Friday 16 December 2011

Andy Serkis Omitted from SAG Awards

(smh.com.au)                 IF THE Screen Actors Guild award nominations are any indication, Hollywood's acting community isn't ready to honour work in the performance-capture format.

Despite a push by Fox Studios for his role as a hyper-intelligent chimp named Caesar in Rise of the Planet of the Apes, Andy Serkis was omitted from the guild's supporting actor category.

Serkis has been an ad-hoc spokesman for performance capture, or motion capture, a technique in which the actions of human actors are recorded and used to animate digital character models. He appears in performance-capture roles in two films this year - as Caesar and as Captain Haddock in Steven Spielberg's The Adventures of Tintin, which opens on Boxing Day.

Fox has been running ''for your consideration'' trade advertisements in which an image of Serkis in his motion-capture suit is juxtaposed with the finished shot in Apes, where he has been rendered an ape by artists at Weta Digital. ''The Time is Now,'' the ad says in bold type, with a quote from Time magazine film critic Richard Corliss that reads: ''Serkis gives a performance so nuanced and powerful it may challenge the Academy to give an Oscar to an actor who is never seen in the film.''

The guild nominations both cleared and muddied the Oscars picture in one swoop.



"Sherlock Holmes: A Game of Shadows" Looks For $65M Open

(thecelebritycafe.com)       
        Sherlock Holmes: A Game of Shadows, starring Robert Downey, Jr. and Jude Law, is expected to easily top the box office with as much as $65 million, The Associated Press predicts. However, both Entertainment Weekly and The Hollywood Reporter predict more modest numbers. Both predict between $40 and $54 million. Guy Ritchie’s first Holmes film, released in 2009, opened to the tune of $62.3 million on Christmas weekend. The film hasn’t received as much critical acclaim as the first and cost Warner Bros. $125 million to make.




Game Environments No Longer Need to be Made Out of Polygons

(blog.tekmaster.co.uk)                "Euclideon" was formed in May of 2010 in Brisbane Australia. It’s Unlimited Detail method can supposedly show unlimited point cloud data in real time — meaning that game environments would no longer need to be made out of polygons, but could be made out of tiny atoms, dramatically improving the level of detail in a game. The following video, narrated by Euclideon CEO Bruce Robert Dell, describes the process rather well. We’d don’t know much more about this technology at this time. Does this really work as well as it looks like it does? Or is Euclideon putting us all on a bit? We can’t wait to find out.

VIDEO - Take a look:            http://blog.tekmaster.co.uk/can-games-look-real-today-computer-graphics-identical-to-real-life-pure-midget-news/



Eureka! The Secrets of Rise of the Planet of the Apes


Joe Letteri Headshot 300x196 Eureka! The secrets of Rise of the Planet of the ApesJoe Letteri is the Senior Visual Effects Supervisor at Peter Jackson’s Weta Digital Studios in Wellington, New Zealand. The CGI big cheese. He’s been working effects magic on movies like Jurassic Park, Mission Impossible, The Lord of the Rings and more. Most recently, he was instrumental in bringing digital apes to life in the new-to-Blu-ray Rise of the Planet of the Apes, starring Andy Serkis as Caesar, the ape with souped-up intelligence. Just before the launch, in Weta’s Wellington HQ, Letteri talked exclusively to the Independent about making the movie.

Can you start by telling me how motion capture works?

The idea with motion capture is you want to take what the actor’s doing and record it in three dimensions so you can put it on to a new and unique character and have that character express the same performance, the same emotions.

For the body we have the actor wear a skintight suit and put reflective dots glued all over the suit that we’re then able to record via a number of cameras. By looking at what the dots are doing we get a sense of the movement of the actor’s body and the underlying skeleton. That gives us the performance of the body that we can then use to drive the muscles and the skin and so forth in the animation.

We also want to record the performance of the face, for dialogue and emotions and expressions, and that’s a little trickier to do and so we rely on a small video camera mounted in front of the actor’s face from a helmet. Once you understand what the muscles are doing you can understand the emotion that the actor was making.

ROA 585 300x168 Eureka! The secrets of Rise of the Planet of the ApesSo although humans’ and chimps’ faces are different shapes, the actor’s face is so closely mapped that you know what each movement means?

That’s right. So we all recognise a smile when we see another human do it – we don’t necessarily recognise a smile when we see a chimp do it. In a chimp, sometimes a smile can mean nervousness, sometimes happiness is shown with more of a grimace which might actually look threatening to us. And so we take what the actor is doing and then adjust it so that we can understand that emotion but in the context of the new character. So it’s not a one-to-one mapping of say Andy Serkis’s face to the chimp’s face but it’s a one-to-one mapping of Andy’s emotion.

There’s a bit of science that goes into it, there’s also quite a bit of artistry which in the end just comes down to a gut feeling. You look at it, you look at Andy and you say do I feel the same way, is this the same performance? And if not you go back and refine it. So the technology is a tool to help us achieve that translation, that expression.

Your animation and effects are so sophisticated now. Do you think one day you’ll be able to manage without actors in the equation at all?

People ask that all the time. In fact you can animate without actors, a lot of films do that, look at for example any of the Pixar films. They do fantastic animation without using actors other than from for the voices. But those are meant to be very different kinds of performance, those are meant to be very broad strokes performances, whereas what we are looking for is more of a nuanced performance. Especially interacting with live action actors. We rely on actors to bring that because it’s a different type of drama, it’s more the drama that you get in theatre and live action and that’s what we’re after. That kind of realism.

In Rise of Planet of the Apes you moved to a new kind of motion capture, with Andy Serkis right there in the shot all the time with the other actors. This enhances everyone’s performance. What’s the next stage?

It really depends on the story. It’s hard not to emphasise that. For example the reason it worked so well for us on this one is that we were doing a story about chimps and chimps are roughly the same size as humans so it wasn’t a big stretch to have actors in there working together and allowing us to capture that in that fashion. If the story had been about something else, an eight-foot long creature with tentacles it would have been harder for an actor to fit in in quite that same way.

In the making of this movie, were there any eureka moments, when things wonderfully, unexpectedly fell into place?

Sure, for me the moment when it all really came together was the shot when we see Caesar in his cell. It’s the morning after he’s administered the drug to the other chimps and you can just see in his eyes following the actions of the other chimps waking up and starting to understand now what he’s wrought. You see that turning point where you can tell he’s been defeated and he’s been caged and yet he’s starting to formulate a plan and he knows that he has to take control of the situation and make it his own. You see all that very clearly in one shot. And if you see Andy’s original performance for that you see that very clearly as well. And so the first time we saw Caesar perform that and got that same sense of that emotion and that realism we knew that we had got to the point where that character would work and would be able to deliver all the rest of the moments we needed for the film.




"Attack of the Puppet People" Actress Susan Gordon Dies At 62

(contactmusic.com)              Former child star Susan Gordon has died at the age of 62.

The actress, also known as Susan L. Aviner, passed away on Sunday (11Dec11) in New Jersey after a long battle with cancer, according to Variety.

Gordon made her acting debut as a child in 1958 movie Attack of the Puppet People, which was directed by her father Bert I. Gordon.

She went on to land roles in 1959 film The Five Pennies and hit TV show The Twilight Zone, as well as Alfred Hitchcock Presents, Gunsmoke and a TV version of Miracle on 34th Street.

In her later career she worked as a copywriter at an advertising agency in Japan before returning to acting to star in a 2002 Off-Broadway production of A Magic Place in a New Time.




CG Chipmunks Look for $20M Open

(thecelebritycafe.com)                  The third Alvin and the Chipmunks film. Fox is trying to be conservative about its predictions, believing that the film will make around $20 million, less than half of the $48.9 million that the second film made in 2009. The AP and EW are both predicting that it could make as much as $35 million, even though reviews have been horrendous.



Early Jim Henson Cut-Paper Animation Found

(washingtonpost.com)                    Before there were the Muppets we know and love today, there was Alexander — the little grape who longed to be a watermelon.

The little piece of fruit is the subject of a cut-paper animated short made by the late muppeteer Jim Henson that was recently unearthed by the Jim Henson Company. Alexander, the puniest grape of them all, works hard to become as big as a watermelon so he can defeat his bully. The unfinished cartoon subs in storyboard stills from Henson’s Red Book, his hand-written journal of ideas.

Take a look:          http://www.washingtonpost.com/blogs/arts-post/post/early-jim-henson-cut-paper-animation-found/2011/12/14/gIQAONtwtO_blog.html




Real Time Motion Capture & CGI Included In Avatar Extras Download


(pcmag.com)               The studio behind the blockbuster Avatar is offering an unprecedented look into digital filmmaking, with downloadable extras that will allow a viewer to watch the motion capture actors or CGI in real time.

Beginning on Dec. 20, customers can now download a total of eight hours of extras via Apple's iTunes from Twentieth Century Fox, which include the three different views of the movie, plus a number of other extras that offer a real-time look into how the movie was made. The Avatar iTunes Extras Special Edition will cost $19.99 for a high-definition version, and $14.99 for the standard version; both include the movie as well as the extras. Apple will begin accepting preorders at 11 AM PT, a Fox spokeswoman said.

Fox's motivation is to encourage consumers to get into "digital collecting" of digital movies, explained Aubrey Freeborn, senior vice president of marketing and product management for PPV, VOD and EST for Twentieth-Century Fox. The extras will be released to the U.S., the U.K., Ireland, New Zealand, and Australia on Dec. 20. Avatar is the top-selling Blu-ray disc of all time.

"We strive to develop compelling experiences for every screen whether it's on Blu-ray, VOD or digital download," Freeborn said. "As consumers' entertainment choices expand, it is critical that we deliver the right value proposition to enhance digital ownership and drive increased adoption." Avatar's Blu-ray disc allows users to watch either one of three versions: the theatrical version of the film, a version that tracks the motion capture actors, and the "template," or early CGI rendering. Lightstorm Entertainment, the company founded by Avatar director James Cameron, filmed the extra scenes and supplied them to Fox.
Avatar Extras Views

What the new extras add is the ability to either watch one view or all three views simultaneously, covering 120 minutes each. Users can also divide the film into multiple regions, so that the he or she can see the head and shoulders of the CGI Na'vi in the film, and the legs and torso of the actual motion-capped actor who created the scene below.

"This really allows viewers to engage with the film in a whole new way," Freeborn said.

In addition, Fox has added a "green screen X-ray" with never-seen-before footage. A viewer can mouse over a scene as it plays, and the "radar" will "expose" the part of the scene that used green-screen footage. In one scene, for example, mousing over an actor who moved "weightlessly" in space exposed the hoop harness he used. Fox isn't charging extra for the extras, although the download times and capacity may be daunting: 7 gigabytes for the SD version (4.6 Gbytes for the extras) and 12 gigabytes for the high-def version (with 7 Gbytes for the new extra material). The content includes the 2D version of the film.

"Cloud storage over time will make a lot of sense for this, over time," Freeborn said.

Customers who bought the three-disc Avatar collector's edition version of the film were able to view the theatrical, template, or mo-cap versions of the film, Freeborn explained. But the ability to blend and combine the various versions digitally is new, as is the fact that the entire film is now covered.

While the movie itself was considered a landmark for filmmaking (especially for modern 3D technology, which it helped pioneer, plus CGI) the new extras allow the users to gain an unprecedented look behind the scenes, Freeborn said.

Without the enhancements of the CGI, the sets themselves are sparse, with brooms and other props used as guides for the actors. "It gives you a fuller appreciation for what these actors go through," Freeborn said.
Avatar Extras "Green Screen" Radar

Freeborn said that Fox is taking the same approach to extras to other new releases, including dramas and comedies, but acknowledged that the rich diversity of content (a Na'vi-to-English dictionary is included, for instance) lends itself to rich worlds such as the one created by Avatar.

Apple's iTunes is the leader in the digital space, and the "elegant delivery of extras," Freeborn said. "But we're also strongly encouraging other retailers and platforms to enable this type of interface, because that will expand digital overall."



Self-similar Textures in 3D Computer Graphics


(gurneyjourney.blogspot.com)               A property of many natural textures is that they retain their geometric character at various levels of magnification.

Thus, a piece of the object is similar to the whole object. For example, in this photograph, a little piece of Romanesco broccoli has the same “spiral-knobby” character as the whole broccoli.

Much more with pics & video:     http://gurneyjourney.blogspot.com/2011/11/self-similar-textures-in-3d-computer.html




Podcast Interview With 'Tintin' Visual Effects Luminary Now Online on Autodesk AREA


(cadcamnews.in)               'The Adventures of Tintin' Virtual Production and Visual Effects Q&A With Weta Digital’s Joe Letteri Available Exclusively Via Autodesk AREA Online Community Site.

Tuesday night in Los Angeles, Autodesk, Inc., presented a screening of Steven Spielberg’s latest 3D film, “The Adventures of Tintin,” followed by a question and answer (Q&A) session with Joe Letteri, senior visual effects (VFX) supervisor at Weta Digital who discussed the virtual production aspects of the new movie.

A podcast of the Q&A is now available to audiences worldwide on Autodesk Media & Entertainment Vice President Marc Petit’s blog. The blog is part of AREA, the Autodesk Media & Entertainment virtual digital entertainment community. Log in to the Q&A to gain insights into the intricate and complex virtual production, performance capture and visual effects used to help immerse viewers in the wonderful world of Tintin.

Joe Letteri is a four-time Oscar winner — for his groundbreaking visual effects work on James Cameron’s “Avatar;” the last two “The Lord of the Rings” films: “The Two Towers” and “Return of the King;” and “King Kong,” the latter three films with Peter Jackson. He was also nominated for the visual effects of “I, Robot.”

Source:           http://www.cadcamnews.in/2011/12/podcast-interview-with-tintin-visual.html




 iStopMotion Brings Stop Motion Animation to iOS

(tuaw.com)                 Boinx Software is one of my favorite Apple development companies. I use their Boinx TV app to produce TUAW TV Live every week, and all of our onsite video from Macworld Expo 2011 went through Boinx TV. Their Fotomagico software has been a slideshow favorite for years, and their You Gotta See This! iOS app does a cool job of creating photo collages on the iPhone. Now the company is moving the powerful iStopMotion Mac app to the iPad, and has created a new iPhone app (iStopCamera) to act as a remote camera for iStopMotion for iPad.

iStopMotion for iPad (US$4.99) is an app that is designed to get younger iPad users into the thrill of making animated movies through the magic of stop motion animation. When the app is launched, a pair of clay figures are animated to show you how to use iStopMotion. The "star" of the tutorial, a little yellow figure with spiky hair, will be named in a user contest coming up shortly. The app itself is available on Thursday, December 15 -- TUAW was given a preview of both iStopMotion for iPad and the companion iStopCamera app.

Full Article & Video:  http://www.tuaw.com/2011/12/13/daily-ipad-app-boinx-istopmotion-brings-stop-motion-animation-t/



Does Mission: Impossible Prove IMAX Is The Future Of Moviegoing?


(cinemablend.com)                      For years we've been promised that 3D, the clunky, expensive method of jazzing up images that are usually pretty impressive on their own, was the future of moviegoing. Movie theaters have been suffering declining audiences since the invention of television, but lately things seemed to be getting much worse, with a million other things competing for the attention of people just looking for something to do on a Friday night. For a while, or at least when Avatar came out, 3D seemed like a win for everybody-- moviegoers got to see something spectacular, exhibitors and filmmakers made more money from premium tickets.

As we all know, that hasn't lasted-- 3D has been used badly more often than not, and at a certain point the novelty wears off, leaving you wearing glasses to see something that would probably look great anyway. Studios have clung to 3D as a liferaft of cash in an era of declining audiences, but this week a new contender might have presented itself as the future of moves-- a contender that's more than 40 years old.

If you see even a frame of Mission: Impossible - Ghost Protocol on the largest screen possible, you'll know what I mean-- and if you see it on IMAX, you might be too busy scraping yourself up off the floor to read this. The new film from Pixar veteran Brad Bird, which opens today on IMAX screens and everywhere next Wednesday, is the most spectacular narrative use of the large-screen format maybe ever, and has a power to thrill audiences that comes directly from its enormous screen. The movie isn't shot entirely in IMAX-- we're a long way off from that being a reality thanks to the clunky cameras-- but it switches seamlessly from 35 mm to the IMAX 70 mm for the sake of giant action sequences, and every single one of them pays off. The already famous scene in which Tom Cruise scales Dubai's Burj Khalifa is the pinnacle of the IMAX grandeur, but there's more where that came from, all of them adding up to a moviegoing experience that'd be absolutely impossible to recreate at home.

That's the holy grail that studios and exhibitors have been searching for, and though they may not yet be admitting that 3D isn't it, the very existence of 3D TVs proves it's no longer a "see it exclusively at the movies" kind of experience. But I'm not aware of any TVs claiming to be IMAX, and even if they were they couldn't match the experience of, say, the IMAX theater at Lincoln Square in New York, where I saw Ghost Protocol. A middle seat in that theater, which may be the very best in New York, perches you in the middle of the 8-story screen; when the camera flies over the top of the Burj Khalifa tower, you may instinctively grab the bottom of your seat to keep from pitching into the empty sky. Try getting that effect while wearing 3D glasses.

Obviously not every movie is going to be made in IMAX, and few filmmakers are likely to match the vertiginous effects that Brad Bird accomplished (and in his first live-action film!) But Mission: Impossible - Ghost Protocol is the first non-3D movie in a long, long time that I absolutely insist everyone I know needs to see, on the biggest screen possible (and preferably not on those bullshit fake IMAX screen that practically ruin my argument). IMAX has been around for so long that it's not hard to imagine it outliving the 3D trend, and if anyone puts as much thought and effort into the format as Bird, or Christopher Nolan with The Dark Knight, we might really be able to preserve the age-old tradition of going to the movies to see something spectacular that absolutely cannot be replicated at home.




Motion Capture Kool-Aid For The Uncanny Valley

.(ology.com)                As I sat in a conference room on the thirty-somethingth floor of New York's Mandarin Oriental Hotel with Central Park splayed out beneath me, a persistent question plagued my mind.

What the hell is Steven Spielberg talking about?

We had gathered on that crisp December day for the Adventures of Tintin​ press conference. Before us sat producer Kathleen Kennedy, visual effects artist Joe Letteri, actors Jamie Bell​ and Nick Frost, and Spielberg himself. To be in the presence of greatness was extremely humbling, until greatness started talking. Almost immediately, Spielberg was asked (essentially) just why the hell he made a movie using that dreaded motion capture technology.

Well, we didn’t even try to avoid [ the uncanny valley] because it wasn’t an issue for any of us. I don’t think that all animation needs to be squashed and stretched. Animation has a thousand defining fathers and this just happens to be the right medium for the proper message. In order to honor the artwork, I didn’t want to shoot a live action movie and have Jamie come in with a big red coiffe and extraordinarily strange clothing, and have to get Andy Serkis​ to wear a prosthetic nose, chin and ears. Everybody else would have had to have the Dick Tracy​, NeverEnding Story, Baron Von Munchausen-type makeup if I really wanted to honor Hergé. The only way to tell the story and still honor the origins of Tintin was to do the whole picture in the medium of digital animation and the pursuit of that, which we call performance capture techniques.

Hold up. I can understand not wanting to bury everyone in makeup, but what on Earth is wrong with traditional 2D animation? Isn't that the perfect method for bringing Hergé's characters to life?

Hell, why not go the Pixar route? You could even release it in 3D and all! I just don't see a single benefit of using performance capture for human characters. Sure, it works great with apes and goblins and such, but people are a whole different ball game. It will never not look weird to me.

We couldn’t have made this movie at all without Joe’s team at Weta Digital. They had just come off of Avatar, where they had taken motion capture animation to its highest form of success and artistic achievement that had ever been achieved, ever since Robert Zemeckis​, the Thomas Edison​ of this art form, invented motion capture to make Polar Express.

Excuse me? Calling Bob Zemeckis the Thomas Edison of motion capture is like calling Arthur Galston the Nikola Tesla of Agent Orange. In the words of Dr. Stanley Goodspeed, "It's one of those things we wish we could disinvent." Poor Zemeckis, that wonderful man who gave us Back to the Future​ and Who Framed Roger Rabbit​, he hasn't made a real movie since 2000's Cast Away. It's like he's determined to make mocap work, come hell or high water. I still have nightmares of the dead-eyed tykes who populate The Polar Express​.


Spielberg went on to describe the look he was going for as "impossibly inhuman and yet human like," before admitting that he was so moved by Avatar that he shed actual physical tears. I guess that settles it. Someone get Steven another pitcher of mocap kool-aid. He's parched.




Mission: Impossible - Ghost Protocol Looking For $10M IMAX-Only Open

(thecelebritycafe.com)               Tom Cruise’s fourth Mission: Impossible film, which is also the live-action directorial debut for The Incredibles director Brad Bird, only opens in 300 IMAX theaters across the country and 125 large format screens. It could make $10 million, enough to put it in third place. In 42 of those locations, Batman fans can see the Dark Knight Rises prologue before the film.




Death of Beloved Hungarian Puppeteer Cruelly Overshadowed by Death of More Beloved Czech Cartoonist

(pestiside.hu)               In other current events involving Hungary and its regional frenemies, the death of a famous and beloved Hungarian puppeteer yesterday was cruelly overshadowed by the passing on the same day of a far more famous and beloved Czech cartoonist.

Henrik Kemény, who continued the century-plus tradition of his family by designing and carving marionettes for small audiences of restless Hungarian children at traveling puppet shows, died at the age of 87 within hours of the death of Zdeněk Miler, the 90-year-old creator of the cartoon character loved by generations of Hungarians of all ages as "Kisvakond," or "little mole," and millions more around the world, and even beyond, as a stuffed "Krtek" was brought along by an American astronaut on the second to last U.S. space shuttle fight apparently on the urging of his no-doubt-blonde Czech-American wife. Oh, and isn't Prague just soooo much more lovely than Budapest? Grrrr!

Tuesday 13 December 2011

George Lucas Offers Indiana Jones 5 Update

(Entertainment Weekly)                 The good news is that a fifth Indiana Jones film is still in the works. The bad news is that no one's sure exactly how long it's going to take to see the light of day. Although Steven Spielberg recently told Entertainment Weekly that he and George Lucas had decided on a genre for a fifth adventure, Vulture caught up Lucas last night and learned that the story is still missing a crucial element: the MacGuffin.

"I mean, I know what it's about," Lucas said, "but I just have to find a MacGuffin that fits into the arena we're working in."

A term popularized by Alfred Hitchcock, a MacGuffin refers to a narrative element that drives the story forward. The Indiana Jones series is famous for making the MacGuffin the object of Dr. Jones' search. In the first film, it's the Ark of the Convenant, the second the Sankara Stones, the third the Holy Grail and the most recent the Crystal Skull.




Alex Proyas' VFX-Filled "Paradise Lost" is Put On Hold

(Deadline)               Is another Bradley Cooper vehicle hitting the rocks? His latest project is Paradise Lost, an action-packed, FX-filled epic based on John Milton's 17-century poem. Focusing on a war in heaven and the rivalry between the archangel's Michael and Lucifer, the story called for a big vision and a massive cast. Furthermore, a budget to back it up. So, what's the problem?

Deadline reports that production outfit Legendary Pictures is delaying the film's production start. Originally, shooting was to begin in January. Cast and crew are now being notified of the halt.

The site goes on to say that Legendary's heads think the script needs more developing. The budget for the film was surpassing $120 million... so yeah, that probably had a large part in their decision-making.

Bad luck for Cooper who was also circling The Crow, however, the difference with that project was that he walked away due "to timing." Also, bad luck for Proyas who has been trying to get anything off the ground, including Dracula: Year One.

Cooper, Benjamin Walker, Rufus Sewell, Dominic Purcell, Callan McAuliff, Camilla Belle and Casey Affleck were already committed to star.



2011′s Highest-Grossing Films Were All Sequels


(screenjunkies.com)          
        These are the highest-grossing films of 2011 so far. And barring some sort of last minute miracle, there isn’t much likelihood that the list will change. David Fincher’s The Girl with the Dragon Tattoo, due out December 21, could possibly steal #8 or #9, but at this point, it’s a long shot.

9. Captain America – $176,654,000
8. Thor – $181,030,000
7. Cars 2 – $191,446,000
6. Fast Five – $209,837,000
5. Pirates of the Caribbean: On Stranger Tides – $241,071,000
4. The Twilight Saga: Breaking Dawn Part II – $249,388,000
3. The Hangover Part II – $254,464,000
2. Transformers III: Dark of the Moon – $352,390,000
1. Harry Potter and the Deathly Hallows: Part 2 – $381,011,000

Seven sequels and two comic-book adaptations round out the list. In case you were looking for the highest-grossing original premise for a film, you’ll have to scroll past #10 (Rise of the Planet of the Apes) to find Bridesmaids, one of the year’s few cinematic causes celebres.



VFX & Anim Contenders Announced For BFCA Critics Choice Awards

(The Broadcast Film Critics Association)            The Broadcast Film Critics Association (BFCA), made up of television, radio and internet critics (ComingSoon.net's Edward Douglas is a recent member) have announced their nominations for the 17th Annual Critics' Choice Movie Awards.  Nominees Include:

BEST VISUAL EFFECTS
Harry Potter and the Deathly Hallows Part 2
Hugo
Rise of the Planet of the Apes
Super 8
The Tree of Life

BEST ANIMATED FEATURE
The Adventures of Tintin
Arthur Christmas
Kung Fu Panda 2
Puss in Boots
Rango

BEST MAKEUP
Albert Nobbs
Harry Potter and the Deathly Hallows Part 2
The Iron Lady
J. Edgar
My Week With Marilyn




Mooning Over Melies


(Variety)                The idea of Martin Scorsese directing "Hugo," a 3D family movie based on an illustrated children's novel, raised some eyebrows but his eagerness to tackle the story shows the breadth and endurance of French cinema pioneer Georges Melies' legacy.

On the 150th anniversary of his birth, Melies -- one of the founding fathers of cinema and science-fiction movies, a man whose dreams were crushed by piracy and bankruptcy -- is celebrated in Scorsese's pic and is enjoying a resurgence of popularity.

French helmer-producer duo and fervent Melies admirers Serge Bromberg and Eric Lange oversaw Technicolor's restoration of the only surviving hand-painted color version of Melies' groundbreaking "A Trip to the Moon" (1902) in time for Cannes' opening night in May.

The pair also directed Melies biopic "The Extraordinary Voyage," featuring interviews with Michel Hazanavicius ("The Artist") and Michel Gondry ("The Green Hornet"), among others.

Doc is set to come out in French theaters on the same day as "Hugo."

Paris FX, the animation and vfx showcase set to run Dec. 14-15, will also host a roundtable discussing Melies' heritage.

A French illusionist who created the first film studio, Melies pioneered the use of movie special effects to create fantasies. He is credited with laying the groundwork for vfx-intensive spectaculars from such directors as Steven Spielberg, George Lucas, James Cameron and Christopher Nolan, who see him as a kind of spiritual father.

Melies was a perfectionist: drawing on his background as theater owner-manager and stage magician, he oversaw every part of production on his films.

He directed from his own scripts, supervised the cameraman, built scenery designed costumes and applied makeup.

He edited the negatives and wrote music to be played as an accompaniment to his silent, black and white movies.

He was also the first to commercialize hand-colored movies.

"It's mind-blowing to see how Melies executed his ideas with the few tools available. He used every available cinematic trick -- editing, camera work, music, makeup, costuming and miniatures -- to create illusions, says "Hugo" vfx supervisor Rob Legato, whose credits also include "Shutter Island" and "Titanic."

"What Melies did in 1902 with 'Trip to the Moon,' without copying anyone, has inspired a lot of people's work."

In 1896, the earliest days of cinema, Melies broke ground with "The Vanishing Lady," in which he stopped the camera to make a woman disappear and replaced her with a skeleton.

"Today, we do these tricks with a computer but they're the same ideas," says Legato, adding that Melies inspired him to work the "old-fashioned way" on "The Aviator," using miniatures. "It looked so convincing -- more than with the computer, which can make things look off -- and it was so rewarding."

Julien Dupuy, a French journo who has recently finished a book about Melies, says, "Melies is the first filmmaker who gave special effects an organic place in the creative process."

Dupuy will host the Melies roundtable at Paris FX.

"Today, in many films there aren't boundaries between different departments and special effects are integrated everywhere. In Spielberg's 'Tintin,' for instance, special effects were thought of from the very start and are part of the storytelling," Dupuy says.

Melies also used prosthetic makeup to optimize illusions -- a technique used on most genre films and tentpoles, points out Dupuy, citing Guillermo del Toro's "Hellboy" and Spielberg's "A.I.: Artificial Intelligence." Melies also created the precursors of animatronic effects in "The Conquest of the Pole."

His relentless quest to improve his movies is a source of inspiration, says Pierre Buffin, founder of Paris-based shingle Buf and creator of a number of vfx techniques, such as the "bullet time" shots in the "Matrix" franchise.

"He invented tricks by testing different things and that's how we work in visual effects. And like him we fabricate everything: we model, do the sound, we color, etc."

Melies didn't just create vfx, says Bromberg, "he gave them meaning and charged them emotionally.

"He wasn't interested by the mundane but rather by the imaginary, the spectacular. Melies propelled viewers into a world of spectacle and poetry and brought out the child within."




‘Hugo’ to Lead Paris Animation Confab

(hollywoodreporter.com)                  PARIS - Hugo will head for another adventure in the City of Lights when Martin Scorsese’s latest title stars in animation and vfx showcase Parisfx that kicks off in the French capital on Wednesday.

The fifth edition of the two-day public and professional conference held at Paris’ Espace Pierre Cardin will play host to Gallic vfx heavyweights like Mac Guff, Pixomondo and Duran-Duboi.

Filmmaker George Melies will be honored as “the inventor of visual effects” during the event with a round table focusing on how the director’s influence continues to inspire movie production today. Parisfx will also celebrate Melies’ 150th birthday with a case study going behind the scenes of Scorsese’s 3D holiday hit.

Other case studies include recent titles like Jean-Jacques Annaud’s Black Gold, Harry Potter and the Deathly Hallows: Part 2 and Kenneth Branagh’s Thor.

Guests can have a “Conversation with …” Michel Gondry, who will talk about his career and respond to questions or a “Conversation with…” Liason Films’ Stephane Sperry, who will talk about his work on major films such as Tintin, Assault on Precinct 13 or upcoming titles Miserere and Madame T.

Parisfx, organized by the Ile de France film commission in partnership with Lariviere organization, will run from Dec. 14 – 15.




Is Michael Bay on the Brink of Making a Fourth 'Transformers' Movie?

(nypost.com)               These days, director Michael Bay's passions are invested heavily in Pain and Gain, a dark comedy about the true story of a group of body-building kidnappers that is seeking Dwayne Johnson and Mark Wahlberg to star. Bay has taken quite an interest in this somewhat offbeat project, which doesn't scream ""epic Hollywood blockbuster"" as much as the usual Bay movie does. But perhaps he's just been paying his dues since Armageddon, in hopes of earning enough clout with the studios to one day (a rapidly approaching day, at that) be able to create his artistic masterpiece with as large a budget and as permitting a contract as he'd need. But of course, studios aren't entirely on board with him riding out his dream without something else in it for them...Paramount is pushing for a fourth Transformers movie.

Bay has declared no definitive stance on the Trans4mers project. On Bay's website, he stated, ""Studio's are passing rumors but I'm not sure what I'm doing? I know I'm going to do Pain and Gain early spring but that's it for right now. I'm leaving all my options on the table. I've got several Studio meetings in the next two weeks."" [sic] On the other side of things, however, Vulture is reporting that the director has begun negotiations with the studio about the prospective film.

So what would it take to get Bay on board with another Transformers? Last we heard, Bay's muse Shia LaBeouf stated his intentions to avoid any further Transformer films. To be clear, it's not as though Bay won't be able to make Pain and Gain without also making Transformers 4, but the question is about maintaining a favorable partnership with the studio to whom he is so frugally attached.

So, we might have another Transformers, and we will have a dark comedy about body builders, both at the hands of Michael Bay. The real question is: which will have more explosions?




U.K. Film Policy Review Group Unlikely To Publish Findings Before 2012


(hollywoodreporter.com)       
               LONDON – Movie industry players, funders, distributors and government ministers will likely be kept in the dark until early 2012 about any findings or changes coming as a result of the long-anticipated Film Policy Review Group report.

The report, widely expected to come down the pipe before this year’s holiday season gets underway, is now unlikely to emerge before the new year, according to insiders.

It was widely tipped to emerge blinking into the light Thursday December 15.

The delay in making the report’s findings public is a blow to the British industry who were hoping to have a clear steer from the government on the direction it would be taking in terms of public funding, recommendations to government on which areas require more support and where the future of the industry is deemed to lie.

Most water cooler speculation puts digital front and center of any policy changes and support the report is likely to recommend.

The U.K. Film Policy Review group -- chaired by former culture secretary Chris Smith with names including producer Iain Smith and Sony’s Michael Lynton on it -- has taken exhaustive submissions from all sectors of the industry.

It’s four objectives, set by U.K. culture secretary Ed Vaizey, is to identify market failures preventing a more successful and integrated British film industry, to set Policy directions for Lottery funding, to identify ways to develop and retain UK talent, and to work out how best to increase audience demand for film.

Having shuttered the U.K. Film Council and turned over much of its duties to the British Film Institute and Film London, the government is looking to steer future policy into calmer waters.

The U.K. government’s decision to renew the country's commitment to its film tax credit system to the end of 2015 went a long way to assuring heavyweight players here that movie-making remains an important industry to encourage.

The tax system paves the way to continue to attract studio backed projects such as Skyfall, the latest James Bond adventure being directed by Sam Mendes and Universal Pictures’ Snow White and The Huntsman, starring Kristen Stewart and Charlize Theron, to shoot here.




Is It Over For Overtime?


(vfxsoldier.wordpress.com)                    The other day I get an email from a VFX artist that goes something like this:

    I’m working at a VFX facility that pays on a net 90 with no overtime at all. I worked at another facility that also doesn’t pay overtime and forces me to go through an Employer of Record called Yurcor that takes a % of my income.

    How is any of this legal??

I then get an email from another VFX artist concerned about some legislation proposed in congress that could be used to end overtime:

    A bill recently introduced in Congress would greatly expand the exemption to the Fair Labor Standards Act for IT employees, ending overtime benefits for many more types of workers, including network, database and security specialists.

I’m not a lawyer but TAG organizer Steve Kaplan has had a great overview of the illegal use of EORs. He is helping organize a class action lawsuit.

As far as the overtime law is concerned, I doubt the outcome really matters for VFX artists in California. Why? Because the law was already passed in California 4 years ago:

    Earlier this month, Steve Hulett blogged about AB 10, the bill passed by the California Legislature and signed by Gov. Schwarzenegger that strips overtime protection from high-tech workers, including many non-union CG artists and technicians.

But does it matter? As Steve Hulett correctly (and sarcastically) points out:

    The above applies, of course, only to those who have been saved from the corruption and tyranny of paying union dues and working under the iron fist of a big, bad labor organization and its oppressive contract.

In other words, the government and corporations can pass whatever the hell they want, the union will create a contract that mandates overtime. So why didn’t the big non-union VFX facilities stop paying OT when this bill was past?

My analysis is that VFX artists working at Sony, R+H, and Digital Domain indirectly benefit from TAG’s representation of a large number of VFX artists at Disney and Dreamworks. The minute those non-union facilities refuse to pay OT or pull the EOR bullshit rep cards would be signed overnight.

That’s sort of why I cynically support these pieces of legislation. It would only serve as a catalyst for uniting VFX workers. Those smaller Californian facilities that continue the practice of no OT, EORs, and withholding payment for no less than 90 days are playing a very risky game.

However, if victims of these crimes refuse to stand up because of fear then this practice will grow and continue. I can understand the fear but this is why I continue to advocate for a union. They can be the convenient “bad guys” in this. They can use the collective leverage of the VFX workers to prevent the bad practices and encourage employers to make the right choice.

While were busy debating whether Andy Serkis should win an oscar, laws like these will continue to fly right under our radar.




2012 Oscar Predictions: Best Visual Effects


(ropeofsilicon.com)                    Yesterday the Academy announced their shortlist of 15 films competing for Best Visual Effects. Laremy and I briefly discussed the contenders on the podcast as they arrived in our inbox and last night I added my predictions for the category to my Oscar Predictions page. Now, we will discuss…

First for the list:

    * Captain America: The First Avenger
    * Cowboys & Aliens
    * Harry Potter and the Deathly Hallows Part 2
    * Hugo
    * Mission: Impossible – Ghost Protocol
    * Pirates of the Caribbean: On Stranger Tides
    * Real Steel
    * Rise of the Planet of the Apes
    * Sherlock Holmes: A Game of Shadows
    * Sucker Punch
    * Super 8
    * Thor
    * Transformers: Dark of the Moon
    * The Tree of Life
    * X-Men: First Class

The next step will be for the members of the Academy's Visual Effects Branch Executive Committee to narrow this list down to ten in early January, before the nominations are announced on Tuesday, January 24, 2012. Of those ten, five will go on to be nominated as the Visual Effects Branch will be invited to view 10-minute excerpts from each of the 10 shortlisted films on Thursday, January 19. Question is, which five will be nominated?

Looking over the list I found it rather easy to come up with five nominees, though I am sure something will surprise me, but for now this is how my top five shape out in order of which film I think will ultimately win:

   1. Rise of the Planet of the Apes
   2. The Tree of Life
   3. Hugo
   4. Transformers: Dark of the Moon
   5. Harry Potter and the Deathly Hallows: Part 2

Fox is beginning their push for a Supporting Actor nomination for Andy Serkis, something I don't think they have a chance at getting, but from a visual effects standpoint I think it's the clear front-runner. I actually just received the Blu-ray for Rise of the Planet of the Apes yesterday and am interested in digging into the film for a third time, but also into the features to see what cool stuff it may have to offer.

Next, when the Academy says the Visual Effects Branch will be invited to view 10-minute excerpts from each of the 10 shortlisted films I can't imagine not just throwing on the creation of the universe sequence from The Tree of Life and wowing everyone in the room. That's just me… Then again, I thought the dinosaur sequence in the film was rather clumsy. I'm not sure if that could end up being a problem.

Scorsese's Hugo is an effects extravaganza. Personally, it was one of the things I didn't really like about the film as I felt it got in the way, but I know I am in the minority with that opinion and I think this one is a lock in this category.

My final two just seemed like the right choices. While Transformers: Revenge of the Fallen wasn't even nominated, I don't think they can overlook Transformers: Dark of the Moon. Then again, I personally thought the robot effects in Real Steel were very good, but I don't see room for two battling robot features in the nominations list.

As for Harry Potter and the Deathly Hallows: Part 2, the first part was nominated so in my mind it stands to assume the second part will be as well, especially considering it had many more effects and they were all executed quite well.




THE HUGO AUTOMATON IS REAL!


Prop maker Dick George recently posted a video to his site detailing the creation to the working automaton from the movie Hugo which could draw the iconic image of Melies "Man in the Moon" in real time and without the use of CGI for this scene in the film.

VIDEO - Take a look:    http://www.linkingpage.com/magicnewsfeed/2011/12/12/the-hugo-automaton-is-real.html




On Set Photos of Star Wars Yoda Puppet Being Auctioned December 16


(moviepropcollectors.com)                 Movie Prop Collectors obtained these photos of the Yoda puppet created for on set rehearsal used in the 1980 film: Star Wars: Episode V- The Empire Strikes Back.

The photos above show the puppet with the creative team from Star Wars: Episode V- The Empire Strikes Back, the Yoda puppet rehearsing with Mark Hamill, and Yoda with his creator, Stuart Freeborn.

The puppet is being auctioned by auction house, Profiles in History as part of their Icons of Hollywood Auction, being held December 15th, 16th, and 17th at The Paley Center for Media in Beverly Hills, CA.

The Yoda puppet, lot #1100, was used on set for rehearsals as well as a lighting double for the final on set Yoda and has an amazingly low estimate of $6,000~$8,000.

Take a look:                http://www.moviepropcollectors.com/magazine/2011/12/12/on-set-photos-of-star-wars-yoda-puppet-being-auctioned-by-profiles-in-history/

Monday 12 December 2011

"Hobbit," "Twilight" Top Most Anticipated List

(darkhorizons.com)           
   Fandango has conducted a poll amongst their user base for the most anticipated movies of next year, splitting the results by both gender and separating both remakes and films overall.

The results prove a tad surprising, especially the higher than expected placements of Baz Luhrmann's "The Great Gatsby", Len Wiseman's "Total Recall" remake and Tarsem Singh's "Mirror Mirror":

THE MOST ANTICIPATED BLOCKBUSTER IN 2012:

According to Men:

   1. The Hobbit: An Unexpected Journey (Warner Bros)
   2. The Avengers (Marvel/Disney)
   3. The Dark Knight Rises (Warner Bros)
   4. The Bourne Legacy (Universal)
   5. Men in Black III (Sony)

According to Women:

   1. The Twilight Saga: Breaking Dawn, Part 2 (Summit)
   2. The Hunger Games (Lionsgate)
   3. The Hobbit: An Unexpected Journey (Warner Bros)
   4. Dark Shadows (Warner Bros)
   5. The Avengers (Marvel/Disney)

THE MOST ANTICIPATED REMAKE IN 2012:

According to Men:

   1. Total Recall (Sony)
   2. The Amazing Spider-Man (Sony)
   3. The Great Gatsby (Warner Bros)
   4. Snow White And The Huntsman (Universal)
   5. Mirror Mirror (Relativity)

According to Women:

   1. Snow White And The Huntsman (Universal)
   2. The Great Gatsby (Warner Bros)
   3. Mirror Mirror (Relativity)
   4. Total Recall (Sony)
   5. The Amazing Spider-Man (Sony)




15 Features Selected For VFX Oscar
Long List

(blogs.sites.post-gazette.com)                   The Academy of Motion Picture Arts and Sciences has announced that 15 films have been selected for consideration for Achievement in Visual Effects for the 84th Academy Awards. They are, in alphabetical order:

"Captain America: The First Avenger"
"Cowboys & Aliens"
"Harry Potter and the Deathly Hallows Part 2"
"Hugo"
"Mission: Impossible – Ghost Protocol"
"Pirates of the Caribbean: On Stranger Tides"
"Real Steel"
"Rise of the Planet of the Apes" (left)
"Sherlock Holmes: A Game of Shadows"
"Sucker Punch"
"Super 8"
"Thor"
"Transformers: Dark of the Moon"
"The Tree of Life"
"X-Men: First Class"

In early January, the members of the Academy's Visual Effects Branch Executive Committee, who selected the 15 films, will narrow the list to 10.

All members of the Visual Effects Branch will be invited to view 10-minute excerpts from each of the 10 shortlisted films on Thursday, Jan. 19. Following the screenings, the members will vote to nominate five films for final Oscar consideration.

The 84th Academy Awards nominations will be announced live on Tuesday, Jan. 24, 2012, at 8:30 a.m. in the Academy's Samuel Goldwyn Theater.




Steven Spielberg on the Next Jurassic Park


(comingsoon.net)              it's been over ten years since Jurassic Park 3 hit theaters and with rumblings of them finally getting around to doing Jurassic Park 4, something hinted at by original director and producer Steven Spielberg at this year's Comic-Con, fans of the successful franchise and dinosaur enthusiasts have been itching for any good news that it really was going to happen this time.

At today's junket for The Adventures of Tintin, ComingSoon.net sat down with Spielberg for four glorious minutes of questions about his adaptation of Hergé's globe-trotting adventurer and we tried to quickly get in a question about their progress on Jurassic Park 4.

"I haven't been active in the last year because I've been so busy obviously on 'War Horse,' 'Tintin' and now I'm currently shooting 'Lincoln,' but right now, it's on the schedule to bring out another 'Jurassic Park.'"

Unfortunately, when we attempted to find out if it will continue on from the last movie or reboot and start from scratch, he couldn't tell us. "It's just another boring secret," he chuckled.

So yeah, sorry to say that we don't have much to add, although if Spielberg has it on his radar, that's certainly a good sign that maybe we'll see it sometime in the next few years? Fingers crossed!




Hot Sci-Fi Movie Project 'Rosa' Lands at Fox

(hollywoodreporter.com)                     20th Century Fox is in final negotiations to pick up Rosa, a sci-fi project based on an animated short from Jesus Orellana, a comic book artist who not only created the short but will direct the live-action feature movie.

The pick-up shows the level of heat Spain-based Orellan has generated with his short, which hit the web the second week of Nov. By the end of the month, he had agency representation with Verve and last week was pitching the project to studios.

STORY: Ben Kingsley In Talks to Join Sci-Fi Thriller 'Ender's Game' (Exclusive)

What is noteworthy is that the short, made from his home computer in Barcelona on a next-to-nothing budget, is the only thing that Orellana has directed. It was made to show his vision for a live-action project he hoped to direct. Consider the impending deal mission accomplished.

Fox-based Simon Kinberg and his Genre Films banner will produce with Scott Glassgold and Raymond Brothers of I Am Entertainment, which also reps Orellan. A scribe will be hired to write the script, which will build on the storyline and the characters of the short. Orellana had a roadmap for the feature story as part of his pitch presentation.




MSN Goes Ape at WETA in New Zealand

(movies.uk.msn.com)                       It's the blockbuster of the year. And we've travelled far to find out how they did it. 'Breaking Motion Capture Boundaries' is one of the documentaries on the new Blu-Ray for Rise Of The Planet Of The Apes and, having witnessed the technology at the Weta workshop in Miramar, New Zealand, I can attest to the revolutionary work that these special effects wizards are achieving.

Andy Serkis is modest in his discussion of motion capture performance. But having attempted this first hand, I can only begin to describe the difficulty of the artform that he's mastered. He's absolutely comfortable in these conditions. The end result, the unique CGI character of Caesar in ROTPOTA, could only have been achieved by Serkis.

Andy Serkis performing on the set of Rise OF The Planet Of The Apes (© Twentieth Century Fox)

Twentieth Century Fox

My experience with the motion capture suits, in which I was trained to ape about like the actors in Rise Of The Planet Of The Apes, was mindblowing. It's eerie to watch yourself in ape form immediately after running through these basic performances. In fact I enjoyed it so much that I put my back out and flew home on a cocktail of painkillers. But that's another story...

VIDEO - Take a look:     http://movies.uk.msn.com/msn-goes-ape-at-weta-in-new-zealand




Call of Duty: Modern Warfare 3 Hits $1 Billion in 16 Days

(Activision)                  Call of Duty: Modern Warfare 3 has broken Avatar's record for hitting the $1 billion mark in 17 days. The game has reached the mark in just 16 days:

Activision Publishing, Inc., a wholly-owned subsidiary of Activision Blizzard, Inc., announced today that Call of Duty®: Modern Warfare™ 3 crossed the $1 billion mark in sales since its launch on November 8, 2011, according to Charttrack and retail customer sell-through information. Highlighting the trend of interactive entertainment gaining a greater hold of audiences worldwide, the game achieved this milestone in just 16 days, eclipsing the record set in 2009 by the feature film "Avatar," which reached the $1 billion milestone in 17 days.



THQ Lays Off 30


(venturebeat.com)                   uDraw GameTablet for WiiTHQ has laid off 30 people from its Play THQ development team, including executive of kids-family-casual games Martin Good.

Play THQ is the team behind the uDraw GameTablet (pictured above). The system was viewed as an innovative addition to the Wii game console that could bring out the artistic side of younger players. But sales during the season of huge blockbusters were weak.

VentureBeat first heard of the layoffs on Twitter and contacted THQ to confirm the story. In a statement, THQ said that lower-than-expected sales of the device have led the company to take the difficult, but important, step of reducing the number of employees that support the brand. The company adds this will allow them to reduce costs, increase efficiency, and increase the focus of the organization.

“WWE ’12 and Saints Row the Third are two of the top games this holiday season and we also have another huge hit coming up in February with the launch of UFC 3,” THQ said. ”We want to make sure that we are focused on maximizing the sales and profitability of these titles as well as the broader pipeline of titles that matter most to our future.”

Earlier this week, THQ updated its outlook for its fiscal 2012 third quarter, which ends on December 31. Due to uDraw’s weak sales, the company says it now expects to report net sales for the third quarter approximately 25 percent below its previously announced guidance of $510 million to $550 million.

THQ expects to announce fiscal 2012 third quarter results in early February 2012 and will provide an update to its fiscal 2012 fourth quarter and full year guidance at that time.




Oscar Winning Special Effects Studio “Amalgamated Dynamics Inc.”

(bzfilm.com)               Here it is – an exclusive interview from Alec Gillis, one of the founders of Amalgamated Dynamics Inc. In the interview Alec talks about how ADI started off, shares his thoughts on today’s special effects, and more.

 I’d like us to stop by the “Thing”, one of ADI’s latest works. Obviously, you’re aware of the 1982 original film, and the SFX work done there. I’ve seen both films, and though the effects in the 2011 film were top notch, the still looked somewhat less real than those of 1982 film. How much of computer graphic effects were used in the 2011 film? Why didn’t ADI go heavier on the traditional old-school effects?

I really want the fans to know that ADI does not have the final word on what the ultimate FX approach is. We are sometimes as surprised as anybody when we see the final results on screen. I read a lot of comments online that reflect a basic lack of understanding of how corporate film making works these days. In 1982 it was different. Before studios realized that genre FX films were the goldmine that they are today, they paid less attention to the filmmakers making genre films. Nowadays there is much more scrutiny of the process, much more studio input, and much less freedom for directors to take chances. Everyone who we worked shoulder-to-shoulder with on “THE THING”, from the director to Image Engine to the producers to Strike Entertainment is top-notch, talented and conscientious. The folks at Universal are as well. Everyone wanted that movie to succeed. But there is a different process in place in 2011 that there was in 1982. I promise you and the fans that we always try to encourage the use of practical effects, but it isn’t often solely our call.

Full Article:    http://bzfilm.com/talks-interviews/exclusive-interview-with-oscar-winning-special-effects-studio-amalgamated-dynamics-inc/



Weta Digital Alum Finish Shoot For "The Cure"

(voxy.co.nz)                     The action thriller The Cure, starring Antonia Prebble (Outrageous Fortune, Power Rangers, The Tribe) and Australian Daniel Lissing (Packed to the Rafters, Crownies) wrapped this week following a phenomenal five week shoot in and around Wellington.

The film is written, produced and directed by David Gould previously of Weta Digital where he handled visual effects on features such as The Lord of the Rings, King Kong, Rise of the Planet of the Apes and The Adventures of TinTin. In between these features he returned to Australia to make the short films Awaken and Inseparable Coil. This week, after wrapping THE CURE, he attended the AUSTRALIAN SCREEN INDUSTRY AWARDS in Brisbane, winning the BEST DIRECTOR AWARD. He also won the BEST NEW FILM AWARD for AWAKEN.

He comments: "The award winners are chosen by members of the wider film industry rather than a select few individuals, so it's great to know that you have the support and respect of your fellow industry peers. Having just wrapped the shoot of my first feature film a mere 48 hours earlier made it all the more satisfying. What an amazing year!"




Team Will Show Can't-tell Photo Inserts at Siggraph

(physorg.com)                      Visitors to this month's Siggraph Asia conference on computer graphics from December 12 to 15 will witness a presentation from a team at the University of Illinois in Urbana Champaign on how to tweak photos by adding in something that was not there before. They will present their study, Rendering Synthetic Objects into Legacy Photographs, which details their approach.

So what? What could possibly be new about this? Their method has more going for it than older techniques used by the Kremlin or budding Photoshop enthusiasts. The team, Kevin Karsch, Varsha Hedau, David Forsyth, Derek Hoiem, can simulate lighting conditions so that the object looks realistic.

Humans can quickly detect photo fraud, maintains Karsch. They can do so in spotting lighting inconsistencies in a doctored photograph.

In contrast, the university team’s method, he says, is successfully confusable even for people who pride themselves in spotting differences.

If you don’t know the perspective, if you don’t know the geometry of an object, then you are just manipulating pixels, he commented, with unconvincing results.

In their computer program, a user is asked to select light sources in the picture. An algorithm recreates the 3-D geometry and lighting of the scene and the artificial object is inserted into its new environment. The program adds shadows and highlights to the object before converting it back to 2-D.

The weakness in existing photo editing programs, they say, is that they simply insert a 2-D object. Karsch, a computer science doctoral student whose advisor is David Forsyth, explains that image editing software that only allows 2-D manipulations does not account for high-level spatial information that is present in a given scene, yet 3-D modeling tools may be complex and tedious for novice users.

The team set out to extract the 3-D scene information from single images, to allow for seamless object insertion, removal, and relocation.

The process involves three phases: luminaire inference, perspective estimation (depth, occlusion, camera parameters), and texture replacement. The team, in their paper, says their method can realistically insert synthetic objects into existing photographs without requiring access to the scene or any additional scene measurements.

“With a single image and a small amount of annotation, our method creates a physical model of the scene that is suitable for realistically rendering synthetic objects with diffuse, specular, and even glowing materials while accounting for lighting interactions between the objects and the scene.”

Potentially useful applications include interior design, where decorators might take a photo of a room and experiment with different furniture and object insertions. Other possibilities include entertainment and gaming.

VIDEO - Take a look:                http://www.physorg.com/news/2011-12-uiuc-team-cant-tell-photo-inserts.html




ILM Vs. Henson


(madartlab.com)               Inspired by the No Right Answer concept at The Escapist, I give you an impossible question:

Which is better: Industrial Light and Magic or the Jim Henson Company?

Industrial Light and Magic was founded by George Lucas in order to make the first Star Wars movies possible. They have remained an FX studio on the cutting edge of technology ever since and are responsible for the visual effects in such films as Willow, Jurassic Park, Terminator, Avatar and the NeverEnding Story.

The Jim Henson Company is, unsurprisingly, the company created by Jim Henson and is responsible for not only the Muppets and Sesame street, but also Labyrinth, the Dark Crystal, and Farscape amongst others.

Which is the better FX house: Industrial Light and Magic or the Jim Henson Company?

Chime in with your answer:    http://madartlab.com/2011/12/05/ai-ilm-vs-henson/





The Culture of Dissent at Pixar Animation Studios

(bigthink.com)                What's the Big Idea?

Pixar Animation Studios, the company Steve Jobs acquired in 1986, has won a total of 26 Academy Awards and made over $6.3 billion worldwide. The studio's incredible run of success includes Toy Story 3, the highest-grossing animated film of all time. In fact, with the exception of Cars 2, every feature film Pixar has produced has been both a critical and commercial success, grossing on average $602 million, the highest in the industry. Talk about the Midas touch! With a track record like that, Pixar must be immune from making mistakes.

Not true at all, points out the economist Tim Harford in his book Adapt: Why Success Always Starts With Failure. According to Harford, instead of preventing errors, Pixar is really good at with fixing them quickly. To put it another way, Pixar's President Ed Catmull embraces a process of rigorous critique in which the studio ensures that films go "from suck to nonsuck." Films are scrutinized right up to the last stage of production.

According to Harford, what Pixar has done so well is the studio has established a positive environment for dissent. In the video below, Harford argues that all organizations are bound to make mistakes. The key is for these mistakes to be "revealed, exposed and then corrected as soon as possible." The culture has to be right for this to work. After all, people hate criticism. On the other hand, dissent must be listened to if you don't want your product to "suck."

VIDEO - Take a look:   http://bigthink.com/ideas/41463




'Green Lantern' Fails to Make the Long List for Visual-Effects Oscar


(nola.com)              Given the critical bashing it suffered upon its release this past summer, few expected the New Orleans-shot "Green Lantern" to be an Oscar powerhouse, exactly. But it wouldn't have been unwarranted to see it nominated in a couple or three technical categories.

'Green Lantern'An image from Warner Bros.' New Orleans-shot superhero film 'Green Lantern.'

Now it appears that's not going to happen.

The Academy of Motion Picture Arts and Sciences has released its long list of those films still in the running for the visual effects Oscar - likely the best chance of "Green Lantern" to grab a nomination. Alas, it didn't make the cut, making its chance of Oscar-night gold that much slimmer.




Unused Motion Capture Previs Action Scene For X-MEN: FIRST CLASS Revealed


(comicbookmovie.com)                Hit the jump to check out this cool deleted motion capture previs sequence for Matthew Vaughn's critically acclaimed film X-Men: First Class, featuring Azazel battling the X-Men inside the Blackbird...

    X-MEN: FIRST CLASS unveils the epic beginning of the X-Men saga – and a secret history of the Cold War and our world at the brink of nuclear Armageddon. As the first class discovers, harnesses, and comes to terms with their formidable powers, alliances are formed that will shape the eternal war between the heroes and villains of the X-Men universe.

VIDEO - Take a look:    http://www.comicbookmovie.com/fansites/Wolvie09/news/?a=51096




Filmmakers Recreate Awesome Star-Wars-Era Special Effects

(fastcodesign.com)                New cameras allow indie filmmakers to use old-time special effects on a cut-rate budget.

Watching the stylish trailer for C, you could be forgiven for failing to realize that you're looking at a set made of cardboard and milk crates. But that's exactly what it is. Derek Van Gorder and Otto Stockmeier's science fiction film about an idealistic flight officer gone rogue is being shot on a shoestring budget, so they make up for a shortage of materials by being long on craftsmanship.

    "The cameras allowed us to take a new approach to studio shooting."

The ultra-low budget means no money for CGI. Instead, they've turned to older effects techniques, working with miniatures for the exterior shots, and exploiting tricks of light and depth of field to create the darkened interiors of the spaceship. Though CGI is not involved, none of this would be possible without the latest digital technology.

Thanks to the improved low-light sensitivity of contemporary digital cameras, the team is able to exploit techniques that would have once required massive lighting rigs, with the attendant massive budgets. "[It] allowed us to take a new approach to studio shooting," says Van Gorder.

For model shots, the improved sensitivity means they can narrow the aperture, which keeps more of the ship in focus, so that it looks less like a miniature. This kind of setup used to require so much lighting that models melting on set was an occasional hazard. For the interior shots, their lighting fixtures use inexpensive gear like regular fluorescent tubes, flashlights, Christmas bulbs, and home video projectors, all light sources that would have been too dim to film with in the past. The result is the ability to create highly controlled lighting on set at almost no cost.

Beyond budget, the big appeal of these effects is that they evoke the signature look of science fiction films from the '60s, '70s, and '80s, says Van Gorder. While much contemporary science fiction has turned inward and gone gritty, C is intended to be a movie that returns to the excitement of space exploration and an enthusiasm for the future. Van Gorder says that both digital and analog tools have a place in modern filmmaking and that, for indie filmmakers, the exciting thing is that CGI is no longer the only option.

"I think this fits with the theme of our film, which is all about appropriating the technology around us and putting it to work for progress," says Van Gorder, "Ultimately, the tools are a means to an end--they're not important in and of themselves, what matters is how you use them."

They've passed their funding goal on Kickstarter, but you can still pre-order the film and support the project. They've already worked out a budget for turning that extra money into higher productions values--but not too high, of course.

VIDEO - Take a look:     http://www.fastcodesign.com/1665604/filmmakers-recreate-awesome-star-wars-era-special-effects

Friday 9 December 2011

Superman Man of Steel & The Hobbit Release Dates

(screenrant.com)         Update: Warner Bros. has reached out to debunk rumors of release date changes for Man of Steel and The Hobbit. Details below.

Up until this summer, Zack Snyder’s reboot of the Superman film franchise was targeting a December 2012 release date, giving Warner Bros. and DC Entertainment not one, but two tentpole superhero films next year, the other being The Dark Knight Rises in July. Then, Warner Bros. pushed Man of Steel back a full six months to the new release date of July 13, 2013.

This effectively gave the studio a nicely spaced out schedule of major franchise releases by letting The Hobbit: An Unexpected Journey have winter 2012, while also giving them a DC superhero flick for 2013. According to the latest rumor however, Warner Bros. may reverse the order and bring the Man of Steel back to next winter.

Update: Warner Bros. has reached out to debunk the rumor with the following statement:

"Contrary to inaccurate reports - The Hobbit: An Unexpected Journey is being released on December 14, 2012" - Dan Fellman, President, Domestic Distribution, Warner Bros. Pictures.]

The scoop comes from our friends at Think McFly Think who learned that Peter Jackson’s pair of Hobbit movies are taking a lot more time and work than expected and that he’s in talks with Warner Bros. to move the December 14th, 2012 release date back a year to give his crew more time and to ensure the film’s quality is where it needs to be.

Since Man of Steel is done principal photography, with plenty of time for post-production, TMT’s sources are saying it’s very possible that Henry Cavill’s Clark Kent may show his face on the big screen next December, as originally planned, while part one of The Hobbit may move to the following December in 2013.




The Dark Knight Rises Extra Dies Of Natural Causes On Set

(cinemablend.com)        The 2007 production of The Dark Knight was famously troubled, as one cameraman was killed in an on-set accident and then, not long after production wrapped, star Heath Ledger died in his New York City apartment. Thus far nothing quite so horrific has happened during the production of The Dark Knight Rises, but tragedy did strike in early November, when an extra died "of natural causes" during a break while shooting a large fight scene. Warner Bros. and the Screen Actors Guild confirmed the death to The New York Post, and sources say the male extra died of a heart attack after wandering away from the set during a break. Here are the other details the source offered:

    “It was during a period when the film was shooting a huge sequence with several hundred extras in the Wall Street area. But the male extra had been rehearsing in another location away from the set. While on a break, he’d walked away and died of natural causes.”




ZBrush Interview with Rick Baker - 6 Time Academy Award Winner

VIDEO -  Take a look:            http://www.make-up-advice.info/zbrush-interview-with-rick-baker-6-time-academy-award-winner/




George Miller Will Make "Mad Max: Fury Road"


(latinoreview.com)           
  If there's one thing you can say about director George Miller, its that he is persistent. He has been trying to make Mad Max: Fury Road for years now. It was supposed to shoot this year, but got pushed back. Then it was scheduled for January, but apparently it rained at the location and now its too pretty.

Miller explains it to MovieHole here:

    "Its Mad Max, every time we try it doesn't happen. But that's something that happens [with movies]. This time it was rain. And we were going to shoot out of Broken Hill. and what was once a flat wasteland, is now a flower garden virtually. And its beautiful, beautiful by the way. good for everybody, good for the country, not good for Mad Max. So we're headed out next year [to South Africa] to do it, middle of next year, to do it."

So there your have it. Miller is not giving up on this film, and insists it will shoot the middle of 2012. Let's just hope its worth all this turmoil in the end.

Tom Hardy is still on to replace Mel Gibson as Max and Charlize Theron is also staying on board for her part.




CG Previs Making Ground In Moviemaking

(4rfv.co.uk)                    The art of previsualisation (previs), which is catching on in feature film, TV and commercials is set to speed up productions, save money and put creativity back in the heart of filmmaking.

According to animators at the Previs Department of 20th Century Fox they have used Xsens’ MVN Motion Capture system to significantly speed up their movie productions.

They explained that the previs process creates detailed animation during preproduction, thus replacing traditional storyboarding and animatics. It generates preliminary versions of shots or sequences with 3D animation tools and a virtual environment, enabling film and TV directors to plan technical solutions and decide on the most efficient production methods.

The process of realising the director’s creative vision typically requires a large crew and budget, especially in action-packed films. That said the challenge is then to cut costs while maintaining the deadlines. Productions increasingly rely on the previs process for exploring creative ideas, developing narrative structure, and defining the technical layout.

By first creating a 3D animation proxy of the movie - complete with virtual sets, actors and props - filmmakers can now design and plan their films at much lower cost, while speeding up things in the digital production pipeline

A recent example is the 20th Century Fox release X-Men: First Class. With the script calling for an action scene involving six characters fighting inside a flying plane, the Previs Department used the real time capability of the Xsens MVN Motion Capture Systems to quickly record elaborate fighting motions for all the characters involved, instantly reviewing each take as performances were developed and refined. Camera placement, camera motion, and camera lenses were then worked out virtually, resulting in a shot-by-shot breakdown of the scene.

In this case, the scene did not make it to the final cut of the film - a decision made at much lower than traditional cost, due in large part to the Xsens MVN.

"We were able to develop the scene in just two days. Traditional keyframe animation would have taken much longer and would have involved more artists", said John Griffith, Cinematic Director at 20th Century Fox."

Previs is rapidly gaining ground in the development process of moviemaking today."




Tata Elxsi Topes in US Firm for Kids Animation


(economictimes.indiatimes.com)                 MUMBAI: US-based global kids entertainment firm A Squared Entertainment (A2) and Tata Elxsi have announced the formation of a joint venture company to develop and distribute original brands.

The JV, A Squared Elxsi Entertainment (A2E2), will create, develop and distribute original brands, including animated entertainment, digital gaming and originally designed consumer products, a company release said today.

"Combining A2's creative development, brand management and multi-media distribution expertise with Tata's animation capabilities and technological innovation gives us an advantage in today's competitive kids' marketplace," A2 President Andy Heyward said.




Riding on Transformers Fame

(thesundaily.my)                    EVER find yourself sitting on the edge of your seat and getting immersed in the action on the big screen each time you watch a Transformers movie? Or, have this overwhelming urge to help Optimus Prime and Bumblebee beat up Megatron and Starscream?

Well, you now have the chance to be in the thick of action as Universal Studios Sentosa in Singapore has just unveiled its latest attraction – Transformers the Ride: The Ultimate 3D Battle.

It features 12 scenes, comprising sets that blend seamlessly with hyper-realistic 3D digital media and special effects to bring tactile realism to every moment.

Licensed from Hasbro Inc and created in association with DreamWorks SKG, the 3D visual effects of Transformers the Ride were created by Industrial Lights and Magic.

Taking the ride can be, literally, a life-transforming experience.

Members of the Asian media were recently invited to Universal Studios Sentosa to try out the ride.

Given special glasses to wear before the ride, it starts with a maze where we can see the operations of NEST (Networked Elements; Supporters and Transformers).

We are then greeted as new volunteers by NEST commander General Morshower (played by movie actor Glenn Morshower).

Next, we are informed that the Decepticons have attacked the facility to get the last remaining shard of the AllSpark (powerful power source).

With some rousing parting words between Autobot leader Optimus Prime and new recruit EVAC, we get into EVAC and take off on a wild ride with the Decepticons hard on our heels trying to grab the shard and destroy us.

Fortunately, the Autobots come to the rescue.

The ride is at first jerky, then it moves into high speed, rotating at 360 degrees, with the riders all sucked in by Devastator, before it goes plummeting down highrise buildings after crashing into them. The riders even get sprayed on by Megatron.

I find the ride both thrilling and scary at the same time. The effects are stunning and there is a sense of urgency to escape, making it a heart-stopping experience.

Many riders might scream their hearts out or be reduced to stunned silence throughout the ride. Either way, it is an awesome experience.

At a press conference held before the launch of Transformers the Ride, Michael Bay – the director and executive producer of the Transformers movies and creative consultant for the ride – said he received a call three years ago to design a ride for Universal Studios.

“It brought me back to the days when I was a young director with Disney and I was taken to the Imaginarium at Disney where they create their rides. I thought it would be a great blending of movie-making and something exhilarating for the audience.”

So, Bay went to the Universal Studios park in Florida and saw some of the 3D rides such as Spider-Man, which impressed him.

“You know 3D has advanced so much and I knew that this was the right movie to do a really great ride. It has been a lot of fun.”

As for his input on the ride, Bay said: “I must say that the people at Universal Studios know how to make rides. I tried to help them with the types of shots we needed and the kind of characters we would like to do. They had some great ideas and they knew about rides, the stimulators and the photographs required.”

Bay said the initial hiccup involved Universal wanting to use a little-known special effects company to develop the visual effects. “These characters are made out of 25,000 parts, all of which move individually. It took years to create them.”

Thierry Coup, the senior vice president of Universal Creative, said by using the special effects (created by Industrial Lights and Magic) for the ride, all the details of the movie “came to life”.

On the idea of how EVAC became the central character of the ride, Coup explained: “EVAC was already part of the Transformers mythology but we reinvented EVAC for our ride’s story.

“EVAC is this young robot who is designed to evacuate personnel and equipment. We are like him – never been in battle – so we are trying to escape together. It’s a good connection with the character.”

Asked what he thought of the ride, Bay said it is “quite fun”. “My favourite moment is when you fly and are about to hit the ground at high-speed, just like when you fall off a 30-storey building.

“I’ve taken this ride just once. There’s so much to absorb that you must go through it multiple times.

“There are so many places in the ride where the 3D screen and actual facility merge together. It puts you in the state where you feel like you are part of the 3D movie.”

Transformers the Ride in Universal Studios Sentosa is the first of its kind in the world. It is situated in the Sci-Fi City zone of the park which also houses the world’s tallest duelling roller coasters – Battlestar Galactica: Human and Battlestar Galactica: Cylon.

The second Transformers the Ride is set for an April or May 2012 opening at the Universal Studios in Hollywood.




CG Animation Takes On Mythbusters Misfire

(11alive.com)               The Next Media Animation group from Taiwan, noted for their tongue in cheek web animations, have put together their take on the Mythbusters cannonball run from earlier this week.

VIDEO - Take a look:     http://www.11alive.com/video/default.aspx?bctid=1316949105001&odyssey=mod|newswell|text|FRONTPAGE|featured




MARI 3D Creative Texture-painting Tool Adds Photoshop File Compatibility

   
(graphics.com)                   The application was originally developed at Weta Digital to handle the detailed texture work demanded by Avatar.

MARI provides a creative toolset that allows artists to concentrate on painting directly on to 3D models, with the ability to immediately view the results. While that may seem reminiscent of applications such as ZBrush, MARI is said to excel when dealing with "colossal textures in vast numbers." MARI also lets users animate and paint texture channels frame by frame. Notable is a fully customizable brush engine; a Slurp brush for smearing and dragging textures; the ability to blur and sharpen, including on-surface, multiple UV patches; and an advanced healing brush for seam removal and duplication of texture detail. Also of interest is Ptex, which allows users to paint and render models without having to spend time creating complicated UV maps; the ability to accurately preview displacement detail on a model surface in real time; a texture versioning system; tiled textures; and environment mapping.

Version 1.4 adds Photoshop layered PSD import and export, as well as industry-standard color management with OpenColorIO and triplanar projection.

MARI for Windows and Linux can be purchased on The Foundry site for $1980. A trial version is also available for download.




PETA Targets Nintendo's Mario For Skinning CG Animals

(inagist.com)                 A tanooki is a japanese animal that is a mix between a dog and a raccoon. It's also one of Mario's fans favourite power ups. It allows Mario to both fly and turn into stone

PETA thinks Mario must have skinned it for animal fur, and is now targeting Nintendo's superhero for animal skinning.

Even though no racoons were harmed in the making of Super Mario Brothers 3, PETA believes that Mario is sending the wrong message by saying it's OK to wear animal fur.

Skinned tanooki image:     http://www.g4tv.com/thefeed/blog/post/718341/peta-takes-a-stand-against-mario-with-super-tanooki-skin-2d-flash-game/



TINTIN's the Highest Grossing Animated Film in India


(articles.timesofindia.indiatimes.com)                   THE ADVENTURES OF TINTIN: The Secret of the Unicorn has become the highest grossing animated film in India while in its fourth week in theatres with a total gross of Rs. 25.44 crore at the box office.

It had earlier achieved the highest opening of all time for an animated film with Rs. 7.35 crore when it released on 11 November with 351 prints in both English and Hindi and in 3D, 2D and IMAX 3D formats. Currently, 146 prints still continue to be in play.

Mr. Kercy Daruwala, Managing Director - Sony Pictures India said, "The film has been bolstered by strong word-of-mouth and we expect it to play for several more weeks. It is bringing in a lot of bulk bookings and repeat audiences because of the great 3D experience."

The Adventures of Tintin has made approximately $221.6m internationally in box office collections through its recent release in select territories, with several major territories such as the US, Canada, Australia, New Zealand, South Africa and Latin America yet to release.




Hobbit Stars Back as Movie Gears Up

(stuff.co.nz)                   The Hobbit's biggest stars have arrived in Nelson, with Hollywood actor Orlando Bloom spotted at the city's airport.

Nelson freelance cameraman Ross Wearing got a tip-off that The Hobbit crew were arriving on a chartered plane yesterday and went along to snap the stars.

Wearing said Bloom was putting a mountainbike and luggage into a vehicle and talking to other cast members.

"Orlando wanted to know who I was and where I came from. I just told him I lived here. It is not every day these sorts of guys come to town," he said.

Wearing said he also saw actors Luke Evans and James Nesbitt.

"They all left the airport in four-wheel-drives and some of them were spotted in town last night eating out and all that," he said.

Production company 3 Foot 7 was in the region last month, filming the Sir Peter Jackson-directed movie at Canaan Downs on Takaka Hill and other venues.

They will return to Canaan Downs for more filming and have also been based at the Pelorus Bridge Campground between Nelson and Marlborough.




James Cameron Sued by Sci-fi Fan for Stealing ‘Avatar’ Storyline


(nydailynews.com)                  A disgruntled sci-fi fan is attempting to depose the King of the World.

James Cameron is being sued by a man who once worked with his production company, who claims he came up with the idea of an "environmentally themed 3-D epic about a corporation's colonization and plundering of a distant moon's lush and wondrous natural setting” long before “Avatar,” TMZ reported.

In his suit filed in LA County Superior Court, Eric Ryder alleges he came up with a very similar movie, called “KRZ 2068,” and pitched it to Cameron’s production company in 1999 – only to be rebuffed.

Among Ryders’ accusations is that it was his idea for a "self-contained robotic exterior suits which house a single human operator" like the one worn by Stephen Lang in “Avatar,” according to TMZ.

Of course, longtime Cameron fans could argue that the exo-skeleton has an older inspiration - the one the director designed for Weaver to kick some extraterrestrial butt with in 1986’s “Aliens.”

Cameron has said previously that he came up with the idea for the environmental parable behind “Avatar” in the early ‘90s but had to wait for the special-effects technology to catch up to be able to film it.

"I certainly feel a personal sense of responsibility because I made a movie on these issues," Cameron told the News in 2010. "Why? Because they were personally important to me. It's not like the studio said, 'Jim we want you to make a movie about the environment.' No. ...They said, 'We really like the big epic science fiction story, but is there any way we can get this tree-hugging crap out of it?'”




VFX Contract Negotiation Case Study I: Tactics


(vfxsoldier.wordpress.com)             A fellow reader sent an email asking advice about contract negotiations. I’m not an expert on negotiations. However I wanted to post this as a case study of the common tactics used during negotiations. To protect the worker’s identity, let’s call him/her Jamie.

Jamie wanted to break into the VFX industry and agreed to work for a facility that offered no overtime and a 50% paycut with the promise of a promotion to a better position and original salary at a sister facility the following year.

A year passes and Jamie’s contract is up. Jamie is the go-to person when it comes to getting the job done. Jamie feels that nobody can do what Jamie is able to do. The facility looks like it’s ready to offer that promotion, but first they invite Jamie to sign an agreement to a year extension of the current contract. They state that the terms of the promotion and raise will be discussed at the performance review instead.

In my humble opinion Jamie is being royally screwed. There are a lot of old tricks being used that I’ve fallen for before:

A Verbal Contract Isn’t Worth The Paper It’s Written On

This is one of the most common tricks used in the Hollywood industry so it should be no surprise that the quote above is called Goldwyn’s Law of Contracts. It’s named after movie mogul Samuel Goldwyn.

Jamie agreed to take a paycut with the promise of a future promotion. However none of this was in writing. So if the people Jamie made the agreement with break their promise or leave the company, there are no real repercussions.

Thou Shall Not Believe Thine Own Hype


Scott Ross recently wrote a post on what he calls The Eleventh Commandment.

Jamie believed that he/she was good and irreplaceable. Now it’s probably true that Jamie is incredible, but what I’ve found is that’s not what gets the big raise or promotion.

I can tell you of so many occasions where people I consider untouchable would have to leave because and incompetent manager in charge of negotiating their deal had no idea how important that person was. It’s the same story over and over: Management decides to fuck around, the talent leaves, and production realizes we’re screwed.

No Amount Of Loyalty Goes Unpunished


This is sort of a play on the old saying no good deed goes unpunished.

This is sort of unrelated to Jamie’s situation but I’ve seen VFXers make the common mistake of thinking their loyalty to the company will be rewarded. I wrote in a post where a wage survey was done and the artist who had the most years at the company found he was the lowest paid person on the team.

I know artists who were offered much better salaries at other facilities with longer term contracts and turned them down thinking their current employer will reward them if they just stick with them for another project. It rarely happens and the next part is the reason why.

In This Town, Pull Is Everything

Leverage, your ability to pull the other side in a direction that is favorable to you is the ultimate force that will dictate your ability to win a negotiation.

Usually the person with the most amount of leverage is the one who can walk away. Jamie would probably be in a better negotiating position if he/she started pinging other facilities for a position. It’s very likely there would be better offers given that Jamie took a huge paycut. Jamie could then use other offers as leverage against the current employer to deal.

For the most part, in the VFX industry, if you want a significant raise, you are going to have to leave the company you are at. Negotiations are usually a game of brinkmanship that get taken over the edge. When I made that realization, I was able to get a 50% raise in my salary each year over a 4 year period.

If You’re Good At Something Never Do It For Free

The quote above is from The Joker in The Dark Knight. Like Jamie, he claims he can do something nobody else can do: Kill the Batman. The others laugh and ask if it’s so easy why hasn’t he done it? The Joker wittingly responds with a quote in the video above.

Jamie already had experience doing something well and agreed to take a paycut to prove to a new employer that he/she could do it well.

I’ve made a similar mistake. I was asked by an employer to do some important development work that would give me some unique skills that nobody else had. My negotiations were up in a couple of months and I thought it would be a nice feather in my cap.

When it was time to negotiate, management decided to not to offer a raise. I asked that I be taken off the development task since I was doing this extra work with no raise and they refused citing that because I was willing to do it for my current salary, there was no need for the raise. Again, no good deed goes unpunished.

So what did I do? I returned the favor and found a company willing to pay me 25% more and they were left holding the water for the development work. Which leads me to my final piece of advice

Some Employers Thrive On Their Employees’ Benevolence


The mistake I made in the previous situation was that I was reluctant to take advantage of the weak position my employer was in: They needed major work done now and I decided to do the work first and negotiate later. When it was their turn to reciprocate, they took advantage of me and they will take advantage of Jamie’s current situation. We love our industry and the people we work with, but you have to give tough love.

When I started this blog I pondered: Is it better to be feared or respected? What I have learned is that you should earn respect from your fellow co-workers and impose fear against those who try to take it away.

One of the biggest problems in our industry is that VFX facilities do not make a profit. That’s true but that’s not YOUR problem and from what I’ve seen, it doesn’t seem to be the owners’ problem either.

The Smothers Brothers Strause enjoy driving their Lamborghinis, Ferraris, Bentleys, flying private jets, wearing $25,000 watches, and drinking shots of Dom Perignon at Las Vegas clubs with Paris Hilton. But they don’t make a profit!

Luma’s Payam Shohadai was interviewed by the Hollywood Reporter about his new $2.045 Million home purchase in Venice:

    There’s definitely a creative class of people and professionals that are making good money, but it feels very nontraditional.

But don’t ask for a raise, they don’t make a profit!

Digital Domain is losing money big time and they certainly don’t make a profit but don’t tell the executives! They are making more money and even sponsor a ballpark to boot! They’re just paper losses!




H&M Defends Using CG Generated Bodies on its Lingerie, Swimsuit Models


(foxnews.com)                   The budget chic department store H&M was busted for placing real-life models’ heads on computer generated bodies for its online store selling underwear, lingerie and swimsuits.

The practice was first reported by Norwegian website Bildbluffen, which noticed that the site’s underwear models’ bodies were all the same, while their faces were different.

But H&M isn’t apologizing.

“This is a technique that is not new, it is available within the industry today and we are using it for our Shop Online in combination with real life models pictures and still life pictures,” H&M rep Håcan Andersson told the English-language Swedish website The Local.

Fashion Industry Full of Predators, Especially Behind the Lens.

H&M uses the same computer generated body, in the same pose, puts a different model’s face on it, and then changes the skin color to match the face.

Friend FOX411 on Facebook.

“For our Shop Online we are using a combination of real life models pictures, still life pictures and virtual mannequin pictures. For all other marketing and campaigns – outdoor, TV, print and other media, H&M will continue to use real life models,” the rep said. “This is not about ideals or to show off a perfect body, we do this to demonstrate an item of clothing.”

The Norwegian Broadcasting Corporation, said H&M is ”creating unrealistic physical ideals.”

Ageless Supermodels: How Do They Do It?

“This illustrates very well the sky-high aesthetic demands placed on the female body,” the rep said. “The demands are so great that H&M, among the poor photo models, cannot find someone with both body and face that can sell their bikinis.”

A rep for the company’s U.S. stores said the online models were more like in-store mannequins.

“The virtual mannequins are used in the same way as we use mannequins in our stores for ladies wear and menswear,” the rep told ABCNews.com.

Full story with pics:     http://www.foxnews.com/entertainment/2011/12/08/virtually-decapitation-models-in-hm-online-catalog-unites-models-feminists/