Thursday, 26 January 2012

Warner Brothers Close to Signing Spielberg to ‘Gods and Kings’

(latino-review.com)          
      Warner Brothers may found their director to lead the Biblical epic film “Gods and Kings.”

According to Deadline, the studio wanted Steven Spielberg on this project since last September. And now it’s possible he may sign by the end of the month.

“Gods and Kings” was described as a “Braveheart” version of the Moses story, as an insider described it to Deadline.

“[It’s about] him coming down the river, being adopted, leaving his home, forming an army, and getting the Ten Commandments,” explained the insider.

Despite high expectations from Warner Brothers on this film, the movie is not considered to be in 3D. The studio expects the production to start either in March or April next year.



Intl. 3D Society to Honor Scorsese


(variety.com)             The International 3D Society has named "Hugo" director Martin Scorsese as 2012 recipient of its Harold Lloyd Award.

Scorsese, who was nominated for an Oscar as best director, led "Hugo," which was shot on 3D, to 11 Oscar noms in all, including potential kudos for cinematography, art direction, editing and visual effects. He will receive the honor at a black- tie ceremony at the Beverly Hills Hotel on February 1st.

"Marty Scorsese has embodied Harold Lloyd's vision and passion for captivating movie fans around the world for his entire career," said Suzanne Lloyd, Lloyd's granddaughter and chair of Harold Lloyd Entertainment, who will make the presentation. "With 'Hugo' he has shared his love of filmmaking and filmmakers, in 3D, which would also have thrilled Harold."

"For all of us involved in the 3D creative process, Mr. Scorsese's contribution this year with 'Hugo' is an artistic achievement we all celebrate," said DreamWorks Animation's Jim Mainard, chair of I3DS.

The Award was established by the 3D Society and the Lloyd Family to annually celebrate filmmakers for groundbreaking artistic and technical achievement in 3D.

"Mr. Lloyd was a lifelong advocate for 3D movies, although technology never allowed him to realize his dream," said society prexy Jim Chabin. "But in joining last year's recipient, James Cameron, Mr. Scorsese has not only realized that dream, but he has produced a work of art. Added to his dedication to film restoration and preservation, we simply can't imagine a more worthy recipient of our highest honor."

"Hugo," Scorsese's first 3D feature, was shot in London and Paris and is based on the novel "The Invention of Hugo Cabret."

At its annual Creative Arts Awards the society will also present its Lumiere statuette for distinguished achievement in 15 categories, including film and television. Lloyd's great, great granddaughter, actress Jackie Lloyd, will assist presenters on-stage at this year's honors.

Along with legends Charlie Chaplin, Buster Keaton, and others, Lloyd was one of the founders of Hollywood's original comedic and creative community. In a 1923 interview he predicted that "the person who produces perfect stereo motion-pictures will have accomplished the greatest achievement since the first motion-picture."

Lloyd founded the Hollywood 3D Society in 1950 with Edgar Bergen and actor Sterling Holloway (the voice of Disney's Winnie the Pooh'). He served as its first President.



Animal Logic Scores A Double Win

(australiancreative.com.au)             Australian visual effects and animation studio, Animal Logic, has picked up two awards for its creative work.

Animal Logic, which has offices in Sydney and Los Angeles, has won the inaugural AACTA (Australian Academy of Cinema and Television Arts) award for Best Visual Effects for its computer animated film Legend of the Guardians: The Owls of Ga'Hoole. The company has also won an International Mobius Award for its Hyundai Electra TV commercial, entitled Shell.

Grant Freckelton, Animal Logic art director, said it was an honour to win the AACTA award for the 2010 Warner Bros animated fantasy feature.

“It was great to get the award for Guardians,” he said. “Every single shot in the film was a technical triumph. We took technology and applied it creatively to an imaginative fantasy world in stereoscopic 3D, with almost everything you see generated within the shot, and then we put together some really good looking, impressive sequences.”

Animal Logic producer Morgan MacCuish said she was excited to win the Mobius award for the Hyundai commercial, which was shot in one room on Cockatoo Island in Sydney Harbour.

“The project took about two months and around 20 artists, from design and concept, modellers, lighters, riggers, surfacing, animators and compositioners, so this award reflects the seamless work they all did,” she said.



Disney Congratulates "REAL STEEL" On Its VFX Oscar Nod


(ramascreen.com)                          The Academy Has Spoken!  REAL STEEL was mentioned as an Oscar nominee for Best VFX category.
Below please find a special brief message from Disney regarding this morning’s Academy Award nominations…

    “As announced today, we are thrilled that REAL STEEL (on the same day and date as its home entertainment debut) has been nominated for the 2012 Academy Awards for its great Visual Effects. This is the second Academy Award nomination for Erik Nash (previously nominated for I, Robot in 2004) and first-time Academy Award nominations for John Rosengrant, Dan Taylor and Swen Gillberg.”




"Captain America" Sequel Heads Into Production By Years' End

 Neal McDonough who nailed the part of Dum Dum Dugan in the first Captain America film, did an interview with IMDB Television blog while promoting his character in the third season of Justified.

In the interview he dropped some tidbits about the Cap sequel and here is what he had to say…

    Q: I understand you’re going to reprise your CAPTAIN AMERICA role.
    McDonough: Yeah, they’re planning (to go into production for) for the end of this year, because Marvel does one film at a time. So they’re going to do THOR 2 and as soon as THOR has wrapped, they’ll do CAP 2. Hopefully right after that, we’ll jump into NICK FURY because that’s the one I’m looking forward to more than anything.
    Q: Why is that?
    McDonough: Because it’ll be me and Sam Jackson. In the real Marvel universe, Dum Dum Dugan is Nick Fury’s right hand man…And I just pray that they have a 1970s setting, because I want to see Sam Jackson with lambchops kicking people’s asses for Marvel universe. It would just be awesome. And to work with Sam would be a treat. We’ve become friendly over the years.
    Q: It sounds like you were a fan of the comic beforehand.
    McDonough: Absolutely. I’m very well aware of the Marvel universe, and to be part of it is such a blessing. To go back to London and shoot there for four months, that was just a great year.




Disney's 3D Animated Reissues Indicates Artistic, Technical Stagnation


(nique.net)              It is fortunate that Walt Disney Animation Studios has forged a stockpile of quality films to rerelease in 3D during periods of creative drought.

It is doubtful that the executives behind the reanimation of Beauty and the Beast simply wish to expose the film to fresh audiences as a gesture of good will. At the very least, this particular rerelease draws attention to the shortage of technological and artistic innovation that plagues Disney’s most recent cinematic output.

Linda Woolverton’s rendition of an 18th-century French fairytale shows no serious signs of detriment: Belle’s (Paige O’Hara) bookish appeal continues to enchant audiences and dispel the traditionally feminine qualities of Disney’s past heroines, and Beast’s (Robby Benson) inner contention between the human and inhuman poles of his existence remains emotionally poignant.

This 1991 production may lack the cynical humor and pop-cultural references that came to characterize its successors, but the film manages to compensate with a sort of puerile charm largely absent from Aladdin and The Hunchback of Notre Dame.

Beauty’s rerelease additionally speaks for the sudden surge of experimental computer animation that took hold of the industry during the late 1980s and prompted a number of major-league entrepreneurs, including Steve Jobs, to invest in its development.

The marriage of hand-drawn animation and computer-generated imagery seen in the iconic ballroom sequence undoubtedly stirs a pleasant sense of nostalgia, but it also serves as a reminder of the artistic experimentation that has more or less taken leave of Disney’s recent animated features—the fact that the Walt Disney Company has resurrected this piece of work for an additional run conjures an image of a has-been high school football star sipping whisky before a case of old trophies.

The digital 3D does the film no serious injustice, but it fails to add dimension to the storyline or the artistic vision of co-directors Kirk Wise and Gary Trousdale: The added expense primarily culminates in multiple layers of 2D animation within a single frame.

It’s no secret that Disney’s upcoming line of 3D rereleases is first and foremost a ploy for commercial attention; however, this particular film choice simply lacks the dynamic visual landscape that 3D projection tends to usually flatter.

Beauty hasn’t aged for the worse in the 20 years that have passed since its theatrical debut, but its rerelease mostly comes off as a conciliatory and insincere Valentine’s Day gift.

Disney may continue to artistically and financially rest on the laurels of its second Golden Age in lieu of producing innovative material, but it could be worse: they could also rerelease The Little Mermaid in 4D.

[Editor’s Note: Disney’s imagineers are already hard at work on adapting The Little Mermaid for a 3D theatrical rerelease next year using  new “4D modeling” technology.]




Cutting Edge VFX:  Unfolding the World of “Bunraku”


(crunchyroll.com)                  Bunraku, the second film from acclaimed director Guy Moshe, is a unique blend of cutting-edge computer graphics and choreographed live action, comic book and video game styles, gritty reality and fantasy, and samurai and spaghetti western genres.

Crime boss Nicola the Woodcutter (Ron Perlman) commands an army of thugs headed by nine deadly assassins in a post-war future without guns. Citizens of the small town, terrorized by Nicola’s regime, wait in hope of a hero to save them. A mysterious drifter (Josh Hartnett) and young samurai (Japanese star Gackt) soon cross paths and, with guidance from the local bartender (Woody Harrelson), join forces in a quest to overthrow Nicola’s tyrannical reign. At Nicola’s side are Alexandra (Demi Moore), the femme fatale, and Killer No. 2 (Kevin McKidd), Nicola’s lethal right-hand man.

Origami Originality

The one-of-a-kind film, which debuted on September 30, 2011 in a limited release, delivers an impressive cast and a wealth of eye-catching, awe-inspiring visuals—all within a $25 million production budget. Bunraku is written and directed by Moshe, based on a story by Boaz Davidson.

Moshe’s Picturesque Films, Ram Bergman Productions, and Snoot Entertainment—all in Los Angeles—partnered to produce the film and bring Moshe’s vision to cinematic life. To realize the truly unique and strong visual style envisioned for Bunraku, the production team elicited the help of Oliver Hotz, owner and visual effects (VFX) supervisor at Origami Digital LLC in Los Angeles.

Moshe decided early on that he would tell the story of Bunraku by filming entirely on a green-screen stage and using a wealth of VFX and computer graphic imagery (CGI). The crew filmed the live action over a 12-week period and on roughly 30 sets at MediaPro Studios in Romania.

More:    http://www.crunchyroll.com/anime-press-release/2012/01/19-1/unfolding-the-world-of-bunraku




Sony Imageworks Doubles Vancouver Footprint

(officespaceinvancouver.ca)                  Sony Imageworks doubled their footprint in Vancouver recently by leasing an additional 16,000 square feet in Yaletown at 990 Homer Street (pictured), two blocks from their existing building at 1128 Homer Street. Originally seeking to expand within their existing building (owned by video game deity and president of Microsoft’s interactive division Don Mattrick) the ground floor tenant was unable to find a suitable relocation alternative and Sony was forced to look elsewhere.

Sony’s expansion mirrors of string of expansions by visual effects companies in the city, including Pixar, Technicolor, Scanline VFX and Digital Domain. The foray and growth of US studios in the Vancouver market was triggered primarily by the BC government’s tax and incentives credits offered to animation and visual effects companies, along with the Siggraph visual effects convention in summer 2011.

Other major studios are expected to follow the trend by establishing a presence in Vancouver in 2012.




No Nomination For “Digital Make-up”

(vfxsoldier.wordpress.com)               Well our long international nightmare is over: Andy Serkis was not nominated for an Oscar after trying to take credit for the work of countless VFX animators, artists, and TDs who worked on Rise of the Planet of the Apes.

I found the whole debate silly as it was a diversion from the real issues effecting the VFX industry. What’s sad is that as Andy continued his campaign for an Oscar, he started doubling-down on his persistent ability to show how little he knows about the process.

He kept referring to the work as “digital make-up”, as if the Caesar model was just wrap-deformed onto his motion capture performance. Animator and blogger Tim Borelli who started a rebuttal to Serkis’s campaign with an open letter to him, recently found a smoking gun that pretty much puts this debate to rest:

    Look at these 2 “Andy Serkis/Caesar Morphs” that Andy has been promoting on his Facebook page:

    http://vimeo.com/27743347
    http://vimeo.com/27787023

    Now look at this animation demo reel:

    http://vimeo.com/12630822

    This very talented animator’s shot breakdown notes that in Caesars’s Goodbye (link 1 above), “Everything (from 0:00 to 0:17) was keyframe animated, except for the character’s spine where mocap data was used & polished.” Also, at 0:44, he notes that the very same shot from link 2 above was animated entirely by hand.

I’ve posted Apes animator Jeffrey Engel’s reel above and the evidence is pretty compelling. Some of the most important shots that Andy Serkis used in his Oscar campaign and claimed to be just “digital makeup” were actually almost all keyframe animated.

The irony for me in watching Mr. Engel’s reel is this:

Here is a VFX animator who must be meticulous and honest about the work he did on Apes so he could get his next job.

And here is Andy Serkis who was dishonest about the work he did on Apes so he could get an Oscar.

Soldier On.




Will Next Gen Console Games Mark the Demise of CGI Cut-Scenes?


(animegenius.com)                  If we look into the evolution of video games, it is clear that with every successive Generation there have been a list of constant changes that game developers concoct to meet the gaming demands as well as the desire to overcome the graphical fidelity and various hurdles to keep up with the bump in hardware specs.

With the evolution of the past couple of game generations it would be clear that there has been a lot of changes and routes that the games have taken us when it comes to choosing a medium for story-telling in games.

The Playstation 1 generation of games were very much limited when it comes to the disc space and hence had very limited voice-acting and full length cut scenes so as to save some disc space.

With the advent of the Playstation 2, Xbox and Gamecube, that hurdle was successfully overcome and a huge emphasis was given to the depth of story telling in games thanks to the utilization of DVDs as gaming media.

To further immerse the gamers in the environment the use of CGI cutscenes was introduced with a lot of heavy-hitters and successful franchises like God of War I and II, Final Fantasy X and XII, Prince of Persia Trilogy, and so on.

But when we look into the current gen games and the introduction of Blu-ray dics with Gigabytes of space and technical prowess, developers concocted an idea to immerse gamers further by totally removing the CGI cutscenes and including totally MoCap(Motion Capture) driven, gaming experience with full voice-overs.

Developers felt that having CGI cutscenes in games between sequences of the gameplay would make it a very Disjointed experience. They further laid emphasis on this fact giving them a huge priority by introducing all cutscenes using the In-game engine to make it less dis-jointed. Recently every single game trailer shows a caption in the beginning that all game footage shown was created with the in-game engine without any use of CGI.

Though there are still a lot of Japanese game developers who still stick to the CGI usage for cutscenes and important game events like Square Enix, who since times memorial have been the graphical powerhouses when it comes to CGI cutscenes which sometimes even exceed the quality of major animated movies. Final Fantasy XIII and Tomb Raider are great examples of how far the CGI cutscenes have evolved in terms of graphical fidelity and sheer horsepower.

Most of the Western game developers have totally dumped the concept of using CGI action sequences in games. God of War III, Heavy Rain and Uncharted franchise are prime examples. This doesn’t mean they are bad games even by a mile but it definitely shows the different methods that developers adapt to portray the storyline in games even without using a single frame of CG content.

I definitely liked the gruesome CGI Cutscenes of GOW I and II better than those in GOWIII that used the in game engine.

After all this rant it can be guessed that we might never see CGI cutscenes in the Upcoming console generation games which might be considered either good or bad based on personal gaming preferences and what people might consider a Dis-jointed experience. But one thing is certain Japanese game developers might continue the traditional use of CGI in the upcoming console generation of games as well.

Thought the Current generation of games have produced some near-CG-esque graphical quality with the detailed in-engine cutscenes but they lack that movie feel we once saw in every single CGI driven cutscene of the PS2 console generation.





Obama Speech Touches On VFX Issues
(vfxsoldier.wordpress.com)                   The recent State of the Union speech by US President Barack Obama was the final one before the 2012 elections in November. The President touched upon a very big issue effecting the US VFX industry: Subsidies.
The President has ordered the creation of a Trade Enforcement Unit tasked to essentially pick up the pace on trade violations by countries competing with the US:
It’s not fair when foreign manufacturers have a leg up on ours only because they’re heavily subsidized.
You can read the whole speech here.
If you read my blog often, I regularly argue that most VFX work goes to places where US Studios can obtain rebates from state and international governments.
Generally speaking, let’s say if a group of VFX facilities based in London, Canada, and California competitively bid about the same price for a project, you can expect the US Studio to choose London or Canada because their government offers money directly as a percentage of the amount of work done in their location.
If it sounds like a bribe well it actually is and it’s illegal under rules set forth by the WTO. Global free trade agreements between countries are meant to liberalize economies toward market capitalism. These subsidies are driven by command economics and it is up to each country to challenge violations through the WTO.
Cynically speaking, this speech by The President could all be rhetoric however given that it is an election year and the jobless rate is high, now might be the most prudent time to challenge such subsidies.
So what should be done now? Well I’d pay attention to how this Trade Enforcement Unit develops and see what new mechanism they place to resolve trade issues. This is an issue that unites VFX workers and facility owners so perhaps this might be a good spearhead to start something much larger. Scott Ross has been trying to lobby for a creation of a trade association and perhaps this might be a worthy endeavor for those motivated in making California more evenly matched when it comes to fair pricing.
The worst thing that could happen is nothing and the status quo continues. However what if something did happen? Well then a potential challenge could eliminate the subsidies and return California VFX to a more competitive position.
Soldier On.


What's In The Works At Dreamworks Animation?

(seekingalpha.com)               Recently, I wrote here about some possible explanations as to why Dreamworks Animation (DWA) seemed out of favor with investors, along with some counterpoints to those explanations. In response, one Seeking Alpha message board poster raised an interesting point worthy of exploration. Investors may be concerned with what DWA has coming out next.

DWA has two movies scheduled for release this year: Madagascar 3: Europe's Most Wanted, currently due out on June 8, 2012, and Rise of the Guardians, currently scheduled for release on November 21, 2012. The Madagascar series stars Ben Stiller, Chris Rock, and Jada Pinkett Smith, among other celebrity voices, as a group of animals that have to brave the real world after life in a New York Zoo, leading to various comedic adventures. This time around, like the comedic Griswold family searching for fish-out-of-water-sequel-success decades ago, the comedy leads the protagonists to Europe. Unlike the Griswold family, viewers will have the option of viewing the adventure in 3D.

Rise of the Guardians is based on the upcoming William Joyce series of novels the Guardians of Childhood, and is being co-directed by Joyce. In the film version, Santa Claus, the Easter Bunny, and Tooth Fairy must work together to help save child-kind from the Bogeyman. If marketing familiar children's characters sounds like a familiar strategy to you, that's because you may recognize it from DWA's Shrek series, which featured long-familiar fairy tale characters portrayed in unconventional ways, leading to a successful franchise.

In addition, last March, DWA announced its planned release slate through 2014. Since the Madagascar sequel will receive audience and investor response to box office results sooner than the rest of DWA's slate, I will focus on some of the factors that may impact the financial results of that movie in this article.

1. Sequels often do not gross as much as originals.

The first Madagascar movie was released in 2005 and grossed $193,595,521 domestically, while the sequel, Madagascar 2: Escape to Africa was released in 2008 and grossed slightly less, at $180,010,950, according to Boxofficemojo.com, which I will use as the source for all box office information in this article. As mentioned in my previous DWA article, the global market is becoming increasingly important for Hollywood, so, it's worth noting that Madagascar 2 actually grossed more worldwide, grossing $603,900,354 vs. $532,680,671 for the original. Both movies were equally liked by audiences who voted at the IMDB web site, each currently rated 6.7 out of 10. While a bad sequel certainly may not do as well as the original, with growing worldwide film revenues sequels have the opportunity to do better, even if audiences feel the sequels are equal in quality.

2. Why are a bunch of zoo animals going to Europe? Don't they know there's a major financial crisis there?

If we look at the foreign numbers for the last Madagascar movie, we can see that the film did quite well in many European countries, grossing in excess of $40 million in both France, and Germany; about $35 million in Italy, and the U.K.; $20 million in Spain, and depending on whether your grade school geography teacher taught you Russia was part of Europe or Asia, over $40 million in that country, too. So it's not surprising that the Madagascar crew have wound their way into a European traveling circus, likely to visit popular European destinations, as can be seen in the trailer for Madagascar 3.

3. Will audiences like the story?

DWA CEO Jeffrey Katzenberg recognizes that a good story is the most important aspect of a successful film, as he outlined in a memo written in his days as head of Disney's (DIS) film studios in 1991, according to lettersofnote.com. For those of us who haven't seen the Madagascar 3 script, we can only look at the film's writer and director to try to predict whether it will have a good story, but while doing so, investors must consider the words from the 1991 memo: "... there is nothing scientific about the movie business."

Noah Baumbach is credited as the writer of the film. He previously co-wrote 20th Century Fox's (a unit of NWS) stop-animation flick Fantastic Mr. Fox with director Wes Anderson. The duo also worked together on the Life Aquatic With Steve Zissou.

Fantastic Mr. Fox earned an impressive 93% fresh rating from critics on Rotten Tomatoes, with 80% of audiences liking the film. It was also nominated for a Best Animated Feature Film Oscar. However, results at the Box Office were weak compared to other recent animated features, with the film only grossing over $46 million worldwide. That may appear worrisome to more risk-averse shorter-term investors, but I believe that talented writers who can pen the type of subtle absurdist comedy of movies like Fantastic Mr. Fox or Life Aquatic, possess the talent and skill necessary to write the kind of humor that will please the kid and parent fan base of the Madagascar series. Further Eric Darnell, who co-directed the first two Madagascar movies with Tom McGrath returns for the third installment, and accordingly has the experience to convey the styles of comedy he thinks are necessary to succeed in this franchise.

As my last article mentioned, Dreamworks' only 2011 releases, Kung Fu Panda 2, and Puss in Boots, were among the top grossing films worldwide of 2012. And it was just announced they have both been nominated for the Best Animated Feature for this year's Academy Awards. While this is impressive given that there was more competition in this category this year than in the days where DWA and Pixar were the only games in computer animation town, it is also proof that Katzenberg is able to inspire those involved with DWA to create the kinds of stories that global audiences, and in the case of this year, members of the Academy, will enjoy. So while DWA had a large number of shares short as of December 30, 2011, given Katzenberg's ability to do well with sequels, understand international markets, and retain talented screenwriters, hopefully this will collectively lead to results at the box office that live up to DWA's investors' dreams for its near and longer term slate of releases.




Why Animation Directors Are Taking Over Live Action Hollywood

(whatculture.com)                On the audio commentary for his Pixar film ‘The Incredibles’, director Brad Bird proclaims that he will punch the next person he hears refer to animation as a genre rather than an art form. Often belittled as an attraction aimed primarily at young audiences, over the past decade animation has found a wider and more adult audience on the big screen. World cinema has acted almost as a breading ground for animation directors creating vibrant, emotional, funny and engaging films. Chico & Rita from Spain, Persepolis from France and Waltz with Bashir from Israel were all award winning, highly regarded and best of all, widely distributed animation films aimed at an adult audience. Pixar’s Up, a computer-animated feature, even opened the Cannes Film Festival in 2009! So why is it that at this exciting time two of North America’s most interested and talented animation directors take the leap from one art form to another and make their live action directorial debuts, and what attracts a filmmaker to take this path?

Brad Bird has just seen the release of his first live action film ‘Mission: Impossible – Ghost Protocol’ in cinemas across the world and it has been a huge success. Bird has displayed a skillful touch when creating the bonds that form between people on screen, which can be seen across a wide range of characters in his work. From the subtle relationship between boy and huge robot in his criminally under looked The Iron Giant to the emotional journey that Remy and Linguini take in Ratatouille. So how does this fit in with a Hollywood action franchise? The answer is, quite well. Bird creates a team around the central character Ethan Hunt that nicely plays off the main characters limitations, and also creates some much-needed comic relief. All the cast receives their fare share of screen time, and although it all comes back to Cruise at the end of the day (it is after all, a Tom Cruise production) no one feels shortchanged.

When looking at the many differences between animation and live action filmmaking the most obvious difference is the limitations that are posed in a live action setting by comparison. Bird appears to hit these issues head on and doesn’t let anything stop him, testing the limits of live action filmmaking. The endless stream of gadgets that Simon Pegg’s Benji throw out is reminiscent of the futuristic scope of Syndrome’s lair in Birds Previous film The Incredibles, both captivating and ridiculous at the same time but always innovative. When creating a scene when animating the camera can be positioned pretty much anywhere, the set changed and shaped in a style that is not possible on a busy live action set. Bird and his DOP Robert Elswit seem to pretty much ignore these limitations, and see filming with an Imax camera 130 floors up the tallest building in the world a challenge; and the results are breathtaking.

Some of the smaller details of Bird’s film making technique are lost in Mission: Impossible – Ghost Protocol, but as a blockbuster it gets an A! Bird challenges the limits of live action filming, and warps the familiar franchise into something that resembles his own directorial style.

Andrew Stanton is a colleague of Bird’s at Pixar, and has been involved in some of its biggest and most successful releases to date, both as a writer on such hits as Toy Story and as a director with Finding Nemo and Wall E. Stanton will be making his live action debut next year with an adaptation of Edgar Allen Burroughs Barsoom series, often referred to as John Carter of Mars, a popular favorite for nearly a century. Stanton is quite literally taking on the world here. Well, Mars, to be precise. Whilst Bird specializes in the close relationships that form between people, Stanton deftly handles a command of character and creates films centered around individuals often lost within a wide, highly detailed world. In Finding Nemo Stanton stunningly re-creates the ocean from a fish’s point of view, and in Wall E we are literally taken us to the stars and back following a cute robot!

Stanton seems to have found the perfect project for his first live action debut, and one, which he has, a personnel passion for. The plot plays to his strengths, surrounding the adventures of John Cater, a civil war vet lost in space after being transported to Mars, and to a wide new world. And I mean a wide, wide world! Including atleast 3 new races, an alien war and serious global environmental issues. To bring Mars to the big screen Stanton has combined a lengthy live action shoot (filming took place in the deserts of Utah and studios in London) with a long post-production schedule, referred to as Principle Digital Photography by the director. Stanton is testing the limits by combining two different art forms in the production of John Carter, rarely done before on such a huge scale.

By the look off the trailers and production stills already released John Carter will be a big film and has even been referred to as Disney’s Avatar. A tall order yes, but come March 2012 I hope Stanton will pleasantly surprise us all.

Brad Bird and Andrew Stanton are not the first animators to make the leap to feature film direction, and they are following in the footsteps of such directors as Terry Gilliam and Tim Burton. Two film makers who emphasis the importance of detail within the frame and create new worlds within their films. It seems that a possible attraction to live action filmmaking could be the opportunity to push to boundaries, to create whole new worlds combining both live action and animation filmmaking disciplines or to push Tom Cruise out of a 130 floors plus building and film him climbing up the sides. Whatever the reason it looks as if both directors will be bring their own style, technique and imagination to their films, whether live action or animation.




Canada Basks in Role as Global Special Effects Hub


(physorg.com)                 Whether it's creating a car chase that erupts in an explosion or conjuring up a bloody battle scene thronging with warriors, Canada -- and especially this region sometimes called "Hollywood North" -- is increasingly where movie studios are turning.

Business is booming with more than enough work to go around despite fierce competition among studios vying for contracts and talent.

According to the movie industry bible the Hollywood Reporter magazine, more than 2,000 people are employed by the special effects trade in Vancouver -- a figure likely to grow by several hundred by year's end.

The majority of clients are major American studios, some of whom first came to the area to avoid the 2008 Hollywood writers strike and the US economic crisis, and were then happy enough with what they found here to stick around.

Some have even opened up their own subsidiaries here. Famed American film studios likes Pixar, Sony Pictures Imagework are among the Hollywood companies to create Canadian outposts in the Vancouver area.

The American companies are lured by a local tax break of 17.5% and various other incentives tailored to attracting special effects and computer animation projects in British Columbia.

The government here first began offering a bundle of tax incentives in 2003 to woo the then-nascent special effects and animation production industry.

The favorable tax terms serve as a magnet for what is now a thriving industry, which works on some 250 films each year and provides employment for about 30,000 local workers.

Robert Wong, vice president for Tax Credits and Development at the non-profit British Columbia Film and Media, told AFP that while there were only seven productions that applied for the tax credit in 2004, there were 174 last year, valued at around 1.6 billion Canadian dollars.

-- Demand is so great --

And Richard Brownsey, president of the local film society, said the meteoric growth is likely to only continue.

"It's a virtuous circle," he said, adding the "professionalism, quality of work, tax refunds encourage studios to do their post-production here. It is creating more jobs."

Meanwhile, the Canadian branch of Zoic Studio, a visual effects company in Los Angeles, says there is no end to the amount of work and the varying nature of the projects -- including work for the small screen.

"From concept alien spacecraft to the creation of virtual sets, we will achieve all the visual effects of the second season of 'Falling Skies'," the sci-fi television series from Steven Spielberg, says Ralph Maiers, special effects supervisor for the company.

"We have plenty of work to do," he said.

So plentiful is the work here that Zoic plans to double its workforce, currently 50 artists, by the end of the year, said company CEO Patrick Mooney.

But he said there is a fierce fight to find talented workers, with so many companies vying for workers from a finite labor pool

It "has probably never been more difficult to recruit" because the demand is so great, he said.


2010 saw a hiccup in the industry, with spending by foreign production companies down seven percent, raising concerns in some quarters.

But Karen Lamare, responsible for planning and communication for regional film production here, sees no reason to panic about the influx of new projects.

Despite occasional fluctuations, "we've been steady," with demand from clients, she said.




Wallace and Gromit Makers Aardman Axe Leprosy Joke


(telegraph.co.uk)                 The makers of Wallace and Gromit have dropped a joke about leprosy from their latest film after being accused of laughing at those suffering from the disease.

Aardman, the Oscar-winning makers of The Wrong Trousers, decided to cut the scene from The Pirates! — In An Adventure With Scientists after it was included in trailers that were distributed before its release in March.

It is the Bristol-based company’s first 3D feature and uses computer graphics to complement its usual stop-motion clay animation.

The scene showed the arrival of the Pirate Captain, voiced by Hugh Grant, on board a captive ship demanding gold. A crew member tells him: “Afraid we don’t have any gold old man, this is a leper-boat.” His arm then falls off, before he adds: “See.”

Campaigners lined up to criticise the joke, accusing Aardman of “laughing at the millions disabled by leprosy”. The criticism grew to such a level that the animators decided to re-edit the scene to stop the commotion sinking the swashbuckler before it hit the screens.

The Leprosy Relief Association Health in Action (LEPRA), a charity, expressed disbelief at the scene and claimed that audiences in India and Brazil, where leprosy was still a problem, had already complained.

Wednesday, 25 January 2012

Star Trek Sequel Continues Filming On Location in L.A.

(onlocationvacations.com)                   The new Star Trek  movie continues filming in L.A. this week, their locations will include the Budweiser Brewery, Sony Studios, Dodger Stadium, Long Beach City Hall, MCAS Tustin and the Vasquez Rocks.


Production Starts on Sci-Fi Pic "Life Tracker"


(comingsoon.net)             
  Red and Tan Productions announced today that principal photography has commenced in Los Angeles on their latest feature film Life Tracker. Written and directed by Joe McClean (How to Make a David Lynch Film), the movie stars Matt Dallas (ABC Family’s “Kyle XY,” The First Ride with Wyatt Earp), Rebecca Marshall (Saw 3D) and Barry Finnegan (How to Make a David Lynch Film).

Life Tracker is produced by Sarju Patel and Debbie Vandermeulen and is executive produced by Baron Davis and Marshall. The film is described as follows:

In the near future, a new device has emerged to detect the time of death of every man’s life through DNA analysis. A modern day palm reading, the device has ignited fear and paranoia throughout the world. The film follows an aspiring filmmaker, Dillon (Barry Finnegan), who chronicles the hysteria and stumbles upon the mystery behind Life Tracker Limited, the company behind the device. With the help of his friends, Scott (Matt Dallas) and Bell (Rebecca Marshall), they embark on a thrilling journey to find the real story behind the science, testing their friendship and faith along the way. Are the predictions true? Is a person’s lifespan ingrained in one’s DNA? The race is on to uncover the truth.



Weta Digital's Theory Behind Oscars' Tintin Snub


(3news.co.nz)                Flight of the Conchords star Bret McKenzie got the nod in this year's Oscar nominations - but what happened to Tintin?

Was it a deliberate snub or just an oversight that saw it left out.

The Adventures of Tintin was not just nominated at the Golden Globes last week - it won.

But there was little love for Steven Spielberg and Sir Peter Jackson from the Oscars academy today, Tintin's glaring omission from the best animated feature and visual affects categories touted as one of the biggest snubs of the awards.

“I think that was a really big oversight... Not to recognise those achievements,” says Joe Letteri, senior visual effects supervisor for Weta Digital.

Mr Letteri's Weta team was responsible for the Tintin motion-capture animation, and he has a theory about why they missed out.

“The visual effects branch didn't recognise it, because they thought it was animation, and the animation branch didn't recognise it because it was using performance capture and visual effects techniques.”

Weta Digital was not entirely shut out of the Oscars, the perennial Oscar winner got the nod for their work on Rise of the Planet of the Apes.

“That's pretty good news to wake up to,” says Mr Letteri.




Eliminating Outsourcing: Obama Administration to Kill Tax Incentives?


(wgme.com)                At last night's State of the Union Address, President Obama proposed eliminating tax incentives that make it more attractive for companies to ship jobs overseas. The proposal would require American companies to pay a minimum tax on their overseas profits in order to prevent other countries from attracting U.S. businesses with unusually low tax rates. Obama also wants to eliminate tax deductions companies receive for the cost of shutting down factories and moving production overseas. Instead, Obama wants to create a new tax credit to cover moving expenses for companies that close production overseas and bring jobs back to the U.S. He also wants to reduce tax rates for manufacturers and double the tax deduction for high-tech manufacturers in order to create more manufacturing jobs in the U.S.

Full article:   http://www.wgme.com/template/inews_wire/wires.national/2eb9abcd-www.wgme.com.shtml




Tech Magic Behind ‘Best Visual Effects’ Academy Award Nominees


(techland.time.com)                     Pre-visualization work for Rise of the Planet of the Apes was done in Canada by Image Engine and the groundbreaking visual effects were created by Weta Digital in New Zealand. Both visual effects studios used Autodesk Maya at the core of their creative pipelines – Weta’s use of performance capture technology as well as its ... systems to create hair, eye and muscles helped create an extremely detailed, believable and realistic CG main character in Andy Serkis’s chimpanzee.

Transformers: Dark Side of the Moon’s lead visual effects houses ILM and Digital Domain used sophisticated animation techniques to humanize the transformer robots and display emotion through detailed facial animation. Lucasfilm Animation in Singapore also created 235 shots in stereoscopic 3D using Autodesk’s Digital ... Entertainment Creation software.

MORE

Full article:    http://techland.time.com/2012/01/25/photos-the-five-movies-nominated-for-best-visual-effects-academy-award/#rise_of_the_planet_of_the_apes




Sci-Fi Horror Film Sets Up at Sony

(justjared.buzznet.com)                  Ryan Murphy is set to write a sci-fi/horror movie for Sony Pictures, Variety reports.

The 46-year-old Glee and American Horror Story co-creator will pen the script, which is currently untitled, with Apollo 18 writer Brian Miller. Ryan will produce the flick with John Palermo, whose past projects include Drive and X-Men Origins: Wolverine.

The story is being kept under wraps – can’t wait to hear more about it!

Ryan is currently working on The Normal Heart, which is based on the Tony Award-winning drama of the same name.




Could the Next ‘Toy Story’ Be Rendered in the Cloud?


(mashable.com)                Pixar, the animation studio behind Disney favorites like Toy Story, has made it easier and faster for artists and studios to create high-quality imagery.

The company teamed up with GreenButton, a cloud services company, to offer RenderMan On Demand. Now, any complex 3D animation can be rendered in a fraction of the time while being hosted in the cloud.

“Working within a tight deadline has always been difficult, especially when rendering animation at the very last minute,” said beta tester Nicolas Chaverou, a Golaem Crowd Project Manager. “In spite of the time difference, the process was very straightforward, asset upload and distribution on the cloud, and 54 minutes of cloud rendering later it was in a wrap instead of the 20 days it would have otherwise required.”

The new service is targeted for small and medium-sized studios that use Microsoft Windows. In the coming years, RenderMan On Demand will grow to include larger studios as well.

VIDEO - Take a look:   http://mashable.com/2012/01/25/pixar-renderman-on-demand/




VFX Artist Aaron Sims Creates " Archetype", An Awesome Short Sci-Fi Film


Aaron Sims is one of the most successful special effects artists and art directors in Hollywood today, having worked on everything from Men In Black to Sucker Punch. But he has yet to helm a feature film as director. That might all change as the internet buzzes over his latest passion project. Archetype is a seven-minute short that puts lots of major sci-fi films to shame:

Wow. In less than 10% the time of an average movie (and with “zero budget”, in Simms words), Simms has shown better special effects and more heart than in most sci-fi thrillers. I have to admit that as a stand alone piece, I wish the short had a little more of a story arc, with a definitive ending; of course, I realize that this probably isn’t meant to be a stand alone film, and will hopefully tease studios into ordering up 90 more minutes of Archetype.

If Hollywood vets and workhorses making amazing sci-fi shorts is becoming a trend, I’m excited. Back in September, a commercial director named Dan Trachtenberg made an awesome short film based on the video game Portal, and I’m sure tons of artists out there have great ideas for gritty, human science fiction stories.

VIDEO - Take a look:   http://live.drjays.com/index.php/2012/01/24/watch-archetype-an-awesome-short-sci-fi-film/




VFX Oscar Nom: The Contenders' Reactions


(hollywoodreporter.com)            

BEST VISUAL EFFECTS: TRANSFORMERS: DARK OF THE MOON
"There is nothing like it,” said Transformers: Dark of the Moon’s VFX supervisor Scott Farrar of receiving what is his sixth Oscar nomination. (He won the trophy for Cocoon.) “I got up, made coffee… picked up my mobile phone and saw what was happening. The first call was from Miles Perkins (ILM’s director of marketing and communications).” Farrar—who is currently working on World War Z—said of this year’s VFX nominations: “Every (nominated) movie is a different style; that is cool. The work is getting really good. It is an exciting time.” -- Carolyn Giardina

BEST VISUAL EFFECTS: RISE OF THE PLANET OF THE APES
Senior VFX supervisor Joe Letteri of Weta Digital received the news that the Rise of the Planet of the Apes team had been nominated for its VFX from Wellington, where he is working on The Hobbit. “I woke up and checked email, and had a bunch of congratulations,” he said. “It feels great, it’s really pretty exciting.” This is Letteri’s sixth nomination for VFX work. He has won Oscars for The Lord of the Rings: The Two Towers, The Lord of the Rings: The Return of the King, King Kong and Avatar. “I enjoy using visual effects to create characters. It seems that was what was recognized this year,” he said, citing not just Apes, but several fellow nominees. “There is something that connects with the audience.” He added: “We still have a lot to do today (on The Hobbit). We’ll celebrate tonight.” Letteri is nominated for the VFX on Apes with Dan Lemmon, R. Christopher White and Daniel Barrett. -- Carolyn Giardina

BEST VISUAL EFFECTS: REAL STEEL
"My producer called my cell phone at 5:45, but I wasn’t asleep,” said Real Steel VFX supervisor Erik Nash of how he learned of his second Oscar nomination. “It feels great; I felt it was a long shot because it was such a huge year for visual effects. It’s a real honor.” The bot fights in Real Steel were created on a motion capture stage, in advance of principal photography. “The virtual production pipeline enabled us to shoot the movie in 71 days, which for a VFX movie is short, especially as there was no second unit. … I think it opened some eyes to ways to do different types of effects. (Virtual production) added flexibility and efficiency that could be game changer." Nash is nominated for Real Steel along with John Rosengrant, Dan Taylor and Swen Gillberg. -- Carolyn Giardina

BEST VISUAL EFFECTS: HUGO
“Everybody was up early,” said Hugo VFX supervisor Rob Legato, who learned of his third Academy Award nomination at home. He previously won an Oscar for Titanic. “My daughter woke up early, put on the TV. We watched the announcement and then went to the website." “It’s such a rare thing, it wonderful how supportive and gracious everyone is,” he added of the congratulations that he received. “For me, it is the calibre of the collaborators, starting with Marty,” Legato said of Hugo. “He has an adoration of movies -- making them and watching them. Everyone shared that… It is a collective of all of these great artists making a movie about a great artist.” Hugo’s VFX nominees are Legato, Joss Williams, Ben Grossman and Alex Henning. -- Carolyn Giardina




‘The Hobbit’: Andy Serkis says Gollum is ‘Printed Into My DNA’

(herocomplex.latimes.com)               Hero Complex sat down with Serkis earlier this month in a video chat with readers to talk about “Rise of the Planet of the Apes” and his other projects — including Peter Jackson’s upcoming two-part adaptation of “The Hobbit” and Steven Spielberg’s current release, “The Adventures of Tintin” — and what performance-capture technology means for the future of acting, animating and filmmaking. Here are a few highlights from the interview.

On returning to Gollum for “The Hobbit”: Gollum’s never really gone too far away from me because he’s indelibly kind of printed into my DNA now, I think. I’ll tell you what was weird is going back and playing a character that has been so sort of absorbed into public consciousness that you almost don’t feel like you own it anymore. And to sort of gather it back — I mean, I did feel, I think, probably in the first couple of days going back into it that I was sort of doing a weird impersonation of him rather than being him because there have been so many spoofs and people’s impersonations and so on, and some people’s impersonations are really great. And I’m kind  of thinking, “Oh gosh, that’s how to do it, yeah.” And you know, then you get back into it. … Meaningfully getting back into it was really exciting.

On performance-capture technology: Actors often ask that question, “Are we going to be replaced by digital characters?” I think this is all part of the bigger debate about the notion of what performance capture really is all about. For me, I’ve never drawn a distinction between live-action acting and performance-capture acting. It is purely a technology. It’s a bunch of cameras that can record the actor’s performance in a different way. In terms of animation, animators are actors as well. They are fantastic actors. They have to draw from how they feel emotionally about the beat of a scene that they’re working on. They work collaboratively. They all have to understand the psyche of the role that they’re developing. And that will never change. It’s an art form. It’s like saying, “Well, now that photography has arrived, nobody can paint anymore.” Or, “Now that we’re shooting on digital, nobody can use film anymore.” No one’s saying anything is to the exclusivity of anything else. … Without taking away any of the visual effects work that animators and visual effects artists and programmers and technicians in the visual effects world, in my mind, it is a form of digital makeup. … But look, Pixar’s not going to go away. All of those great animation studios, they’re doing fantastic, beautiful work with scripts that are just brought to life in a different way. … [Performance capture is] such a liberating tool. I am quite evangelical about it to other actors because I think it’s such a wonderful — it’s a magic suit you put on that allows you to play anything regardless of your size, your sex, your color, whatever you are. As long as you have the acting chops and the desire to get inside a character, you can play anything. so I long for it to be accepted by the acting profession so that it can proliferate.




‘Pixar in Concert’ Part of Hollywood Bowl 2012 Line-up


(stitchkingdom.com)                  Just a week prior to Disney D23′s ‘Destination D: 75 Years of Disney Animation’ at the Disneyland Resort, the Hollywood Bowl will pay homage to more recent animation from Disney/Pixar with the ‘Pixar in Concert.‘

According to the site’s description, ‘from the Toy Story trilogy to The Incredibles and Up, Pixar has forever changed filmmaking and given audiences of all ages some of the most beloved characters in cinematic history. Now, for the first time ever, the Hollywood Bowl presents “Pixar in Concert,” with visually stunning clips and memorable scores from each of Pixar’s movies (including its latest release, Brave) performed live by the Hollywood Bowl Orchestra.’

‘Pixar in Concert’ will be performed August 3-5 with the conductor to be determined at a later date. Currently only subscription holders can purchase tickets to the event (new subscriptions available today). The event will also be available as part of the ’5 or more’ package beginning March 13, with remaining tickets available to the public in early May.




VFX Artist Says ‘Potter’ Best Pic Snub ‘A Shame’


(latimesblogs.latimes.com)                    Warner Bros. campaigned heavily for “Harry Potter and the Deathly Hallows Part 2” with hopes that the final installment in the eight-movie series could get some awards attention in best picture and best adapted screenplay categories. But the Oscar nominations announcement revealed Tuesday morning that the fantasy film would only get attention in technical and craft categories.

The movie, based on the second half of J.K. Rowling’s seventh book in her beloved series, received Oscar nominations for visual effects, makeup and art direction.

“It’s a shame it didn’t get more nominations in categories like best picture,” said Tim Burke, one of the filmmakers sharing the visual effects nomination. “It’s difficult to know quite why ['Harry Potter' films] are often shunned by the academy and especially in the U.K. -– where it’s homegrown –- with the BAFTAs. Maybe it’s negative response to the commercialism, that these are very successful films at the box office that puts people off.”

Burke said he was still “absolutely thrilled” to learn about his nomination when he saw several texts from friends and family from London upon waking up in his Los Angeles hotel room. The visual effects artist is currently in L.A. working with Disney on a project in development.

Burke, who supervised visual effects on all eight “Harry Potter” movies, earned Oscar visual effects nominations for two other films in the franchise. He won the award in 2001 for “Gladiator.”

Despite any lingering disappointment at “Harry Potter’s” snubs in other categories, Burke noted there’s still cause for plenty of butterbeers and fire whiskeys -– or at least the Muggle alternatives.

“There will be a few drinks when I get back to London with my crew,” Burke said. “We’ll have a little toast to the success of ‘Harry Potter.’”




1st Science Fiction Movie Filmed in Space Stays Underground


(space.com)               A new documentary about space tourist Richard Garriott's flight to the International Space Station is hitting theaters now, but the sci-fi movie he made aboard the orbiting lab remains under wraps.

"Man on a Mission," which opens today (Jan.13), chronicles Garriott's journey to the station in October 2008, a trip that cost him $30 million of his own money. While up there, the video-game designer made a playful eight-minute film called "Apogee of Fear," with some standout acting assistance from a Russian cosmonaut and two NASA astronauts.

"Apogee of Fear" is the first science-fiction movie ever made in space, Garriott said, and he would like to let the public see it. There has been some demand, with the Smithsonian Institution even asking to put the film in its permanent archives because of its historical value.

But NASA hasn't given the necessary go-ahead, according to Garriott.




The Ham-Handed 3-D Effects That Ruin Hugo

(slate.com)                  Oscar-voters were filled with wide-eyed wonder at Martin Scorsese’s Hugo, nominating the film for 11 Academy Awards this morning, the most for any film. Notably, Hugo is the third 3-D film ever to be nominated for Best Picture, and, like Avatar two years ago, it has a shot at winning for Best Art Direction, Best Cinematography, and Best Visual Effects, too. The Academy was dazzled!

I don’t get it. Some films in 2011 made brilliant use of 3-D—Cave of Forgotten Dreams and Pina come to mind—and many did a fine job, adding stereo effects that enhanced the action without getting in the way. For me, the 3-D in Hugo was the opposite.

There are, first of all, several distracting moments where Scorsese “breaks the stereo window,” by having an object pop out off the screen toward the audience. While a few 3-D cinematographers have argued that this ought to be avoided at all costs—that everything should extend backwards, away from the audience (as if the action were unfolding through a window)—most deploy the pop-out effect as an occasional gimmick, to remind the audience that they’ve paid for a premium ticket. Think of the paddle-ball sequence from 1953’s House of Wax:

In Dial M for Murder, Alfred Hitchcock chose to break the stereo window only twice: First, when Grace Kelly reaches out of the screen as if to ask the audience for help when she’s being strangled; and later on, when a key piece of evidence is finally revealed. Hugo’s pop-out effects have no such logic: They appear to serve no purpose at all. The one that sticks in my mind is when Scorsese has the train inspector’s dog poke its snout into the theater—a nosy, eye-crossing special effect that induces more annoyance than pleasure.

There are a few lovely visual effects in the movie—the chase up the clock tower, for example—but, for the most part, the 3-D felt brutish and clumsy, as if Scorsese were trying to beat child-like glee into me with a metal rod. Consider the end-credits sequence, delivered in an old-fashioned-looking parade of title cards. The text appears above and below a horizontal squiggle, with stars in the corners. Simple enough, but Scorsese layers a 3-D effect over the frame, such that the stars are out inexplicably in front of the credits, while the squiggle hides behind them. Why set up this confusing visual space? Oh right, it’s… the… magic… of… cinema.

Beyond the special effects, Scorsese’s film dispenses with internal logic for the sake of would-be enchantment and film-nerdery. The image shown in the movie’s poster, for example—of Hugo clutching the hand of a giant clock—is a contrived reference to a Harold Lloyd bit. But the action doesn’t make a bit of sense in context. Hugo is hiding from the train inspector and hanging on for dear life, though the ledge is just a few inches below his feet, and he could just as well have hidden there instead. Then there’s the scene in Hugo where a screening of the Lumières brothers’ seminal L’arrivée d'un train en gare de La Ciotat causes panic in the theater, as audience-members duck out of the way of what they think is an oncoming train. It refers to a famous moment in film history that may never have occurred.

The movie is so in love with its source material, and so devoted to spectacle as an end in itself, that it loses all sense of what might motivate a nifty visual in the first place. It’s not surprising, then, to see that the Georges Méliès movies that inspired Hugo—and which take up a significant portion of its run-time—fell victim to the same hubris of special effects more than 100 years ago. Go ahead and watch one. Disappearing chairs and magic pixie dust were innovative in 1905, but they’re tiresome today. The same could be said for the 3-D in Hugo: Its cornball effects are stuck in the past.




Animation Oscar Nominees React to Happy News


(animationmagazine.net)                   We were lucky enough to catch up with some of the talented artists who were nominated for Oscars this morning. Here is what they had to say about waking up and getting the big courtship call from Mr. Oscar himself!
Jennifer Yuh Nelson

Jennifer Yuh Nelson, director of Kung Fu Panda 2:

    “I was in bed and watching the news on my laptop. It feels absolutely amazing, wonderful and overwhelming. When we started the project over two and half years ago, nobody was even thinking about awards. Today, I’m going to just go to work at DreamWorks and hug, kiss and congratulation a lot of people. It’s going to be great to see so many happy people. This year, I’m developing a new project at the studio, but I can’t tell you much about it because it’s all very hush-hush!”

    “Today’s nomination is a huge boost of encouragement for the hundreds of dedicated cast and crew that have created such a beautiful film. I am deeply proud of what we have achieved together and honored by the Academy with this recognition.”


Chris Miller, director of Puss In Boots:

    “I was in bed, unconscious at the time the news was announced, because I couldn’t go to sleep last night. I got the call from [publicist] Jerry Schmitz who gave me the good news. He was the first human I spoke to this morning. It feels absolutely great, surreal and thrilling at the same time. I’m in a dreamlike state. We had zero expectations when we were making the film. Our focus was simply making a film that we would be proud of, and we had the best time making it.”

    “The list of Best Animated Feature nominees is quite amazing. We have hand-drawn films like A Cat in Paris and Chico & Rita from France and Spain, and there’s Kung Fu Panda 2 and Rango, all very diverse and impressive. It’s great to see a mix of technologies represented in this category.”

    “I have no plans for the rest of the day. I’ve left it wide open. I’m beginning to think about my next project. It’s definitely going to be animated. There’s even the possibility of a second Puss film. It’s all fun to think about. Thank you to the Academy on behalf of the entire cast, crew, our swashbuckling cat and his boots! This is beyond a thrill…and I’m pretty sure I’m awake.”


Gore Verbinski, director of Rango:

    “It is an incredible honor to be nominated this morning. We set out to do something different with Rango, and this distinction is a testament to everyone who tirelessly dedicated themselves to creating our neurotic lizard. Rango was looking for an audience who shared his love of cinema and I’m humbled that he found one. It has been a remarkable journey, and one that I am grateful to share with our entire creative team, Paramount, and all of the virtuosos at Industrial, Light and Magic.”


Grant Orchard, director of the short, A Morning Stroll:

    “Cock-a-hoop. Over the moon. MEGA CHUFFED!!!!  We just scrolled down the Oscar website and saw our name there. We went bananas. So much for keeping our cool. We are incredibly, clothes-shreddingly excited.”

Sue Goffe, producer of A Morning Stroll:

    “Wow! An Oscar nomination!! On a gray rainy day in London it feels like the sun has come out over a small building in Soho! I didn’t realize a smile could make your face ache so much!”

Enrico Casarosa, director of the short, La Luna:

    “La Luna is a deeply personal story for me, and to have it recognized by the Academy is an honor both profound and exhilarating. I know this also means so much to the crew, who believed in this whimsical idea and brought it to life with amazing talent and expertise. On behalf of all of them, I’d like to thank the Academy. This must certainly be how it feels to be over the moon!”


William Joyce, co-director of the short, The Magical Flying Books of Mr. Morris Lessmore:

    “We made Morris Lessmore with passion, sweat and every nickel we could rub together. To see it embraced by the Academy is the biggest smile imaginable.”


Brandon Oldenburg, co-director of the short, The Magical Flying Book of Mr. Morris Lessmore:

    “Lessmore’ has paved the way for a whole new class of storytelling. We envision a future where stories transcend boundaries between traditional film and written text to transform the art of storytelling into a seamless multimedia experience.”


Graham King, producer of Rango and Hugo [from Variety.com]:

    “It is just amazing to see Hugo get all of this love and that Rango got a nomination is a great surprise and a great reward as well. It is especially sweet that Marty at this point in his career can come along and do a (type of) film that he is not known for and get recognition for it. It’s nice to see.”


Scott Farrar, VFX supervisor of Transformers: Dark of the Moon [From hollywoodreporter.com]:

    “There is nothing like it. I got up, made coffee… picked up my mobile phone and saw what was happening. The first call was from Miles Perkins (ILM’s director of marketing and communications. Every (nominated) movie is a different style; that is cool. The work is getting really good. It is an exciting time.”


Alain Gagnol, director of A Cat in Paris:

    “My first reaction was: I hope it’s not a joke! My second reaction is that American movies are so important to my love of cinema, that nobody can really imagine how happy I am. Thank you!”




George Lucas Never Making Another Star Wars Film


(gizmodo.com.au)                    Relief or disappointment? Joy or sadness? Ecstasy or depression? The news that George Lucas has told the world he won’t be making another Star Wars film is bittersweet.

Lucas told the New York Times in an interview about his new movie Red Tails that he wouldn’t be making any more Star Wars films:

    “Why would I make any more, when everybody yells at you all the time and says what a terrible person you are?”

Fanboys can be so cruel.

Lucas was also stung by criticism about him changing the original trilogy for different releases:

    On the internet, all those same guys that are complaining I made a change are completely changing the movie. I’m saying: ‘Fine. But my movie, with my name on it, that says I did it, needs to be the way I want it.’

Tuesday, 24 January 2012

Anim, Makeup & VFX Nominees for the 84th Annual Academy Awards

(comingsoon.net)            Nominations for the 84th Academy Awards® were be announced today, Tuesday, January 24, by Academy of Motion Picture Arts and Sciences President Tom Sherak and Academy member and Oscar-nominated actress Jennifer Lawrence.

Animated Feature Film

A Cat in Paris (GKIDS), Alain Gagnol and Jean-Loup Felicioli
Chico & Rita (GKIDS), Fernando Trueba and Javier Mariscal
Kung Fu Panda 2 (DreamWorks Animation), Jennifer Yuh Nelson
Puss In Boots (DreamWorks Animation), Chris Miller
Rango (Paramount Pictures), Gore Verbinski

Makeup
Albert Nobbs, Martial Corneville, Lynn Johnston and Matthew W. Mungle
Harry Potter and the Deathly Hallows - Part 2, Nick Dudman, Amanda Knight and Lisa Tomblin
The Iron Lady, Mark Coulier and J. Roy Helland

Visual Effects
Harry Potter and the Deathly Hallows - Part 2, Tim Burke, David Vickery, Greg Butler and John Richardson
Hugo, Rob Legato, Joss Williams, Ben Grossman and Alex Henning
Real Steel, Erik Nash, John Rosengrant, Dan Taylor and Swen Gillberg
Rise of the Planet of the Apes, Joe Letteri, Dan Lemmon, R. Christopher White and Daniel Barrett
Transformers: Dark of the Moon, Scott Farrar, Scott Benza, Matthew Butler and John Frazier

Short Film (Animated)
Dimanche/Sunday, Patrick Doyon
The Fantastic Flying Books of Mr. Morris Lessmore, William Joyce and Brandon Oldenburg
La Luna, Enrico Casarosa
A Morning Stroll, Grant Orchard and Sue Goffe
Wild Life, Amanda Forbis and Wendy Tilby

Full Listing:   http://www.comingsoon.net/news/movienews.php?id=86241




Patton Oswalt To Host the Annie Animation Awards


(geek-news.mtv.com)          
   The Young Adult and Ratatouille star will head the February 4th event celebrating the best in animation from the last year.

One of my favorite bits from Patton Oswalt is from his standup album, My Weakness Is Strong, where he details precisely how his critically acclaimed performance in Pixar's Ratatouille ruined his favorite holiday, Halloween, for him. I won't go into it here, but you should check it out, and really, I only mention it because of the straight-as-a-line connection between Oswalt's role in Ratatouille, and the fact that the movie was the winner of the 35th Annie Awards for 2007.

This year's Annie's has a pretty eclectic selection of nominees across film and TV, including Archer, The Adventures of Tintin, the extended trailer for the upcoming FPS, Prey 2, and Star Wars: The Clone Wars. Tickets are still available for the event, which will be held the night of February 4th at UCLA Royce Hall in Los Angeles. Head over to the event's site and snag a couple (or just find out more about this year's nominees).





The Growing Influence of Videogames on Movies


(denofgeek.com)            Forty years ago, a series of mysterious objects appeared in bars across America. These brown, wood-effect cabinets were home to Pong, a crude simulation of tennis that played out on flickering black-and-white screens. Like the dark monoliths of 2001: A Space Odyssey, these blocks of chipboard ushered in a new cultural era: that of videogames.

The game industry’s growth since 1972 has been stratospheric, and something that was once regarded as a strange, passing fad has grown into a lucrative strand of popular culture.

It’s easy to see the effect that movies have had on the evolution of games. When creating what would become the seminal Space Invaders, designer Tomohiro Nishikado was inspired to switch tanks and planes for aliens after reading a magazine article about Star Wars. His invaders, meanwhile, were partly inspired by the Martians in the 1953 adaptation of The War Of The Worlds.

Along with Star Wars, classic films such as Raiders Of The Lost Ark, Blade Runner and Aliens have all had a clear influence on game designers over the past 30 years. There are obvious parallels between Tomb Raider’s Lara Croft and Indiana Jones, for example, while the influence of Aliens can be seen in games such as Contra, Halo and Gears Of War. But as videogames have themselves grown in popularity and influence, we’re beginning to see filmmakers take inspiration from the medium. Movies may have inspired videogames for years, but it seems that this transaction isn’t a one-way street.

Of course, Hollywood was quick to hop on the videogame craze, with Tron (1982) and WarGames (1983) and The Last Starfighter (1984) arriving around the peak of the medium’s first golden age. Really, though, those movies weren’t influenced by the look and conventions of videogames, but merely used them as a topic for fairly traditional fantasy adventures (or high-tech thriller, in the case of WarGames).

It’s only over the last decade or so, particularly with the increased use of CG in films, that the influence of videogames has become more apparent. The Matrix’s virtual environments and outlandish violence appear to owe a certain debt to games, as well as anime and the wire-fu of Hong Kong cinema. It was perhaps the first film that tried to emulate the hectic thrill-ride of a particular type of videogame – all action and extraordinary, physics-defying athleticism.

For an example of a rather more subtle example of videogames influencing filmmaking, take a look at Alfonso Cuaron’s Children Of Men. A bleak, intense and stark sci-fi film, it’s story is told from the perspective of Theo, played by Clive Owen. Cuaron’s approach to shooting Children Of Men – handheld cameras, long takes – has been described as being like a documentary, but it also looks, at times, uncannily like a third-person action game.

In several key scenes, the camera lingers somewhere over Theo’s shoulder, tracking his movements as chaos erupts all around him. Some have also pointed out similarities between Children Of Men’s production design and Half-Life 2’s gloomy vision of the future.

Last year, director Joe Cornish was quite open about the way videogames had influenced his debut feature, Attack The Block. In an interview with Official Nintendo Magazine, Cornish revealed that the look of the film’s distinctive aliens, with their jet-black silhouettes and luminous teeth, was taken from the classic Another World.

“The monsters were kind of inspired by a SNES game called Another World, which was one of the first games to use motion capture,” Cornish said. “It had some terrific creatures that were made out of silhouettes.”

The idea of staging Attack The Block’s events in a single location was something else that, Cornish maintains, came from the realm of videogames. It was, he said, a “unified space”– something commonly seen in first-person shooters.

“There was a level in Perfect Dark set in a tower block that I used to love,” Cornish said. “And there were a lot of instances in GoldenEye 007 on the N64 where you had one location. It’s something that first-person shooters do well, and some movies do well, where you have one environment and you turn it into a playground. You reinvent these otherwise banal places as an action-adventure environment.”

What’s significant about Cornish’s eagerness to discuss his influences is that, although videogames are clearly having a growing impact film, so few directors openly talk about it. This is due in part, perhaps, to the mainstream media’s apparent distrust of videogames as a whole – although positive news stories about the medium are sometimes reported, stories about violent games and their impact on behaviour are far more common. And when movies like Transformers appear in cinemas, with their reliance on CG triggering cries of “It looks like a videogame!” from critics, it’s perhaps unsurprising that some filmmakers don’t talk openly about the influence of games on their work.

It seems to be the younger generation of filmmakers, including Joe Cornish and Edgar Wright, who are keen to openly reference videogames in both their conversations and their work. Wright’s Scott Pilgrim Vs The World served as a joyous love letter to game culture, with everything from its fight scenes to its music and sound effects taken straight from the medium.

The current and upcoming generation of filmmakers have grown up on videogames, and are finding ways of using CG to tell their stories in new and surprising ways. Neill Blomkamp, for example, was well known for his adverts and short films, which fused computer graphics and live-action footage almost seamlessly. His first feature was supposed to be a movie based on Halo, but when that project collapsed, he made District 9 instead. That film concluded with a gleefully violent shoot-out, featuring sci-fi weaponry that could have easily come from a videogame – not least the Halo series.

The documentary style and gritty look of District 9 has had a profound influence on other filmmakers since, including the alien invasion flick, Battle Los Angeles. Its attempt to present an immediate, soldier’s eye view of combat was very like District 9, and its action scenes looked uncannily like a squad-based shooting game, with dozens of almost identical soldiers shooting at robotic invaders.

It could be argued, in fact, that the recent wave of alien invasion and zombie movies is indirectly due to videogames. Both alien invasion and zombie offer up an army of faceless monsters that can be killed without remorse by their heroes – allowing for the kind of violence that can get past the censors with a PG-13 rating, in the case of Battle LA.

This was a notion director David Cronenberg brilliantly summed up in John Landis’ book, Monsters In The Movies. Speaking of the newfound popularity of zombies in film, Cronenberg said the following:

“I think that’s about videogames, frankly. In the early days of videogames, the way that you could get around parental fear of having children enjoying killing people, was to have them not be people exactly. If they’re anonymous creatures, it’s okay to kill them. And really, part of the fun of those movies and TV series is just the many different ways you can kill a zombie.”

Perhaps threatened by the increased realism and relentless action of some videogames, it seems that Hollywood, with films like Battle Los Angeles and Transformers, is attempting to lure younger viewers back into cinemas with films that offer a similar roller-coaster experience.


And as the graphics in videogames are beginning to approach those seen in cinema, a new kind of convergence appears to be emerging. Games like Heavy Rain are prized for their realism and cinematic approach to storytelling, while on TV, the makers of Sherlock use that game’s idea of displaying captions on the screen to illustrate what its characters are thinking.

And with directors such as Peter Jackson and Guillermo Del Toro turning their hand to producing videogames as well as film, it seems that, 40 years after the first Pong cabinet loomed over unsuspecting drinkers in a US bar, the two mediums are becoming ever more intertwined.




OSCARS: Paramount Re-Releasing ‘Rango’


(Deadline Hollywood)               HOLLYWOOD, CA (January 24, 2012) – The now Academy Award-nominated Rango, from director Gore Verbinski and starring the voice of Johnny Depp, saddles up for a one week limited engagement at the ArcLight Hollywood beginning this Friday, January 27th. The original animated comedy-adventure from Paramount Pictures and Nickelodeon Movies a Blind Wing/GK Films Production was this morning nominated for an Academy Award for Best Animated Feature Film.




Studios Continue to Release Sickeningly Realistic Animated Movies


(cornellsun.com)                 When you’re as cool as I am, you don’t spend your precious winter break evenings out partying; you spend them sitting on your couch watching the Doctor Who Christmas Specials. As someone enamored with the British Sci-Fi television show that has been on the air since 1963, I was the first in line to see The Adventures of Tin Tin, which was written by Steven Moffat, the current head writer and executive producer of Doctor Who. Moffat co-wrote the screenplay with comedic geniuses Edgar Write and Joe Cornish (Shawn of the Dead and Hot Fuzz).

If I had watched The Adventures of Tin Tin with my eyes closed, I would have thought that the movie was charming, funny and a generally perfect holiday family movie. Moffat, Wright and Cornish did their job well; the problem with the movie was that my eyes were not closed and I was forced to sit for two hours watching a world that closely resembles ours, but just doesn’t.

When I think about how far animation technology has come in my lifetime, I am amazed. The scenes in Tin Tin that take place in the grimy London/Paris/some-European-city streets looked like they could have been taken from the new Sherlock Holmes and the waterfront scenes from a documentary about the ocean on National Geographic. The scenery and attention to detail in the film was wonderful, but at the same time it made me wonder: why? What is the point of laboring to digitally create a world that looks so like ours, but just doesn’t look quite right?

It almost seemed as though the filmmakers were showing off that they had the ability to create a universe so much like our own. The aspect of Tin Tin that chiefly drove my two-hour headache was that the people still looked like cartoons. These caricatures of humans walking and interacting with a world just annoyed me. After doing some more research, I discovered that my annoyance could be legitimized by the theory of the Uncanny Valley.

The Uncanny Valley supposes that when humans are faced with a visual representation of our world that is extremely close, but not quite perfect, we are immediately repulsed. Fans of 30 Rock will recognize the term from the 2008 episode in which Frank uses it to explain to Tracy why it would be impossible to create a pornographic video game.

Fortunately for Tracy, this does not stop him from succeeding and profiting enormously from the idea. Unfortunately for the creators of the film Polar Express, the Uncanny Valley caused many reviewers to strongly dislike the film. As CNN reviewer Paul Clinton said about the movie, “those human characters in the film come across as downright ... well, creepy.”

Despite the generally negative feedback that is given to films like Polar Express, Green Lantern and Avatar: the Last Airbender, studios continue to release sickeningly realistic animated movies, or ones that are so CGI-ed, that they may as well be animated (I’ve the same problem with 3D movies).

But negative feedback has never held movie studios back. And that to me is the crux of the issue in the movie business: once you have paid your 10 dollars to the freckly teenager working at Regal Cinemas, they couldn’t care less if you actually liked it.

What really baffles me about movies like Tin Tin, is  that they are much more expensive to make than The Sitter (a truly awful film featuring a pre-weight loss Jonah Hill giving cocaine to children. While Tin Tin cost $135 million to produce, The Sitter’s budget was a mere $25 million.

I would like to make it clear that Tin Tin was not a bad movie. I guess I just wish that sometimes the movie studios would stop showing off so much, and just focus on what really matters: the story. I would hope that occasionally, they would not necessarily create an artificial Sahara desert (which they did in Tin Tin) just because they can, when we have a perfectly fine Sahara desert already.



Did Andy Serkis Deserve an Oscar nomination?


(cbsnews.com)                (CBS) Despite all of the campaigning around British actor Andy Serkis' motion-capture performance as a computer-generated ape, Caesar, in "Rise of the Planet of the Apes," the actor did not nab a Best Supporting Actor nomination from Academy Award voters.

Pictures: 2012 Oscar nominations

Serkis' nomination at the recent Critics Choice Movie Awards was unique and also controversial, according to the Los Angeles Times, because not once in the movie did the actor's own face or body appear in the film. Although Serkis was nominated, Christopher Plummer ended up walking away with the Critics Choice Award for his performance in "Beginners."

This is not Serkis' first time playing a compute-generated image with motion-capture technology. He also played the giant gorilla in King Kong and Gollum in "The Lord of the Rings."

After the 47-year-old actor's CCMA nomination, he told the LA Times, "I'll tell you what's fantasic is that it shows, at least, a growing understanding of performance capture as not a genre or type of acting but a technology which allows actors to play so many different characters."

If Serkis had received an Oscar nomination, it would've been the first time the Academy would have officially regonized a motion-capture performance.




DreamWorks Animation: Why It's the Only Hollywood Firm on Fortune's Best 100 Employers List


(hollywoodreporter.com)               The studio ranks 14th on the annual list after coming in 10th a year ago, with employees citing the role of CEO Jeffrey Katzenberg.

NEW YORK - DreamWorks Animation is the only entertainment industry company on this year's annual Fortune list of 100 Best Companies to Work for, ranking 14th after taking the 10th spot a year earlier.

What makes the company such an attractive employer? "What animates the animators here is the accessibility of CEO Jeffrey Katzenberg, who welcomes new hires and sends a daily update to the staff," Fortune said. "He makes it feel like 200 people work here, not 2,000," the magazine quoted one staffer as saying.

DWA has 2,151 employees in the U.S. and 10 outside the country, according to Fortune, which added that the firm created 154 new jobs over the past year. Voluntary employee turnover stands at only 5 percent, it pointed out.

"Once again we are honored to get this prestigious recognition," said Katzenberg of the ranking. "Creating the best possible place in the world to make CG animated movies is invaluable to DreamWorks Animation. Having our employees love their work and love coming to work is the highest priority for our company."

There were about 28,000 job applicants with only 90 job openings as of the start of the new year, according to Fortune, which listed such benefits and offers as an onsite fitness center, subsidized gym membership, a job sharing program, telecommuting and fully paid sabbaticals.

Google took the top spot in this year's Fortune ranking after coming in fourth on last year's list.




Professor Earns Six-Figure Payoff For Object Tracking Software


(sacbee.com)                       UC Merced assistant professor Ming-Hsuan Yang points over his student's shoulder at a computer screen playing a video of a rock concert. Around a guitar player's head are several colored rectangles that follow him as he moves across the stage. As lights flash and the musician moves more erratically some of the rectangles lose him and attach themselves to other objects.

"All the trackers fail at some point," Yang said. "People have been working on this for decades, but they just have problems. They just could not handle a lot of things."

The rectangles follow the object based on a computer algorithm, each one developed by software engineers from around the world. Each represents an attempt to solve the intractable problem of having a computer track an object being viewed by a camera, something Yang has been working on for more than six years.

This research has broad applications, Yang said, including assistive technology for the visually impaired, in medicine, computer generated animation and improvements to surveillance technology.

Recently, Yang received the National Science Foundation's Early Career Research Award for his work developing object tracking software. The award is aimed at boosting the progress of the most promising young researchers.

The award, which comes with a grant of $473,797 over five years, will pay for the tuition of two of Yang's graduate students as well as research equipment. Yang and his two students are one team of many around the country that competed for the award.

"I'm thrilled," he said. "I'm very happy. It's good for us. If you look at the track record of the other people (who applied), they've done good work."

Humans can easily track objects in their environment, in part because they continually gather information about objects they view. Yang's research is built on what he calls "online learning," the idea that an effective algorithm also has to continually gather information about the objects it's tracking.

"As humans we often learn things online," he said. "As we speak I look at you. And every time I look at you I get some more information. And then gradually I will refine the model."

Yang hopes online learning will be the secret to avoiding pitfalls that confuse object tracking software, such as lighting changes, object occlusion and pose variation.

People have been using online learning in different fields for decades, Yang said. But he was one of the first to apply it to object tracking software about six years ago when he was working as a research scientist for Honda.

Now, many people in the field have caught on to the self-teaching algorithm technology, but Yang continues to stand out as an innovator.

Since joining UC Merced, Yang has received several awards, including the Google Faculty Award in 2009, the UC Merced Academic Senate's Distinguished Early Career Research Award in 2011 and a research grant from the National Science Foundation Information and Intelligent Systems' Robust Intelligence program.

When asked why he was chosen to receive this award Yang flashed a humble smile.

"We have been working on this for a long time and we have some good results," he said. "So we have a good reputation. But like for anything you also need to have some luck."




DreamWorks Animation Up 6.4% Since Downgraded 7 Days Ago


(fnno.com)               DreamWorks Animation was downgraded from Neutral to Sell by Goldman Sachs one week ago. DreamWorks Animation shares are selling at $18.60, 6.4% above the $17.48 price point of one week ago.

DreamWorks Animation (NASDAQ:DWA) has potential upside of 1.6% based on a current price of $18.52 and analysts' consensus price target of $18.82. The stock should find resistance at its 200-day moving average (MA) of $20.46, as well as support at its 50-day MA of $17.53.

DreamWorks Animation SKG, Inc. develops and produces computer generated animated feature films for a broad movie-going audience.

In the past 52 weeks, DreamWorks Animation share prices have been bracketed by a low of $16.34 and a high of $30.73 and are now at $18.52, 13% above that low price. Over the past week, the 200-day moving average (MA) has gone down 0.7% while the 50-day MA has declined 0.3%.




Lucasfilm’s Repurposed Props for Sale


(petaluma.patch.com)                 George Lucas’ new film “Red Tails” couldn’t shoot down the fourth installment of the “Underworld” series for top spot in this weekend’s box office, but locals have one reason to applaud the World War II aerial action film about the Tuskeegee Airmen.

Heritage Salvage, a reclaimed building materials business based in South Petaluma, provided various recycled building materials to the props company that built several sets for the move.

Usually sets for motion pictures end up in the landfill. But this time, following shooting, the prop company contacted Heritage Salvage and suggested they repurpose the material, rather than having it discarded. Heritage Salvage retrieved several of their props, re-crafting them for long life.

Their shop craftsmen repurposed ordnance and supply box props to custom-make a table, bench and three-piece lawn chair set which are now available for sale (see photos). Proceeds will go to support a local community farm, Petaluma Bounty, dedicated to providing healthy food.

Source:    http://petaluma.patch.com/articles/lucasfilm-s-sustainable-props-for-sale




Oscar Snubs ‘Tintin,’ Rewards Animation Featuring Female
s


(blog.sfgate.com)       This morning, Academy Award nominations were announced and “Adventures of Tintin” was left out of all categories except for best musical score. The snub is significant and surprising. Not only was “Tintin” directed by Hollywood darling Steven Spielberg, but it won the Golden Globe for best animated feature, usually a strong predictor for an Academy Award nomination if not the Oscar itself.

I couldn’t be more thrilled. I’ve written several posts about Herge, the creator of Tintin, and his disturbing thoughts about women. Herge believed that females had no place in Tintin’s imaginary world. What is so offensive and damaging about this sexism is that Hollywood would never allow an animated movie to be made in 2012 for kids where males were almost completely ignored. Yet, leaving females out is just fine, award-worthy even. That’s because the male dominated cast of Tintin is consistent with most animated movies made for kids today. Leaving girls out of kids movies teaches children that males are more important than females.

Not only did “Tintin” not get nominated for best animation, but two foreign movies did. I haven’t seen either but both look as if they feature females in important roles.

“Chico and Rita” summarized on imdb.com:

    Chico is a young piano player with big dreams. Rita is a beautiful singer with an extraordinary voice. Music and romantic desire unites them, but their journey – in the tradition of the Latin ballad, the bolero – brings heartache and torment.

Just displaying a female so prominently on the poster is rare in animated films. This movie looks great, though I don’t think its for kids.

“A Cat in Paris:”

    Dino is a cat that leads a double life. By day, he lives with Zoe, a little girl whose mother, Jeanne, is a police officer. By night, he works with Nico, a burglar with a big heart. Zoe has plunged herself into silence following her father’s murder at the hands of gangster Costa. One day, Dino the cat brings Zoe a very valuable bracelet. Lucas, Jeanne’s second-in-command, notices this bracelet is part of a jewelery collection that has been stolen. One night, Zoe decides to follow Dino. On the way, she overhears some gangsters and discovers that her nanny is part of the gangsters’ team.

The cat in the title is a male and he is obviously the star of the film, but the little girl Zoe and her single police officer mom look great from the synopsis. I can’t wait to see this movie!

It’s clear that in order to award some diversity in animation, Oscar had to go outside of Hollywood and the male dominated world of kids cartoons. The three other Oscar nominations for animated features go to films that star males and are titled for that male: Kung Fu Panda 2, Puss In Boots, and Rango.

The biggest winner 11 nominations? “Hugo” another kids’ movie about a boy and titled for a boy.

But still, the Tintin snub is progress, right? Do you think Hollywood is reading Reel Girl? Starting to care about girls and the women they’ll become? Maybe not. Internet chatter suggests “Tintin” was left out because the Academy stipulates that motion-capture is not considered legitimate animation.




A Plea to Save the Cartoon Animals From CG Remakes


(cartoonbrew.com)                   Power Salad, a comedy duo comprised of Chris Mezzolesta and Craig Marks, created this awesomely geeky musical plea demanding that vintage cartoon animals not suffer the ignoble fate of CG remakes.

VIDEO - Take a look:               http://www.cartoonbrew.com/cartoon-culture/a-plea-to-save-the-cartoon-animals-from-3d-and-cgi.html