Thursday, 22 March 2012

Is Disney Killing Pixar and Marvel?

(dailyfinance.com)           
     John CarterAfter two lackluster weeks at the multiplex, Disney (DIS) realizes that it won't be making money on John Carter. The family entertainment giant is taking a $200 million writedown on the big-budgeted flop, resulting in Disney's studio subsidiary posting an operating loss between $80 million and $120 million for the current quarter, which ends this month.

It was a foregone conclusion that Disney would be taking a hit on the sci-fi movie, but even jaded analysts didn't think it would be this high. In other words, the lofty $350 million amount that has been estimated to be the film's production and marketing budget may actually be too low.

Ouch!

Poisoning Pixar

The charge stings, but Disney's been here before. It also took a hit last year when Mars Needs Moms bombed. However, this is a sensitive release.

Andrew Stanton -- the award-winning Pixar director behind Finding Nemo and Wall-E -- was the one behind John Carter, and now skeptics will begin to wonder if his success in theatrical animation means little when it comes to live action.
However, don't be surprised if cynics begin wondering if Disney is simply snuffing the creativity out of the great minds it acquired in its Pixar and Marvel purchases.

Andrew Stanton

It seems like an outlandish notion, but things appear to have been going downhill since Disney spent billions to acquire the two celebrated content creators. Let's take Pixar's Cars 2 out for a test drive. After years of Pixar blowing film critics away, ratings aggregator Rotten Tomatoes shows that just 38% of reviewers liked the film.

Marvel to Behold

Marvel's state is harder to discern since third-party studios and outside directors are the ones dictating the fate of its comic book properties, though it may not be a coincidence that the most poorly reviewed installments in the Iron Man and Spider-Man franchises were their most recent sequels.

Disney is counting on Pixar's Brave and Marvel's The Avengers to save the year. If one or both wind up generating disappointing box office receipts, it will lead to even more critiques of the Disney culture and the influence that it has had on Pixar and Marvel.

Disney can always point to general weakness at the box office. Movie attendance hit a 16-year low last year. However, that trend should have also kept the company from letting the film's budget spiral out of control.

Perhaps Disney was too busy thinking about the merchandising and theme park possibilities than the execution. Instead of building high-tech Avatar-themed attractions the way it will at one of its Florida theme parks, it could've made John Carter the marketable property to enhance its Animal Kingdom park.

It's not to be. Now let's see what Disney can do about keeping Pixar and Marvel from faltering in the future.




Wrath of the Titans VFX Creature Feature: Chimera


(joriben.com)                  Known as one of the the Greek Mythology's most vicious monster, Chimera is taking the center stage on the upcoming Clash of the Titans sequel, Wrath of the Titans.  Warner bros. releases this video featuring the part lioness, part snake and part goat monstrosity with commentaries from the director, writer and special effects crew.  Watch the video after the jump.

As expected the designer goes beyond what Chimera should look like.  Instead of sticking with the original design, he kind of played with the concept creating a much more scary and epic concept design.

Wrath of the Titans' Chimera now contains two heads as oppose to the original that the other head should be just sticking out of its spine and the heads neither look like a lion or a goat but more demonic and menacing. The snake tail is still there but one interesting addition to Chimera is the pair of wings.  As if a flightless Chimera is not scary enough.  But true enough, the creature's appearance becomes more badass with those contraptions and it makes the monster more tougher to beat not to mention that it is also huge.  Definitely it will be a treat and I'm absolutely looking forward to see Chimera in action when Wrath of the Titans opens in cinemas next week.

VIDEO - Take a look:    http://www.joriben.com/2012/03/wrath-of-titans-creature-feature.html




Stunning Realistic CG Portraits


(inspirefirst.com)                 3D computer graphics (CG) is the newest flavor of the month that creates the most attention-grabbing and unbelievable effects. It is always amazing to see that to what extent computer graphics can imitate human characteristics. Artists are very much skilled in creating amazingly realistic computer graphics that can easily be mistaken for the live photography.

Take a look:   http://www.inspirefirst.com/2012/03/16/stunning-realistic-cg-portraits/



Digital Domain To Present at Maxim Group Growth Conference


PORT ST. LUCIE, Fla., Mar 22, 2012 (BUSINESS WIRE) -- A leading digital production company focused on visual effects, original content animation and major studio co-productions, announced that Jonathan Teaford, CEO of Digital Domain Institute, the company’s for-profit post-secondary educational institution, will be presenting at the Maxim Group Growth Conference. The presentation is scheduled for 1:30pm EDT on Monday, March 26, 2012, at the Grand Hyatt Hotel in New York City.

Digital Domain Media Group (ddmg:NYSE) leverages its expertise in digital visual effects (VFX) and computer-generated (CG) animation across a group of interrelated businesses. At its foundation is Digital Domain Productions (DDPI), an award-winning digital production company founded in 1993. This leading provider of visuals has contributed to more than 80 major motion pictures, including Titanic, the Transformers series, Real Steel and TRON: Legacy, as well hundreds of commercials. DDPI also converts two-dimensional (2D) imagery to three-dimensional (3D) imagery and holds key patents in this area. Mothership, a DDPI subsidiary, focuses on creating advertising, entertainment and branded content from concept to completion, across multiple media platforms. DDMG, its work and its employees have been recognized with numerous awards, including seven from the Academy of Motion Picture Arts and Sciences. The company is building on its success in VFX to participate as a co-producer in major studio productions and is currently in production on the upcoming live-action sci-fi feature film Ender’s Game. DDMG is also applying its CG expertise to produce original, family-friendly animated feature films at its subsidiary Tradition Studios. The first movie, The Legend of Tembo, is in pre-production and two more features are in development. The company’s education subsidiary, the Digital Domain Institute, sets a new standard in digital media education through a pioneering public-private partnership with The Florida State University College of Motion Picture Arts. DDMG is expanding its worldwide footprint of the highest quality visual effects and animation at the lowest possible cost through global partnerships in India and China. The company has studios in Los Angeles, San Francisco, Florida, Vancouver, Mumbai and London, and is currently establishing a studio in Beijing. http://www.ddmg.co




Dreamworks Anim To Save $10m For Dumping Paramount


(BusinessWeek)                 Shares of Dreamworks Animation SKG Inc. climbed more than 2 percent on Monday as an analyst raised his price target and rating for the movie studio, saying concerns about increased production costs and an uncertain distribution deal are probably overdone.

THE SPARK: PiperJaffray's James Marsh said in a client note that there are few details so far on a new agreement for the distribution of future films, but that the probable outcome will add to earnings and provide more flexibility for the business.

"In the end, we see the company saving $10 million or more in distribution expenses and gaining more flexibility in evolving digital distribution channels," the analyst wrote.




Model Sculpture of Hatbox Ghost for Guillermo del Toro’s ‘Haunted Mansion?’


(latino-review.com)                  Is this the sign of life for Guillermo del Toro’s “Haunted Mansion?”

Since the announcement at San Diego Comic-Con International 2010, there was very little news about the 3D remake project except that it will revolve around the Hatbox Ghost from the Disney ride.

On Ain’t It Cool News site, head geek Harry Knowles discovered a photograph of a model sculpture of the Hatbox Ghost on the web site for Illusion Industries.

It’s pure speculation at this point, because Illusion Industries do not have the “Haunted Mansion” as one of their official projects. And, it may just be a privately commissioned project.

Nonetheless, it looks like a pretty good model sculpture of the Hatbox Ghost.

Check it out:     http://latino-review.com/2012/03/22/model-sculpture-hatbox-ghost-guillermo-del-toros-haunted-mansion/




IMAX is Doing for Hollywood What 3-D Couldn't


(usatoday.com)                   Despite tickets that can run more than $15 each, IMAX box office is leading the industry's rebound in revenue and attendance. Through the first six weeks of the year, IMAX reports, ticket sales hit $55 million, a 45% increase over the same period in 2011. Analysts project that, given the tent-pole movies heading to IMAX this spring, the first quarter could finish up more than 70% over last year.

The surge well outpaces the industry's overall rebound, which has seen ticket sales and revenue rise about 20% over last year.

"There's a consensus that with all the ads, all the gimmicks Hollywood pulls, IMAX is the real deal," says Hollywood.com's Paul Dergarabedian.

The colossal format — which requires screens up to 60 feet tall — is pulling more than its weight in ticket sales, even for duds.

Last week's $250 million fantasy opus John Carter, for instance, opened to a mediocre $30.2 million on 3,749 screens. On the 289 IMAX screens on which Carter played, however, it pulled in $5 million — or 17% of the debut.

IMAX is "fulfilling the promise that 3-D didn't keep, that it would be unlike anything you've seen," says Jeff Bock of Exhibitor Relations. "And unlike great sound or 3-D glasses, you can't replicate IMAX at home unless you have a six-story screen."

Of the nation's 425 IMAX theaters, 325 now show commercial films (the rest are attractions at museums), a trend that took off in 2007, when Transformers and Spider-Man 3 were shown in the format. There are about 39,000 standard-screen theaters in the U.S.

Last year, nine of the 10 top-grossing films included IMAX presentations.

Analysts expect similar returns in 2012, where the first hit, The Lorax ($158 million), included IMAX screenings. Other titles, including Friday's The Hunger Games and next month's re-release of Titanic, are headed to the format.

IMAX CEO Rich Gelfond says the number of IMAX screens has tripled since 2008 because of audience "demand to see event films in IMAX."

The key, Bock says, will be in maintaining an "event" atmosphere.





The Price Of The VFX Overtime Death March


(vfxsoldier.wordpress.com)                  An article is making the rounds promoting the 40-hour week and explains how long work hours have proven to cost workers and their employers more of their time, their money, and their health.

    It’s a heresy now (good luck convincing your boss of what I’m about to say), but every hour you work over 40 hours a week is making you less effective and productive over both the short and the long haul. And it may sound weird, but it’s true: the single easiest, fastest thing your company can do to boost its output and profits — starting right now, today — is to get everybody off the 55-hour-a-week treadmill, and back onto a 40-hour footing.

If you are a professional in the VFX industry you are probably familiar with the death march that is months of 60+ hour weeks. A reader emailed me to ask: “Why does the VFX industry continue to work crazy and exhausting hours like this?”

To be frank, the reason why is because we accept it and we love it.

The article cites 3 reasons for crunch time and I feel it nails the issue right on the head for why the VFX industry is the same way:

   1. We have an obsession for VFX.
   2. We have turned into “VFX Jocks”.
   3. The industry has no union.

The Obsession For VFX

It’s good to like what you do and it’s one thing to love it, but I find many VFX professionals are obsessed with VFX. Many volunteer to work a 12 hour day or ask to come in on weekends to quench their obsession to bring perfection to their VFX work. This practice has turned long hours into the norm and has become an acceptable practice.

In pursuit of that perfection we choose to sacrifice time with friends, family, and our own health and sanity. I think it’s great to strive for perfection, I just prefer to do it Monday through Friday from 9am to 5pm. I like VFX but I don’t love it and I personally get creeped out by people who are obsessed with it. I prefer being with friends and family and having a chance to enjoy some of the fruits of my labor and having time to take care of personal errands.

The author of the article points to this obsession called “passion” for work as to one of the reasons for the explosion of overtime:

    Asperger’s Syndrome wasn’t named and identified until 1994, but by the 1950s, the defense industries in California’s Santa Clara Valley were already drawing in brilliant young men and women who fit the profile: single-minded, socially awkward, emotionally detached, and blessed (or cursed) with a singular, unique, laser-like focus on some particular area of obsessive interest. For these people, work wasn’t just work; it was their life’s passion, and they devoted every waking hour to it, usually to the exclusion of non-work relationships, exercise, sleep, food, and sometimes even personal care.

James Cameron made a similar observation during the making of Titanic:

    The Digital Domain guys are brilliant, but sometimes I think they’re idiot savants.

Rise Of The VFX Jock

As the obsession for VFX became the norm, it became a potent mix when combined with a competitive work environment. VFX professionals developed a jock-like mentality similar to sports athletes that are eager to prove the idea that “pain is temporary, VFX is forever!”

It starts with casually letting others know that you work longer hours. Then some start challenging others or calling them out for going home early: It becomes a sport.

I was appalled by the mentality displayed on some of the productions I’ve been on. I remember one co-worker happily cheering LucasFilm for firing a woman because she was pregnant. I’ve come across workers that told me that if the company wanted to slash their pay by 50% they would happily accept it because they love their job. I’m all for competition but I want to compete in a race to the top, not a race to the bottom.

So we look at the long hours as a symbolism of pride. I think much of this stems from the cyclical and nomadic nature of the industry: We are unable to display the fruits of our labor by having families or firmly rooting ourselves down and have some ownership in our lives. So we use the scars as a substitute to show how much we love VFX and also how much we love the companies we work for. The author rightly points this out. She calls them internal entrepreneurs:

    The new ideal was to unleash “internal entrepreneurs” — Randian übermenschen who would devote all their energies to the corporation’s success, in expectation of great reward — and who were willing to assume all the risks themselves. In this brave new world, the real go-getters were the ones who were willing to put in weekends and Saturdays, who put their families on hold, who ate at their desks and slept in their cubicles. Forty-hour weeks were for losers and slackers, who began to vanish from America’s business landscape.

De-Unionization

The author points out that it was the Unions who helped mandate the 40-hour week and were also the guardians. As the 80′s came along unions became the convienient punching bag and membership eroded. Corporations were successful in capitalizing in fear and lumping unionization with inefficiency, laziness, and free-loading.

The reality of course is that none of this is true. Forbes had an article about German auto workers: They are  all unionized, produce twice as many cars as the US, and are paid twice as much. I also found that the most competitive countries in the world have the highest rates of union membership: Do Unions Make Us Less Competitive?

For VFX companies that are fearful of unreasonable client demands, a union can sometimes be a convienient bad guy preventing the use of expensive overtime.

Why Do Employers Continue The Death March?

With all this evidence that shows extended periods of crunch time being bad for workers and especially bad for productivity and profits, why do employers continue with the death march?

I believe there’s a huge disconnect between management and the VFX crew. I think most producers don’t have intimate technical knowledge as to what we do. They are concerned with bid days or when something is finaled or kicked back. So when they find a production that is falling behind, the question isn’t how to fix the problem, the question is how can we scale the amount of time and people dedicated to the task. The harder question that needs to be answered is why a particular task has fallen behind. This industry has always chosen the easy answer to the problem. The easy answer usually ends up being the costly one.

Crunch time usually comes from failures in planning. I’ve been in meetings where supervisors throw out wild unrealistic ideas of how the pipeline will work. Nothing is ever stress tested. No simple experiments are done to prove a concept which could point out future problems early on. Instead it’s just put your head down and plow through the work using brute force. The industry also suffers from a herd mentality. If another shop burns a shitload of overtime well so should we! If they go to Vancouver so should we! If they stick their head in a blender so should we!

I also believe there is a certain level of fear production management has with supervisors and clients. Sometimes a panicked coordinator will tell me the client wants to see something Monday and needs me to come in Saturday. So I agree only to realize the work I plowed through doesn’t even get reviewed until the following week!

Why did the production waste my time and company money for a task that really wasn’t needed? What I’ve learned is that the client or supervisor will say something like “it would be nice to see that Monday” and production goes into this frantic trauma thinking they need to see it Monday when in fact they don’t.

There are other times where I’ve found some companies that use the death march to just overbill the client. I’ve been asked to come in on weekends with nothing to do. While this isn’t true for every company, what I learned was the company was able to charge the client another bid day. I wouldn’t be surprised if a company charged a client bid days when artists weren’t even in for work.

At the end of the day the massive amounts of wasteful overtime is just another example of how careless the industry is about earning a profit. We see instances where executives earn more from the golden parachutes they earn by seeing the company fail. We see them compete to chase work in subsidized regions just so the client can obtain a rebate while they burn through millions in infrastructure costs, labor mobilization, and increased overhead.

This industry is in the middle of a Mexican standoff with an absurd twist: Instead of having their guns pointed at each other, they’re pointed at their own heads.




A New Adaptation Of Orwell's "1984"


(darkhorizons.com)                       Imagine Entertainment and LBI Entertainment are teaming to develop a new film adaptation of George Orwell’s seminal dystopian literary classic "1984" says Heat Vision.

Set in a world of perpetual war, pervasive government surveillance, and incessant public mind control, the story centers on Winston Smith who works for the Ministry of Truth which is responsible for propaganda and historical revisionism.

Because of the childhood trauma of the destruction of his family — the disappearances of his parents and sister — Winston Smith secretly hates the ruling Party, and dreams of rebellion against them and their deified Party leader - Big Brother.

Written in 1948, the property has previously been adapted several times before - most notably in 1984 itself starring John Hurt and Richard Burton. More notably however the novel has had major influences in the artistic, cultural and even political arenas over the past few decades with concepts from it becoming synonymous with denoting totalitarian authority.

The producers, including Julie Yorn, Brian Grazer and Ron Howard, are out to writers to find a take on the material before setting it up at a studio. Street artist Shepard Fairey is also involved in the project.




CGI Experts Say Flying Bird Man Is Fake


(gizmodo.com)       The internet is hysterically flapping its wings over a video that portends to show a man flying. Flying like a bird! But is it real? There's no consensus, but George Lucas' CGI masterminds say it's a big avian hoax.

We spoke with Ryan Martin, Technical Director at preeminent Industrial Light & Magic, who not only offered his own take, but that of over a dozen coworkers. He asked me to forgive the delay in their response because they've "all been pretty busy finishing up The Avengers." Yeah.

Here's their case:

    Okay, so I don't see any glaring visual problems, but that's expected when the quality is as shitty as this. But that's the first thing that makes me question its authenticity. They're able to afford to build this thing, but can't invest in proper video equipment, or... a tripod. If I were to make a fake video with the intention of going viral, I would make certain that the quality was as poor as possible to disguise any flaws in poor cg work. Another big visual issue I have with this video is the stability of his head during flight. Try and keep your head that still while waving your arms up and down when they aren't attached to a giant wing contraption. Still, it seems almost too crazy to be fake and I was unable to find other glaring flaws with the video. So, I've queried our entire facility because we have some pretty amazingly smart people here. Here's what some of them had to say:

    Employee 1: "without a doubt, fake"

    Employee 2 (also a pilot) "the camera seems very strange. I know that when I am flying in an airplane, I don't look straight ahead all of the time. Also, the only way people have been able to propel themselves above the ground have been by bicycle arrangements to power a fixed-wing aircraft. A human powered helicopter managed 10 seconds of flight about 5 inches above the ground. The legs are much more powerful than the arms.

    I have serious doubts about it just on the physics and physiology points alone. "

    Employee 3: "I agree, I saw that earlier today. I can't spot any glaring visual problems, but the physics just don't add up."

    Employee 4: "Bad physics, shaky cam with bad focus (always a giveaway) and the most steady head I've ever seen on a guy flapping his arms in order to not break every bone in his body. FAKE."

    Employee 5: "check out this video

    CGI Experts Say Flying Bird Man Is Fake (Update 2)

    and some others....
    http://www.humanbirdwings.net/my-recent-videos/

    he is talking about the motors that assist his flying, so he isn't flapping all by himself.

    if its a hoax, its a pretty elaborate hoax, because he has been trying t build up trust for months before hand."

    Employee 6: " it is a matter of weight ratios! Have a look at the gossamer condor surface area of the wing to sustain flight at 1.5 miles an hour."

    Employee 7: "6 December 2011,For weeks I have been programming the HTC phone and the Wii remote to work together in order to let them flap my wings in the right movement.",,http://www.humanbirdwings.net/project-timeline/" I've had my wiimote just shut off suddenly without any warning. Sounds like marketing bs or soon to be granted Darwin award."

    Employee 8: "I constantly see gliders taking off (Fort Funston in Daly City) and It doesn't look right to me:

    - the motion of the wings and physics looks bogus to me. the flapping motion is weird to me.
    - the wing cloth, totally looks like cloth simulation. the cloth look structurally too rigid looks like a thick velvet.
    - the wing clothing material looks CGI."

    Employee 9: "Look how steady the GoPro footage is. You seriously think his neck is that stable when flapping his arms? To get that high and not move your head around an inch to take in the view? FAKE"

    Employee 10: I have to wonder where the power is coming from (where are the batteries, etc). The most efficient for human transportation appears to be a fixed wing aircraft. You can get very good results from a good laminar wingform and a low power engine/motor. His wings will definitely not provide the aerodynamics to haul a 180 pounds in the air. The largest bird had a 23 foot wingspan, and was only 171 pounds. It also had very large pectoral muscles to handle the power needed.

    Employee 11: "The wing-loading is crazy. ,,Also, a major purpose of a tail on a bird or airplane is to counter-act the forward pitching moment of the wing. If you could get your weight down to about 50 pounds for those wings, you would still find yourself rolling forward. Straight-wing flying wings need a specific twist, or large dihedral, to maintain stable flight (both of which kill lift). The configuration in the video is prone to gerbilling.,,I think the animation cycle on the figure is borrowed from the monkeys in Wizard of Oz."

Emphasis added. Martin even produced a smoking gun:

    Okay Sam, They wouldn't let this go without getting to the bottom of it. We've got proof it's faked.

    The proof comes from one of their other videos and the guys here are genuinely impressed that it's taken so long even for us to determine the truth.
    These guys are fooling everyone.

    Watch this video:

    CGI Experts Say Flying Bird Man Is Fake (Update 2)

    CGI Experts Say Flying Bird Man Is Fake (Update 2)At 1:45, you can see a little black square on the fabric

    CGI Experts Say Flying Bird Man Is Fake (Update 2)Now, without cutting, the camera pans down and then back up again. When the camera pans up, the wing is cg. You can tell because the model they used didn't have perfect textures

    It's a pretty good fake, but it is absolutely fake.

Again, emphasis added.

We also talked with a CGI brain at Visual Playground, who spotted what he says is another giveaway:

    Ok...not on the vid...but on their site...a bit of a giveaway. this vid:

    CGI Experts Say Flying Bird Man Is Fake (Update 2) contains screen shot of the prototype 3D model of the wing movements. The program is Maya, a 3D program primarily used by CG artists. I would think if this was the engineering vid it claims to be they would be using a 3D modeling program more suited to physics based modeling. Also the toolbar they have loaded atop the program is the 'Cloth Simulation' area of the program, which is used create such effects as fabric wings moving through air...hmmm. This isnt 100% proof but it is strange for them to have such a detailed ANIMATED model in a CG program rather than a engineering one.

So if it's a fake, it's a pretty masterful one. Even the Star Wars guys are impressed.

Update: Martin has more refutation out of ILM:

    Even more definitive evidence from on of our veteran compositors:

    CGI Experts Say Flying Bird Man Is Fake (Update 2)CGI Experts Say Flying Bird Man Is Fake (Update 2)"At 0:18 - the cast shadows of the three fellas on the wings are another giveaway. The shadow on screen right, for example, was created using an articulate of the man himself, then hand-animated and warped to look like a cast shadow on the wing. Watch how the cast shadow does a moon-walk/shuffle, incongruous with the man himself.

    All that said, it's still very well done. Good stuff. And I truly believe this is a healthy exercise for folks who do this stuff for a living."

Update 2: Another heavyweight CGI alum weighs in:

    CGI Experts Say Flying Bird Man Is Fake (Update 2) I've been in CG for 15 years, and worked at some of the largest studios like ILM and Weta Digital. This is 100% without a doubt a digital composite, which is great! When I saw this video I was happy to see that somebody really took the time to integrate good CG into a viral video. So many hackneyed attempts are passed around, and this one really stands out. A lot of people have been fooled, so I thought I'd show how trained Hollywood visual effects artists can spot CG when ley people can't. The ILM guys that pointed out the crappy footage were right - that's what covers 90% of the problems. You actually WANT bad footage to put CG into, because the shaking covers many mistakes. So I stabilized the shot, as you can see here, and the problems leap out. First thing that you might be surprised by, is that the PEOPLE are digitally composited into the shot too! Everyone has been focusing on the wings but the people running in frame were shot separately and then added to the shot later to save on work. Rather than "Roto" the people (trace their outline frame by frame to put CG objects behind them), the makers of this video thought it would be easier (and it is) to just add them on TOP of the CG wings later. In the stabilized shot, look how there is motion blur on the three actors and the wings when there is none on the background. This is due to the fact that a "2D" motion blur plugin was used. The computer calculates the change in pixels from frame to frame and blurs the pixels the more the pixels change. The problem is, these actors already had motion blur on them when they were first shot. When you composite them into the footage, motion blur gets added AGAIN. This is why they go very blurry when the rest of the shot doesn't. The makers of this video tried to hide the fact they did this by having the two characters on the right run off screen, and then come back into frame. The actual footage that was shot on this day was a blank field, and the characters running in from screen right. Look closely at the shadows on the ground of the middle character. There is only only leg on the ground, and it slides with his movement. There's even some frames where the shadow is on the wrong side of the foot. The screen left character transitions (simple fade) between the digitally composited version of himself and the version of him on the ground between frames 90-92 of my video. The cg artists then have to roto the foreground characters minimally for the rest of the shot. A very valiant attempt, plain as day to a CG artist.

    This is really convincing CG work, but the public needs to understand that CG artists can detect things the same way a master chef can detect the ingredients of a dish. I take my hat off to these artists for their commitment to this project, creating and releasing so many videos with convincing graphics that have fooled a LOT of people. It's the perfect PR for a visual effects studio. Wish I'd thought of it!




Henson to Make Sid the Science Kid Feature

(comingsoon.net)                  Taking advantage of growing collaborative opportunities in new territories, The Jim Henson Company has inked a deal with Shanghai, China-based animation studio Nine Eyes Stone & Shanghai Animation Film Studios to co-produce Sid the Science Kid: The Movie, a 3D, CG-animated feature film based on the company’s hit kids TV series.

The feature film (written/executive produced by Bradley Zweig, and executive produced by Henson’s Lisa Henson and Halle Stanford) follows the story of Sid and his classmate Gabriela who, after winning a science experiment contest, get to experience a new modern science museum before it opens. After encountering an eccentric scientist (Christopher Lloyd of Back to the Future) whose robot tour guides go rogue, the pair must work together with the contest winners from China to save the day.

The Jim Henson Company will handle distribution, including licensing, video and merchandising, and rep the movie globally outside of China, holding all theatrical, television, DVD and digital platform rights. As part of the deal, Nine Eyes Stone & Shanghai Animation Film Studios have acquired distribution rights for the existing TV series and the film in the Chinese market.





Christopher Nolan Screens 'Dark Knight Rises' for Warner Bros

(hollywoodreporter.com)                    Sources tell The Hollywood Reporter that Nolan on Friday presented his first cut of 2012's most-anticipated film to top Warner Bros. executives, including film chief Jeff Robinov and production president Greg Silverman.

The movie doesn’t open until July 20, but Nolan has allowed himself plenty of time to fine-tune the film as he and the brass see fit. Sources say Nolan has been a fixture on the Warners lot during the past few days after finishing a monthslong shoot and editing process. The follow-up to 2008's $1 billion-grossing The Dark Knight was filmed in locations as diverse as Los Angeles, New York, New Jersey and Pittsburgh as well as in parts of India and the U.K.

The Batman tale returns most of the cast from Dark Knight, including Christian Bale, Morgan Freeman and Gary Oldman, along with a new crop of luminaries including Anne Hathaway, Joseph Gordon-Levitt, Marion Cotillard and Tom Hardy as villain Bane.

The movie opens a week after July's Comic-Con convention, which Nolan has never attended. Nolan’s previous tentpole movies – Batman Begins, The Dark Knight and Inception – have opened before Comic-Con during their respective summers, but in light of the latest movie’s release date, speculation has already begun that this year will be different.




The Best (and easiest) Special Effect You Can Do To Freak Out Your Friends


(io9.com)                      The best (and easiest) special effect you can do to freak out your friendsSome special effects are incredibly easy to do — with science. Find out how to pour an 'empty' pitcher on candle flames and cause them to suddenly go out. It's a fun and easy effect for your supernatural movie, fake seance, or just freaking out your friends.

Of course there's a reason why I put those quotes are around 'empty' and 'water.' The pitcher in this experiment isn't actually empty. It's just filled with something you can't see. You also can't smell or taste it. The only time you know it's there is when you can feel it fizzing through your soda - or when it chokes you to death because you've been locked in an airlock. It's carbon dioxide, and it is one of the things that will make a candle go out.

A candle needs three things to keep burning. The first is basic fuel, which is provided by the paraffin wax drawn up through the wick. Another is heat, which is provided first by a match, and then by the burning of the candle itself. The most effective way of putting out a candle, or any flame, is taking away its oxygen. Carbon dioxide is a heavy molecule, heavier than the oxygen in the air. Although it does get joggled around by the atmosphere, and can be found at any height, it will stay for some time in the bottom of a container. And if that container is upended in the air, the carbon dioxide will pour out of it, just like liquid does.

The results of the combination of bicarbonate of soda, also known as baking soda, and vinegar is well-known. The fizzy explosion is a staple of many elementary-school volcanoes. What you're seeing in the fizz is a double reaction. The acetic acid (CH3COOH) in the vinegar and the baking soda (NaHCO3) swap some atoms. The acetic acid snatches away the sodium (Na) atom, while the baking soda grabs an extra hydrogen. This causes the baking soda to become carbonic acid (H2CO3), which is unstable. It breaks down into carbon dioxide (CO2) and water (H2O). The many bubbles causing the fizzy explosion are the escaping carbon dioxide.

The best (and easiest) special effect you can do to freak out your friends Going back to our illusion, it's simple enough to get a lot of carbon dioxide from these common kitchen items. Swirling the fizz breaks open those bubbles and releases them into the air. They can be kept in a new, covered container for a short while, or you could simply cover up the bottom of the pitcher where the reaction is taking place. Pour the pitcher over the candles, and it looks like they are going out all by themselves. If you can hide yourself and the picture completely, this is also a good way to get selected candles to look like they're putting themselves out. All in all, a cool effect that you can do in your kitchen.

Wednesday, 21 March 2012

"Slayer" To Battle Dragons For Legendary Pictures

(The Hollywood Reporter)                   Legendary Pictures has its sights set on a fantasy entitled Slayer. The Hollywood Reporter has word that the company has picked up the script from newcomer Martin Helgeland.

Set in present day, Slayer has a doctor dealing with the loss of his father and uncovering the truth about his dad's identity. Not only was his father a dragonslayer, but the doctor is next in line to take up the mantle.

Alex Garcia and Alex Hedlund will produce with Brian Helgeland (the father of Martin and the writer of films like Payback and Mystic River) executive producing.




Russell Crowe Will Play Noah For Darren Aronofsky

(latino-review.com)          
      It’s finally come together, although according to Deadline New York there won’t be an official announcement until next week. Russell Crowe will play the title role in Darren Aronofky’s biblical epic Noah.
Aronofsky originally wanted Christian Bale for the lead, but that didn’t pan out. Crowe was rumored for a while, then it was reported he was in talks and now it has become a reality.Here’s Aronofsky on why he wants to tell the story of Noah:

    ”Since I was a kid, I have been moved and inspired by the story of Noah and his family’s journey. The imaginations of countless generations have sparked to this epic story of faith. It’s my hope that I can present a window into Noah’s passion and perseverance for the silver screen.”

I really can’t put in to words how excited I am for this film. In my opinion Aronofsky hasn’t made a bad film. My favorites from him are The Fountain and Black Swan. Whenever Swan is on cable I will literally turn from whatever I’m watching. I don’t mean to be hyperbolic, I simply love this film. It was my pic for best picture of 2010 and was worlds better than the pretentious The King’s Speech. When will this world’s fascination with British Royalty finally end?
Aronofsky wanted to start shooting in the spring, but now it has been pushed back to July. There will be more casting announcements coming, so stay tuned for updates.




6 Dumb Things That Make Special Effects Less Effective

(gammasquad.uproxx.com)               Most of the movies us nerds are looking forward to in 2012 have something in common — lots and lots of special effects. So, let’s talk special effects for a bit.

The things that can be done with special effects today are amazing, and yet despite all the advances in technique and technology, a lot of special effects still aren’t particularly convincing. More often than not the fault doesn’t lie with the effects technology itself, but in how the effects are presented.

Basically a lot of movies do dumb things that rob their amazing effects of all their impact. Stuff like…

Using CG Effects When They Don’t Have To

This is one of my biggest pet peeves — when movies break out the CG effects for minor stuff that doesn’t require them. A spider has to crawl on some lady’s arm? You could just get a tarantula from a pet store and plunk it on her arm, but nah — better computer generate that s–t!

While I generally enjoyed the movie, Chronicle was particularly bad for this. The movie’s about three teenage guys gaining telekinetic powers, and for the first half of the flick all they use them for is small stuff like making cameras float, or pushing cars around a parking lot. It’s all stuff that could have been done with simple practical effects, and yet they pull out the CG for all of it.

That said, the scene where they make Pringles fly into their mouths will blow your mind.

When movies resort to CGI for such minor things, it almost always looks bad because, really, it’s just a spider on a lady’s arm or a floating camera. It’s not a big showpiece shot, so the effects artists aren’t going to put that much effort into them, but here’s the thing — these “unimportant” shots looking like crap will make viewers less likely to accept the big stuff later on.

I don’t know about you, but once I notice a few really unconvincing special effects my brain goes into “spot the s–tty CGI” mode. Because of that lame spider or floating camera early on, my brain doesn’t want to accept the giant ape or superhero effects showdown that comes later. In other words, if a scene is too unimportant to bother making your CG effects look decent, don’t even bother with ‘em.


Making the Camera Do Stuff a Camera Can’t Do

The advent of CGI means filmmakers no longer have to worry about the limitations of actual physical cameras — they can create scenes entirely in the computer and have a virtual camera that dives, swirls and swoops around like no real camera actually could.

These virtual cameras are fine if used with restraint, but they rarely are — even great directors like Martin Scorsese go overboard with them. His latest movie, Hugo, is full of scenes where the camera swooshes through twisting corridors full of complex machinery and clockworks — these scenes are supposed to be exciting I think, but they didn’t make much of an impact on me. Based on the impossible way the camera was moving my brain immediately concluded “oh, okay, we’re taking a cartoon break” and didn’t reengage until the camera stopped flying around.

CG effects are basically just extra detailed cartoons — don’t call attention to the fact with a “camera” straight out of an animated Disney movie from the 90s.


Making Everything Too Darn Pretty


“Hey, CGI is great at making dinosaurs, explosions and exploding dinosaurs look awesome. Let’s use it to make everything look awesome!”

I can understand the line of thinking, but things usually go wrong once filmmakers start to apply too much CG spackle to a movie’s background elements. Movies like Avatar and Kingdom of the Crystal Skull have these super bright, crisp, colorful, detailed virtual sets — which ultimately make everything look fake.

I think some filmmakers think making movie backgrounds look like something out of a Saturday morning cartoon will help cover any cartoonishness in the CG effects and characters. That everything will come together as a cohesive Crayola-colored whole and be convincing.

James Cameron’s favorite crayon is purple.

It doesn’t really work though. Would Jurassic Park’s dinosaurs have looked more convincing if that movie took place in the primary colored plastic jungle of Kingdom of the Crystal Skull? Hell no. Environments that look like something that might actually exist in the real world lend an extra air of believability to CG effects. For instance, I found District 9′s aliens far more believable than Avatar’s, and a lot of that has to do with the fact that District 9 took place in a realistic looking slum, while Avatar took place in a purple and pink acid trip.


Showing Off With Big Crowd Scenes

You know the type of scenes I’m talking about — the two armies line up and the virtual camera soars across an endless field of soldiers/orcs/Jar Jar Binkses. It always looks unconvincing because the effects artists don’t have the time to detail every single figure in the horde — they just hit copy-and-paste until the field is full, and it’s obvious. Until you come up with some crazy computer program or algorithm that can actually make big crowds look convincing, please stop trying to impress us with them. It’s just not working.


Bouncing Back and Forth Between Practical and CG Effects


Superhero movies are particularly bad for this — one moment Spiderman is an actual guy in an actual costume who looks solid and believable, next he’s a rubbery CGI creation ping-ponging around the walls. The constant back-and-forth, often multiple times per minute during action scenes, just makes the CGI stick out like a sore thumb.

I say if more than 50% of your action scene is going to be done using CGI, just do the whole scene in CGI. Switching back to real people and practical effects for some shots may save a little money, but it comes at the expense of believability and cohesion. If your special effects budget is running low just cut that scene from earlier in the movie with the CG spider on the lady’s arm.

Focusing on those Dead Dead Eyes

CG effects have come a long way, but dammit, they still can’t quite do eyes. I know you want to showcase Andy Serkis’ acting, but dammit, those slow zooms into the dewy eyes of Gollum/King Kong/Caesar the chimp are always a bad idea.





U.K. Budget 2012: Tax Breaks Extended to Animation and Games Industries


(guardian.co.uk)                George Osborne's 2012 budget will extend the tax breaks to ensure that Aardman Animations, the creator of Wallace and Gromit, will remain in the UK. Photograph: Graeme Robertson

Wallace & Gromit will continue to be produced in the UK, the chancellor has claimed in his budget speech, as he unveiled a film industry-style tax break to encourage the development of the animation and video game sectors.

The financial incentive announced by George Osborne will also apply to high-cost dramas, such as Titantic and Downton Abbey, details of which had been briefed out last week during the prime minister's trip to the US and were confirmed in the budget announcement on Wednesday.

The chancellor told the Commons that it was the policy of the government to keep Wallace & Gromit exactly where they are – a comment that prompted cheers from Coalition benches as it was also a dig at Labour leader Ed Miliband, who is sometimes likened to the cheese-loving plasticine hero.

Aardman Animations, the Bristol-based independent producer behind Wallace & Gromit, has, alongside other animators, been calling for the Treasury to introduce a tax relief to support British production, at an estimated direct cost to the Exchequer of £17m a year. Animation is a £300m-a-year industry that employs 4,700 people directly.

British animation has been in decline in recent years as other countries have offered generous subsidies for cartoonists to move abroad, with Bob the Builder now produced in the US, Thomas the Tank Engine in Canada and Noddy made in Ireland. The industry believes the result is British pre-schoolchildren now see largely foreign-made content.

Details of the new tax break scheme remain sketchy, with Osborne only announcing an intention to proceed, subject to obtaining state-aid approval from the European Commission and a consultation.

But the tax breaks are expected to operate on similar lines to film, in which projects filmed in the UK qualify for a 20% or 25% break depending on the production budget.

The video games industry employs an estimated 9,000 people in the UK working in 300 studios, but development jobs have been moving to locations such as Montreal in Canada where tax incentives have helped slash the cost of developing games which can reach £50m for high end titles.

Games industry trade body UKIE said that a games tax relief would create an estimated 4,700 direct and indirect jobs, and generate £188m in investment by studios. The Department of Culture, Media and Sport said the break would create and protect 1,650 studio jobs, and contribute £280m to GDP.

An estimated £350m a year more would be spent in the UK as a result of the drama tax incentive, according to estimates on behalf of a group of drama producers. They argue that the economy would benefit to the tune of £1bn when taking into account the wider benefits from the greater employment and investment.

Julian Fellowes's £1m an hour ITV1 drama Titanic, which starts on Sunday, was shot in Hungary because it was cheaper to build a replica of the ship in landlocked central Europe than film where the original ocean going liner was built, at the Harland and Wolff shipyard in Belfast.

Andy Harries, chief executive of Wallander producer Left Bank Pictures, said the tax relief would give British television a much needed shot in the arm.

Glenn Whitehead, executive vice president business and legal affairs at US cable network HBO said: "Today's news on a new tax incentive has turned the UK from one of the most expensive options into a competitive and affordable location."

More:    http://www.nasdaq.com/article/uk-government-plans-to-turn-britain-into-europes-technology-centre-20120321-00696




The 8 Best Go-Motion Monsters (and Robots)


(toplessrobot.com)               ​What do the films RoboCop, Dragonslayer, and Empire Strikes Back all have in common (other than being defining films of 80's cinema)? All of them employed the then-groundbreaking animation technique coined "go motion" -- co-developed by legendary visual effects artist Phil Tippett and Industrial Light and Magic. Inspired by the special effects of Ray Harryhausen in the film The Seventh Voyage of Sinbad, a young Tippett knew where his destiny lay and quickly pursued a career in special effects animation, eventually finding himself working in Industrial Light and Magic's animation department and bringing to life creations such as the AT-ATs and tauntauns of Hoth. By the mid-80s, Tippett ventured out on his own and founded the Tippett Studio to create animated sequences for both film and television; his work garnering numerous awards and nominations for his innovation and the incomparable skill of his craft.

As revolutionary as go motion was, its legacy was sadly short-lived having lasted less than 15 years. By 1993, the release of Jurassic Park and its use of CGI over go motion was the final nail in the coffin for Tippett's animation technique. Even though Tippett Studio would shift focus and work primarily with CGI to keep with the times, modern cinema lost a technique that harkened back to the days of Harryhausen and Willis O'Brien, with no one stepping up to the plate to use go motion once more for old times' sake. But just because go motion is no longer in favor with modern filmmakers certainly doesn't mean that the creatures that came to life because of it are any less memorable or inspiring. Check out 8 of the best go motion monsters (and robots)!

The Top 8 - Take a look:   http://www.toplessrobot.com/2012/03/the_8_best_go_motion_monsters_and_robots.php




Ask Me To Ask the Pixar Animators Anything!


(wired.com)               After my article about the archery in Brave ran here, I got a call from a publicist at Disney. He wanted to know if my interest in Brave  was solely due to the archery. I explained that I’m a life-long cartoon and animation nut, love Pixar and Disney, and have actually studied traditional and computer animation, that I am a cartoonist, and that I’m of Scottish ancestry, so this movie hits every button I have. He then asked if I would be interested in visiting Pixar to meet the people who made the film.

Would I be interested? Is Indiana Jones interested in ancient artifacts? Is Bruce Wayne interested in stopping crime? Is Han Solo interested in money? Am I interested, he asks! That’s what I thought in the microsecond it took to form the words “heck, yeah!” Then I went to talk to the boss at my new job, where I’ve been on-staff for all of three weeks. Her immediate response, when I asked for time off and said why, was “You have to go! It’s too cool not to!”

So I’m going to visit Pixar the first week of April, along with about two dozen other bloggers, mostly from sites focusing on family and parenting. As soon as the list of attendees was sent out, several of them friended me on Facebook, and they seem like a fun bunch of people. I’m looking forward to the trip.

“Yes,” I hear you cry, “that’s nice for you, but what does it mean to me?”

It means I need your help. What questions would you like me to ask the Pixar animators? Post your questions in the comments section here, or on the new GeekDad Community forum, and I’ll take them with me and ask, then report back with the answers. You can ask questions about Brave, or about Disneynature’s new film Chimpanzee, which opens on Earth Day, or about the short film La Luna, which will be screened along with Brave when it comes to your local theater. You can also ask questions about the new Walt Disney Family Museum in San Francisco, which I will also be visiting. I’m particularly looking forward to that; my friend Floyd Norman, a bona fide Disney Legend, was a consultant for the museum, and the little bits he told me about it sound fascinating. I can’t wait to share it with you.

Please submit your questions before April 3; that’s when I head north to Pixar. Come on, what are you dying to know about Brave and Pixar?

Source:         http://www.wired.com/geekdad/2012/03/ask-the-pixar-animators/




Industrial Light & Magic Visits VFS

(commerciallighting.co)                 Industrial Light &amp Magic visited VFS Animation &amp Visual Effects students for a unique presentation in the course of SIGGRAPH 2011. Senior Recruiter Sarah Alvarado and University Relations Manager Anita Stokes were joined by 3D Animation &amp Visual Effects grads Scott Jones and Simeon Bassett.




CGI IMPROVES QUALITY OF LIFE

(postagevfx.com)                 The combination of CGI and 3D printing no longer just serve the do-it-yourself designers and product model makers of the architectural industry. The creativity behind CGI now improves quality of life.

Last June, an 83-year-old woman in the Netherlands received a new jawbone that Belgian manufacturer LayerWise created with a 3D printer. The dilemma associated with this woman’s jaw surgery inspired this world first acheivement.

According to Mashable Tech, doctors feared that reconstructive surgery to fix the woman’s infected jaw, at her age, could have caused complications. Replacing a complete bone with a 3D printed implant was an innovative and successful choice.

LayerWise Manufacturing Director Peter Mercelis reported to Innovation News Daily that the creation of implants with this 3D printing technology “speeds up surgery and patient recovery, and reduces the risk for medical complications.” Surgeons finished the operation in only four hours (instead of the estimated 20 hours with traditional practices) and the woman returned home from the hospital after just four days (instead of 2-3 weeks) while speaking and swallowing normally. Less time in surgery and less time in the hospital racks a less expensive medical bill.

In order to produce the implant, LayerWise used a 3D printer with a lazer which melted titanium powder into the shape of a jawbone and built the implant in layers. The woman’s new jaw weighs 1/3 heavier than her previous one. Even so, doctors believe she will quickly adapt to the feel of the new implant.

Doctors now see a future for the creation of more implants with 3D printing technology. Dr. Jules Poukens, from the Biomedical Research Institute at Hasselt University in Belgium, led the surgical team to replace the woman’s jaw. He says, “Computer technology is causing a revolution in the medical industry.”

BBC News reported that engineers at Washington State University last year demonstrated how 3D-printed ceramic scaffolds could be used to help the growth process of new bone tissue. After experiements with animals, the team approximates that this technology can be used to improve human life in a few decades.

Such research and technological advancements point to an even greater potential for the world of CGI and 3D printing.




"Hell Baby" To Gestate Into Feature Film

(comingsoon.net)            Darko Entertainment and Principato-Young Entertainment announced today the companies will produce Hell Baby, which will mark co-screenwriters Thomas Lennon and Robert Ben Garant's feature film directorial debut. Darko Entertainment will finance the film. Rob Corddry and Leslie Bibb have signed on to star. Hell Baby will be produced by Darko Entertainment's Sean McKittrick, Jeff Culotta and Ted Hamm; Principato-Young's Peter Principato and Paul Young; and Garant/Lennon Productions. The film is set to start production on location in New Orleans in April.

In the horror comedy Hell Baby, a young expectant couple moves in to New Orleans most haunted fixer-upper and calls upon The Vatican's elite exorcism team to save them from a demonic baby. Lennon and Garant will portray that team.




Practical VFX - FONCO Hits Wondercon


(aftimes.com)                Fonco was founded in 2000 by Fon Davis, as a design and fabrication studio specializing in miniatures. Over the decade we have been in business, Fonco has been joined by a very creative and motivated group of artists, many of whom have worked for companies like Lucasfilm, Industrial Light and Magic, and Disney. In addition to picking up incredible talent, we have grown into a 1700 square foot facility, which includes a complete art department, fabrication shop, and photography studio. We now handle full production services from early design and story development through post production, always with a focus on visual story telling.

PHOTOS - Take a look:   http://aftimes.com/2012/03/wondercon-2012-fonco/




STAR WARS: DISCOVERY SCIENCE CENTER EXHIBIT - MODELS, MODELS, MODELS!


When I first heard about the Star Wars exhibit in Seattle for the Star Wars: Where Science Meets Imagination, my jaw dropped. My busy schedule and high gas prices would not allow me to travel to make a visit at the time. However, I luckily heard that this exhibit was traveling to Santa Ana, California and has been on my mind since. Since Wondercon was going to be held in Anaheim this year, it was my chance to kill 2 birds with 1 stone. A win, win situation.

Take a look:    http://asiandoood.wordpress.com/2012/03/20/star-wars-w-s-m-i-discovery-science-center-exhibit-part-1/




New Event Guest Speaker from Industrial Light & Magic

We announced our surprise guest speaker for Digital-Tutors Night of Hollywood Visual Effects earlier this week, and the lineup of speakers for the event is looking nothing short of spectacular.

ILM Layout Supervisor, Colin Benoit will present on his work from Rango and other projects.

Colin Benoit joined Industrial Light & Magic in 2001 as a Technical Assistant and soon after moved into the layout department, where he has been ever since.

Benoit has worked as a Layout Supervisor on Poseidon and Iron Man, as part of a small, fast-paced pre-visualization team on Speed Racer, and as an Animation Sequence Lead on Star Trek, supervising camera work and animation for the space jump sequence.

Most recently, he led the layout team on Rango, ILM's first animated feature, where he's had the opportunity to work extensively with Director Gore Verbinski to help achieve a style that is incredibly unique for the animated film genre. He is currently a Layout Supervisor on Pacific Rim.

Benoit received his Bachelor of Science in Electrical Engineering from Cornell University, where he studied robotics.

If you are in the area or are traveling in, please RSVP before seating is full. We can’t wait to see everyone on March 28th.




Lawmakers Seeking Warning Labels for Most Video Games

Almost every game will be required to carry a warning label like those found on cigarettes if a new bill introduced to Congress this week proves successful.

Introduced by Joe Baca (D-California), the “Violence in Video Games Labeling Act” (H.R. 4204) would require all games rated E, E10+, T, M, and AO by the Entertainment Software Rating Board to carry a stamp that reads, “WARNING: Exposure to violent video games has been linked to aggressive behavior.”

The only games that would be excluded from the labels would be titles rated EC (Early Childhood). The label is to be placed in a “clear and conspicuous” location on the game’s box and is not limited to physical games.

If it’s signed into law, the Consumer Product Safety Commission would have 180 days to create rules that require such games to bear the warning label.

In a press release on Baca’s website, the lawmaker lambasted the video game industry for not having a system in place to warn users of the “potentially damaging content” in games.

“The video game industry has a responsibility to parents, families, and to consumers to inform them of the potentially damaging content that is often found in their products,” Baca said. “They have repeatedly failed to live up to this responsibility.”

Baca said the Violence in Video Games Labeling Act is a response to what he calls increasing evidence that games are connected to a plethora of short- and long-term “detrimental” effects.

“Meanwhile, research continues to show that playing violent video games is a casual risk factor for a host of detrimental effects in both the short- and long-term, including increasing the likelihood of physically aggressive behavior,” he said. “American families deserve to know the truth about these potentially dangerous products.”

Baca said studies from the journal Pediatrics, the American Psychological Association, and the International Society for Research on Aggression highlight a connection between violent games and aggressive tendencies in children and teenagers.

Frank Wolf (R-Virginia) is co-sponsoring the bill.

“Just as we warn smokers of the health consequences of tobacco, we should warn parents–and children–about the growing scientific evidence demonstrating a relationship between violent video games and violent behavior,” Wolf said.

A representative from the Entertainment Software Association issued the following statement to GameSpot:

“Unfortunately, Representative Baca’s facially unconstitutional bill–which has been introduced to no avail in each of six successive Congressional sessions, beginning in 2002–needlessly concerns parents with flawed research and junk science. Numerous medical experts, research authorities, and courts across the country, including the United States Supreme Court, exhaustively reviewed the research Representative Baca uses to base his bill and found it lacking and unpersuasive. Independent scientific researchers found no causal connection between video games and real life violence.”

This is not the first time Baca and Wolf have put forth legislation seeking to stamp games with warning labels. In 2009, the congressional pair brought forth the Video Game Health Labeling Act, which sought to place a health warning on games rated T or above. That bill was unsuccessful.

Tuesday, 20 March 2012

Pirates of the Caribbean 5 Script Done, but Depp in No Hurry to Shoot

(superheroauthority.comz)    
          The Pirates of the Caribbean franchise has been a cash cow for Disney, having brought in nearly $4 billion worldwide for all four films.

After "Pirates of the Caribbean: On Stranger Tides" managed to only pull in $241 million domestically—the lowest of all four films—it still managed just over $1 billion worldwide. Because of its overall take at the box office, you can bet Disney has been planning a fifth film.

The script for a fifth film was handed in back in May 2011, per The Hollywood Reporter.

Superstar actor Johnny Depp, also told The Hollywood Reporter he is "in no hurry" to reprise his role of Captain Jack Sparrow, despite already being signed on to play the famous on-screen pirate.

"We should hold off for a bit," Depp said. "[The movies] should be special, just like they are special to me.

Seeing as how Depp is the big draw of this franchise it appears Disney has been honoring his request, since no word of pre-production or a shooting schedule has been announced, yet.

Depp has earned a reported $350 million for his part in all four films, so you can bet when he's ready, Disney will be too and green light production immediately.

Money talks with this franchise and hopefully the script of the fifth film will be much better than the script of "On Stranger Tides" was.




Double Negative To Recruit School Leavers


(PRNewswire)                       Facebook, Twitter, RSA Films, Aardman Animation, Saatchi & Saatchi, Omnicom Media Group, Spotify, Zynga, global gaming company Activision and special effects company Double Negative are just some of the 100 creative and digital media companies uniting behind an innovative new recruitment drive across the country to fast track 300 young people into employment in the UK. Spearheaded by advertising trade body the IPA, (Institute of Practitioners in Advertising), this unique initiative has the backing of Govt with Ed Vaizey, Minister for Culture, Communications and Creative Industries championing it.

Called the 'Creative Pioneers Challenge', applications open today (Tuesday 20th March 2012) and anyone aged 16+ can enter at http://www.creativepioneers.co.uk. Deadline for entry is noon on Friday 27th April.

Successful applicants will begin work in September in a rich variety of roles as apprentices or paid interns in television and film production, gaming, digital technology, web design and analytics, social media, media planning and buying, creative services, marketing communications and advertising. Furthermore budding entrepreneurs with a strong creative business idea can also apply, and if selected will get access to the best in the business, and support to get their idea off the ground via office space, mentoring or investment.

The Creative Pioneers Challenge marks the latest phase of Nicola Mendelsohn's IPA Presidential agenda. It is being supported by sector skills council Skillset, and in partnership with UK's leading urban media brand Metro who will be running a four month editorial and promotional campaign in 50 cities around the UK.

SaysCulture Minister Ed Vaizey: "This brilliant scheme will create hundreds of exciting and rewarding new jobs for young school leavers in the creative sector. The creative industries represent a massive opportunity for growth and the IPA and the companies involved in this challenge are to be commended for nurturing and developing the next generation of film directors, web and video game designers, advertising chiefs and marketing experts."

Says Nicola Mendelsohn, IPA President and Executive Chairman and Partner, Karmarama: "When almost a million 16-24 year olds are out of work, the need for this sort of initiative couldn't be more apparent. One hundred companies across the creative and digital media sector, and across the country, have pulled together to give 300 school leavers the opportunity to get fast tracked into their first real job, or to realise their dream of turning a business idea into a company start up. It's a real first - an employer-led collective committed to finding a solution to the national need. And the creative and digital media sector is well placed to do so, because there is high growth and big ambition for the UK's potential. The government thoroughly supports us in this, as we play our part in helping the economy to recover.

Furthermore, we hope this nationwide hunt for digital and creative talent will help push apprenticeships into the mainstream and make our industry more accessible. We want young people from any background to enter; it's not just about qualifications, it's about having the right mindset and attitude; it's about seeing yourself as part of the next generation of creative pioneers. This country's position in the world market relies on us being ready for our digital future as well as our ability to innovate."

Shortlisted candidates will take part in a speed dating event with companies offering placements and the winning candidates will be announced at the end of July.   

Go to http://www.creativepioneers.co.uk




Hunger Games Looks For $120 million Open

(comingsoon.net)                Could The Hunger Games be heading for a few box office records? Opening in March could be seen as a problem because other than schools on Spring Break, it's not exactly thought of as a month where blockbusters would normally open (versus the summer), at least not until the release of Zack Snyder's 300 back in 2007. Currently, the March opening record to beat is Tim Burton's Alice in Wonderland, which opened with $116 million in March two years ago, and we think The Hunger Games can kick that number to the curb. Even without an added bump from 3D prices and the Saturday bump that comes with a PG family movie, it's likely to end up with nearly half its opening weekend business on Friday, including Thursday midnights. We think that opening day could come close to $60 million (roughly $25 million from midnights)--those paying attention will immediately realize that this is more than the amount we predicted the movie would make its opening weekend three months back--and that should lead to an opening weekend in the $120 million range, maybe a little higher. That should be a good base for the movie to end up grossing just over $300 million even though the next couple of weeks have some strong movies to offer competition for all audiences.




VFX Is All Going To… San Diego?

(vfxsoldier.wordpress.com)                 I came across an article (paywall) that reported San Diego 3D conversion company Legend3D has approached the mayor of San Diego to lobby for tax incentives. The hope is to attract 5000 (yes, 5000) VFX professionals from LA and other locations to convert various studio film libraries into 3D.

The mayor has put together a task force to look into the possibility. However as much as I’m sure many VFX professionals would love to soak up the fun and sun in “America’s Finest City”, I have to be incredibly skeptical about this.

First off, the current subsidy race is incredibly expensive. Even California which supplies film subsidies to lower budget productions, has been criticized for being uncompetitive:

    California’s program is uncompetitive with locations such as New York, Louisiana and Canada that offer $400 million to $500 million per year in subsidies, have no caps and offer much higher percentages.

Furthermore, Legend3D’s business model is pretty risky. According to the article they offer to convert the studios’ libraries for free with the promise they get a portion of the revenue on it’s release. In this biz, it’s expected that the backend deal is a suckers bet.

The lofty goal of luring 5000 VFX professionals is admirable but in a cyclical industry, people need to be able to jump to other places and San Diego doesn’t have that. That was sort of the problem with Sony New Mexico.

Finally, it’s important to note that Legend3D has also had a partnership with various facilities in India to employee over 800 workers to help in the conversion process. If VFX is supposed to go all to India why is there such an ambitious attempt to get 5000 workers to do it in San Diego? Perhaps because even supposedly trivial tasks like conversions require well paid artistic and technical professionals?





"Chronicle" Helmer Directs "The Red Star"


(darkhorizons.com)         "Chronicle" helmer Josh Trank is developing to direct the Soviet-themed sci-fi fantasy graphic novel adaptation "The Red Star" for Warner Bros. Pictures and Original Film says Deadline.

Christian Gossett's comic is set in an alternate USSR where futuristic technology co-mingles with magical elements, while the protagonist is a Red Fleet soldier who goes up against an ex-leader who rules with an iron fist.

Jason Rothenberg penned the script while Neal Moritz will produce. Warners picked up the project after Universal put it into turnaround.




Over 160 VFX Shots for "21 Jump Street" Produced By duMonde Visual Effects, New Orleans

(broadcastnewsroom.com)                        duMonde Visual Effects has produced and delivered over 160 VFX shots for the new action/comedy film "21 Jump Street" for client Sony Pictures. The film opened nationwide on March 16th.

  For "21 Jump Street," duMonde produced numerous creative CGI sequences, including various scenes in which the lead characters played by Jonah Hill and Tatum Channing experience hallucinations and fantasies. Other CGI-heavy sequences produced by duMonde include a car chase scene, CG-generated motorcycles and a big limousine explosion. duMonde also provided fluid dynamics, set extensions, and blue screen/composites, as well as several action scenes that included superstar Johnny Depp, who appears in this film and originally starred in the "21 Jump Street" television series.

         duMonde co-founders Richard Edlund and Helena Packer served as VFX Supervisors on "21 Jump Street."

ABOUT "21 JUMP STREET":

          Sony Pictures' "21 Jump Street," which opened March 16th,  stars Jonah Hill, Channing Tatum and Ice Cube, in a story about a pair of underachieving cops who are sent back to a local high school to blend in and bring down a synthetic drug ring. The film, which grossed $ 35-million in its opening weekend, was directed by Phil Lord and Chris Miller. For more information, please see: http://www.21jumpstreet-movie.com/?hs308=JMP6186

ABOUT duMONDE VISUAL EFFECTS:

          duMonde Visual Effects is a creative collaboration between Academy Award winner Richard Edlund, ASC, and Helena Packer, award winning visual effects supervisor. Launched in New Orleans in 2011, duMonde is an all-inclusive visual effects company bringing together over 30 years of experience in the industry.





"TRON 3" To Explore Digital Life and Death

(darkhorizons.com)                "TRON: Legacy" scribes Adam Horowitz and Edward Kitsis tell io9 that another "TRON" sequel continues to be shaped.

At last report David DiGilio is penning the follow-up because Horowitz and Kitsis are busy with their commitments to ABC's "Once Upon A Time", the pair are instead serving as co-producers on the third "TRON".

"Joe [Kosinski, director] is right now shooting 'Oblivion', but we've had a lot of meetings and conversations and we've seen the first draft of the 'TRON' sequel. Sometimes movies don't happen as quickly as you want... Our hope is to get something going sooner [rather than later]" says Kitsis.

The pair also drop the hint that "the definition of life and death in the digital realm will be explored in the sequel".

Speaking of the "TRON" franchise, Heat Vision reports that "The Raid" composer Joe Trapanese is set to do the score for the upcoming prequel series "Tron: Uprising". Said series will connect the dots between the original "TRON" and "TRON: Legacy".





The 10 Best Special Effects Movies Ever


(likethisposts.blogspot.com)                Ask any fanboy and they’ll tell you that one of the big reasons they go see a science fiction or genre movie is to have their face melted off by awesome special effects. Over the years there have been some amazingly convincing effects created, and we’ve compiled a list of the 10 movies that pulled off their special effects so well that they still hold up years after the original release.

The 10 - Take a look:   http://likethisposts.blogspot.com/2012/03/10-best-special-effects-movies-ever.html




Disney in $200m Writedown for 'John Carter'

(Financial Times) -- Walt Disney will incur a $200m writedown on John Carter, the action film based on the Edgar Rice Burroughs novel which has failed at the box office despite a $300m production budget and an extensive global marketing campaign.

The film about an American civil war hero who journeys to Mars is shaping up to be one of Hollywood's costliest flops. It has generated $184m in global ticket sales but with about half its takings going to cinema chains, Disney has had to adjust its earnings guidance for the quarter to reflect the film's performance.

The company said its "current expectation" is that its movie studio division will incur an operating loss of between $80m and $120m for the quarter following the release of the movie.

The writedown deals a blow to Rich Ross, the chairman of Walt Disney Studios, who has been trying to improve returns at the division following a restructuring and a focus on films made under the Disney, Pixar and Marvel brands.

The studio has better prospects for the rest of the year, when it will release Brave, the latest film from Pixar, and The Avengers, a superhero movie featuring characters such as Iron Man and The Incredible Hulk. Disney said the two movies had "tremendous potential to drive value for the studio and the rest of the company".

However, the abject failure of John Carter is not likely to be forgotten in an industry where a single flop can wipe out a studio's annual profits. Hopes were initially high for John Carter: Its director, Andrew Stanton, had made the critically lauded and commercially successful Finding Nemo and Wall-E.

But the director openly admitted to struggling with the transition from animated film-making to live action directing. Meanwhile, Burroughs' source material, which inspired filmmakers such as James Cameron, has failed to energise young, male cinema goers, a crucial demographic for any big-budget action movie.

The film comes a year after another costly Disney flop -- Mars Needs Moms -- but although it is likely to provoke some soul-searching at the company, privately executives are standing behind Mr Stanton and saying the company will continue to take risks in the pursuit of creative success.

John Carter was "greenlit", or put into development, by the previous management regime at Disney's studio. Since the departure of Dick Cook, the former studio chairman, Disney has cut its marketing costs and reduced the headcount at its home entertainment division to reflect an industry-wide slump in DVD sales.

It is also producing fewer movies, concentrating instead on distributing titles produced by DreamWorks, the movie studio created by Steven Spielberg, Pixar and Marvel, the comic book publisher it acquired in 2009 for $4bn.





Animated Sean Connery Film to Debut in Sonoma

(sonomaportal.com)            The Sonoma International Film Festival has scored the U.S. premiere of “Sir Billi,” an animated film with Sir Sean Connery voicing the lead role.

Connery plays a skateboarding grandfather and veterinarian trying to save the last beaver in Scotland with the help of his goat Gordon, voiced by Alan Cumming. The film is the first full-length animated feature to be produced entirely in Scotland.

“We are thrilled to host the U.S. premiere of ‘Sir Billi’ featuring the powerfully dynamic voice of Sir Sean Connery,” said Kevin McNeely, director of the April 11-15 festival.

Sascha Hartmann directed the CGI film from a screenplay written by his wife Tessa Hartmann. The husband and wife duo will appear with the film in Sonoma for its first American showing.




Smithsonian Scores with ‘Art of Video Games’ Exhibit


(herocomplex.latimes.com)                   The dawn of popular video games can be traced back to a small white square ponging back and forth across a basic black screen. A few generations later, games have transformed into full-throttle cinematic experiences with orchestral scores, stunning visual effects, creative narratives and in-depth player interaction.

Though some may debate the validity of video games as an art form, the Smithsonian American Art Museum is celebrating the medium with “The Art of Video Games.” The Washington, D.C., exhibition explores the 40-year evolution of the form with images and videos from 80 classic games voted on by the public online last spring. Those that made the list include Pac-Man, Donkey Kong, Tomb Raider, Final Fantasy and Super Mario Galaxy.

Sketches, digital photographs and several gaming systems representing classic machines from their respective eras, such as the original wood-grain Atari VCS console and Sony’s PlayStation 3, are featured.

Chris Melissinos, curator of "The Art of Video Games" (Smithsonian American Art Museum)

“Video games today stand as this extraordinary art form that is an amalgam of all traditional art from sketching, painting, sculpture, music and narrative,” said curator Chris Melissinos. “It gives the opportunity to anyone to have an expressive voice.”

Melissinos, former gaming officer for Sun Microsystems, sees video games as a fusion of computer technology and art. Three distinct voices are involved: The designer or artist who is telling the story; the game itself (how the mechanics and controls are presented); and the player, who brings his or her own perspective and personal experiences to the game.

“This is where the game becomes art,” he noted, citing 2009′s Flower, as an example of players’ choices (in this case, which way the wind blows) creating different feelings. Touted as a video version of a poem, Flower was co-created by China-born Jenova Chen, who grew up in very urban Shanghai. A move to California, with its lush hills, inspired him to try to evoke that emotional response.

Initially, the process of creating video games was a task for one person who produced the coding, audio, graphics, box art and instruction manual. Leap ahead a few decades and game production now can involve 200-member teams collaborating on one vision. “It’s a process not unlike a massive movie production,” Melissinos said. Electronic Arts’ recent release, the multiplayer online game Star Wars: The Old Republic, had an estimated $200-million price tag.

Marble Madness, 1992, Mark Cerny, Steve Lamb, SEGA Master System. (Smithsonian American Art Museum)

Many game designers are influenced by traditional fine art. Visual and sensory elements in Tetsuya Mizuguchi’s Rez were inspired by Wassily Kandinsky. Echoes of M.C. Escher are evident in Marble Madness.

In addition to five playable games (Pac-Man, Super Mario Brothers, the Secret of Monkey Island, Myst and Flower), a performance of video game music by the University of Maryland’s Gamer Symphony Orchestra is scheduled, along with a discussion by the father of electrical gaming, Atari founder Nolan Bushnell.

The exhibit runs through Sept. 30, then travels to 10 venues across the U.S., though, currently, none are in California.




Homeowners Appeal Huge Lucasfilm Studio Plan for Grady Ranch

(Marin Independent Journal)           The Board of Supervisors will get a chance to weigh in on plans by George Lucas to build a huge film production studio on the old Grady Ranch.

The Lucas Valley Estates Homeowners Association, appealing approval of the project in their neighborhood by the Planning Commission, asserts that "plans for this project were not subject to full notice and review and lack sufficiently-detailed information." In addition, "questions remain about the risks to public safety and many other impacts to the habitat and residents."

The association said officials failed to comply with California Environmental Quality Act regulations, approved a plan inconsistent with residential zoning and improperly assumed Lucas has vested rights to build.

Tom Taylor, an association board member, said in a statement issued this week that "none of the neighborhood's concerns were addressed by the Planning Commission."

County supervisors approved the land use and a bigger project in 1995 but Lucas never built it, and returned last year to request revisions that reduce its scope.

The project would transform 52 acres at the Grady Ranch into a three-story digital technology fortress flanked by two towers rising amid 187 acres of open space.

The 263,197-square-foot building would feature just about everything 340 movie-making employees, actors and guests would need. Plans include 51,000 square feet of film stages, 27,918 square feet of screening rooms, a

4,381-square-foot cafe, a 1,151-square-foot kitchen, 19 units providing 11,228 square feet of guest quarters, a general store and a gym. The building would top underground parking for 202 cars and 24 bicycles.

Outside, plans include nine bridges spanning creeks, as well as a cave to age casks of wine from the filmmaker's vineyards.

Excavated material would be used to build a knoll hiding the project from neighbors, and to shore up, raise and restore Miller, Grady and Landmark creeks. The entire project would be largely hidden from view, especially as landscaping matures.

Supervisors will review the project at 1:30 p.m April 3 at the Civic Center.




Zenescope Entertainment Launches Kickstarter for Grimm Fairy Tales Animated Series

(geekadelphia.com)                Grimm Fairy Tales, the flagship series from Horsham-based Zenescope entertainment, has been a runaway success since its start in 2005. Our own David Goodman has had plenty of nice things to say about the comics over the years.

But what if instead of just comics we could have an animated series that dug deeper in to Joe Brusha and Ralph Tadesco’s dark take on the brothers’ classic stories? What if that series was animated by the dudes who do pretty much all the good shows on Adult Swim. That’d be awesome, right? Right. Time to warm up those wallets again, geeks. Here’s the pitch, straight from Brusha:

    We believe that our Grimm Fairy Tales comic book series would make an excellent animated series, and we’ve been pitching the idea to the Hollywood big-wigs for years. They’ve said “There is too much Fairy Tales stuff out there”, or “No one wants to see a gritty, dark, modern take on the fairy tales.” That’s where they’re wrong. We have tons of devoted fans that would love to see more of our series, and that is our chance and yours to make it happen.

    Grimm Fairy Tales has been the flagship series of Zenescope Entertainment since the company started. Zenescope has grown to a top comic book publisher due to its continued success. Grimm Fairy Tales is currently the longest running independent color comic being published today and has over 1 million copies in print.

    Jon Schnepp will be directing this project. He is one of the hottest animation directors in Hollywood, having already seen a great deal of success working on such series as Aqua Teen Hunger Force , Metalocalypse, and the Venture Brothers. Not only will Jon be working closely with the creators of the comic book, Joe Brusha and Ralph Tedesco; Zenescope will be enlisting Titmouse Inc, one of the premiere animation studios, to help with this vision.

    Titmouse Inc is a premiere animation studio with top-tier talent and experience. Jon Schnepp has worked with them before on many of his projects, and much of their work rounds out the Adult Swim animation block on Cartoon Network. Their variety of experience is suited well for the Grimm Fairy Tales animation series anthology.

    We also want to include you, the fan, in the process as much as possible. Bringing this project to life is going to be hard, and we want you to get to see behind the curtain. That’s why we’re going to be shooting a lot of exclusive, behind-the-scenes footage to include with the series so that you really get to see how we made it all happen.

VIDEO Pitch - Take a look:    http://geekadelphia.com/2012/03/19/philly-area-zenescope-entertainment-launches-kickstarter-for-grimm-fairy-tales-animated-series/




Michael Bay Responds to Fan Outrage About ‘Teenage Mutant Ninja Turtles’

(popwatch.ew.com)                Producer Michael Bay, who upset fans when he announced that he would be changing the origin story of his upcoming live-action Teenage Mutant Ninja Turtles reboot by making the turtles “from an alien race,” has responded with a statement on his website.

“Fans need to take a breath, and chill,” wrote Bay. “They have not read the script. Our team is working closely with one of the original creators of Ninja Turtles to help expand and give a more complex back story. Relax, we are including everything that made you become fans in the first place. We are just building a richer world.”

I assume that Bay has never actually told anyone to “chill” or “relax,” as those are pretty much the most incendiary words you can say to an upset person. Fan reactions were overwhelmingly negative on Twitter and Facebook yesterday, and one of the voice actors from the original 1990 movie even spoke out against Bay’s plans. Robbie Rist, who voiced Michelangelo in the first live-action film adaptation, posted an open letter to Bay on his Facebook, saying that Bay is “sodomizing” the first set of movies and causing “the rape of our childhood memories.” Oooo-kay, Robbie: Chill.